Files
BeamMP-Server/src/TLuaEngine.cpp
2021-03-18 23:44:14 +02:00

107 lines
3.5 KiB
C++

#include "TLuaEngine.h"
#include "TLuaFile.h"
#include <filesystem>
#include <sys/stat.h>
namespace fs = std::filesystem;
// necessary as lua relies on global state
TLuaEngine* TheEngine;
TLuaEngine::TLuaEngine(TServer& Server, TTCPServer& TCPServer, TUDPServer& UDPServer)
: mTCPServer(TCPServer)
, mUDPServer(UDPServer)
, mServer(Server) {
TheEngine = this;
if (!fs::exists(Application::Settings.Resource)) {
fs::create_directory(Application::Settings.Resource);
}
std::string Path = Application::Settings.Resource + ("/Server");
if (!fs::exists(Path)) {
fs::create_directory(Path);
}
FolderList(Path, false);
mPath = Path;
Application::RegisterShutdownHandler([&] {if (mThread.joinable()) {
debug("shutting down LuaEngine");
mShutdown = true;
mThread.join();
debug("shut down LuaEngine");
} });
Start();
}
void TLuaEngine::operator()() {
info("Lua system online");
while (!mShutdown) {
if (!mLuaFiles.empty()) {
for (auto& Script : mLuaFiles) {
struct stat Info { };
if (stat(Script->GetFileName().c_str(), &Info) != 0) {
Script->SetStopThread(true);
mLuaFiles.erase(Script);
info(("[HOTSWAP] Removed removed script due to delete"));
break;
}
if (Script->GetLastWrite() != fs::last_write_time(Script->GetFileName())) {
Script->SetStopThread(true);
info(("[HOTSWAP] Updated Scripts due to edit"));
Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
Script->Reload();
}
}
}
FolderList(mPath, true);
std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
std::optional<std::reference_wrapper<TLuaFile>> TLuaEngine::GetScript(lua_State* L) {
for (auto& Script : mLuaFiles) {
if (Script->GetState() == L)
return *Script;
}
return std::nullopt;
}
void TLuaEngine::FolderList(const std::string& Path, bool HotSwap) {
for (const auto& entry : fs::directory_iterator(Path)) {
auto pos = entry.path().filename().string().find('.');
if (pos == std::string::npos) {
RegisterFiles(entry.path().string(), HotSwap);
}
}
}
void TLuaEngine::RegisterFiles(const std::string& Path, bool HotSwap) {
std::string Name = Path.substr(Path.find_last_of('\\') + 1);
if (!HotSwap)
info(("Loading plugin : ") + Name);
for (const auto& entry : fs::directory_iterator(Path)) {
auto pos = entry.path().string().find((".lua"));
if (pos != std::string::npos && entry.path().string().length() - pos == 4) {
if (!HotSwap || NewFile(entry.path().string())) {
auto FileName = entry.path().string();
std::unique_ptr<TLuaFile> ScriptToInsert(new TLuaFile(*this, Name, FileName, fs::last_write_time(FileName)));
auto& Script = *ScriptToInsert;
mLuaFiles.insert(std::move(ScriptToInsert));
Script.Init();
if (HotSwap)
info(("[HOTSWAP] Added : ") + Script.GetFileName().substr(Script.GetFileName().find('\\')));
}
}
}
}
bool TLuaEngine::NewFile(const std::string& Path) {
for (auto& Script : mLuaFiles) {
if (Path == Script->GetFileName())
return false;
}
return true;
}
TLuaEngine::~TLuaEngine() {
}