BeamMP-Server/include/TLuaEngine.h
2021-03-18 23:44:14 +02:00

41 lines
1.1 KiB
C++

#ifndef TLUAENGINE_H
#define TLUAENGINE_H
#include "Common.h"
#include "IThreaded.h"
#include "TLuaFile.h"
#include "TServer.h"
#include <lua.hpp>
#include <memory>
#include <set>
class TLuaEngine : public IThreaded {
public:
explicit TLuaEngine(TServer& Server, TTCPServer& TCPServer, TUDPServer& UDPServer);
using TSetOfLuaFile = std::set<std::unique_ptr<TLuaFile>>;
void operator()() override;
[[nodiscard]] const TSetOfLuaFile& LuaFiles() const { return mLuaFiles; }
[[nodiscard]] TServer& Server() { return mServer; }
[[nodiscard]] const TServer& Server() const { return mServer; }
std::optional<std::reference_wrapper<TLuaFile>> GetScript(lua_State* L);
TTCPServer& TCPServer() { return mTCPServer; }
TUDPServer& UDPServer() { return mUDPServer; }
private:
void FolderList(const std::string& Path, bool HotSwap);
void RegisterFiles(const std::string& Path, bool HotSwap);
bool NewFile(const std::string& Path);
TTCPServer& mTCPServer;
TUDPServer& mUDPServer;
TServer& mServer;
TSetOfLuaFile mLuaFiles;
};
#endif // TLUAENGINE_H