BeamMP-Server/include/Lua/LuaSystem.hpp
2020-11-04 14:35:28 +01:00

79 lines
2.6 KiB
C++

///
/// Created by Anonymous275 on 5/20/2020
///
#pragma once
#include "lua.hpp"
#include <any>
#include <filesystem>
#include <iostream>
#include <memory>
#include <mutex>
#include <set>
#include <thread>
#include <vector>
namespace fs = std::filesystem;
struct LuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State) {
for (std::any arg : args) {
if (!arg.has_value())
return;
std::string Type = arg.type().name();
if (Type.find("bool") != std::string::npos) {
lua_pushboolean(State, std::any_cast<bool>(arg));
}
if (Type.find("basic_string") != std::string::npos || Type.find("char") != std::string::npos) {
lua_pushstring(State, std::any_cast<std::string>(arg).c_str());
}
if (Type.find("int") != std::string::npos) {
lua_pushinteger(State, std::any_cast<int>(arg));
}
if (Type.find("float") != std::string::npos) {
lua_pushnumber(State, std::any_cast<float>(arg));
}
}
}
};
class Lua {
private:
std::set<std::pair<std::string, std::string>> _RegisteredEvents;
lua_State* luaState { nullptr };
fs::file_time_type _LastWrote;
std::string _PluginName;
std::string _FileName;
bool _StopThread = false;
bool _Console = false;
// this is called by the ctor to ensure RAII
void Init();
public:
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
std::string GetRegistered(const std::string& Event) const;
void UnRegisterEvent(const std::string& Event);
void SetLastWrite(fs::file_time_type time);
bool IsRegistered(const std::string& Event);
void SetPluginName(const std::string& Name);
void Execute(const std::string& Command);
void SetFileName(const std::string& Name);
fs::file_time_type GetLastWrite();
std::string GetPluginName() const;
std::string GetFileName() const;
lua_State* GetState();
const lua_State* GetState() const;
std::string GetOrigin();
std::mutex Lock;
void Reload();
Lua(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote, bool Console = false);
Lua(bool Console = false);
~Lua();
void SetStopThread(bool StopThread) { _StopThread = StopThread; }
bool GetStopThread() const { return _StopThread; }
};
int CallFunction(Lua* lua, const std::string& FuncName, std::unique_ptr<LuaArg> args);
int TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, std::unique_ptr<LuaArg> arg, bool Wait);
extern std::set<std::unique_ptr<Lua>> PluginEngine;