mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-03 16:25:35 +00:00
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
#include "Common.h"
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#include "Http.h"
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#include "LuaAPI.h"
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#include "TConfig.h"
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#include "THeartbeatThread.h"
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#include "TLuaEngine.h"
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#include "TNetwork.h"
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#include "TPPSMonitor.h"
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#include "TResourceManager.h"
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#include "TServer.h"
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#include <thread>
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#ifdef __unix
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#include <csignal>
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void UnixSignalHandler(int sig) {
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switch (sig) {
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case SIGPIPE:
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beammp_warn("ignoring SIGPIPE");
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break;
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case SIGTERM:
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beammp_info("gracefully shutting down via SIGTERM");
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Application::GracefullyShutdown();
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break;
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case SIGINT:
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beammp_info("gracefully shutting down via SIGINT");
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Application::GracefullyShutdown();
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break;
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default:
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beammp_debug("unhandled signal: " + std::to_string(sig));
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break;
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}
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}
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#endif // __unix
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int main(int argc, char** argv) {
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#ifdef __unix
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#if DEBUG
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beammp_info("registering handlers for SIGINT, SIGTERM, SIGPIPE");
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#endif // DEBUG
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signal(SIGPIPE, UnixSignalHandler);
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signal(SIGTERM, UnixSignalHandler);
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#ifndef DEBUG
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signal(SIGINT, UnixSignalHandler);
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#endif // DEBUG
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#endif // __unix
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setlocale(LC_ALL, "C");
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bool Shutdown = false;
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Application::RegisterShutdownHandler([&Shutdown] { Shutdown = true; });
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Application::RegisterShutdownHandler([] {
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown");
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TLuaEngine::WaitForAll(Futures);
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});
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TServer Server(argc, argv);
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TConfig Config;
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TLuaEngine LuaEngine;
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LuaEngine.SetServer(&Server);
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if (Config.Failed()) {
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beammp_info("Closing in 10 seconds");
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std::this_thread::sleep_for(std::chrono::seconds(10));
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return 1;
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}
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RegisterThread("Main");
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TResourceManager ResourceManager;
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TPPSMonitor PPSMonitor(Server);
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THeartbeatThread Heartbeat(ResourceManager, Server);
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TNetwork Network(Server, PPSMonitor, ResourceManager);
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LuaEngine.SetNetwork(&Network);
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PPSMonitor.SetNetwork(Network);
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Application::Console().InitializeLuaConsole(LuaEngine);
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// TODO: replace
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while (!Shutdown) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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}
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