BeamMP-Server/include/TLuaFile.h
2021-03-18 23:44:14 +02:00

62 lines
1.9 KiB
C++

#ifndef TLUAFILE_H
#define TLUAFILE_H
#include <any>
#include <filesystem>
#include <lua.hpp>
#include <mutex>
#include <set>
#include <string>
#include <vector>
namespace fs = std::filesystem;
struct TLuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State);
};
class TLuaEngine;
class TLuaFile {
public:
void Load();
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
void UnRegisterEvent(const std::string& Event);
void SetLastWrite(fs::file_time_type time);
bool IsRegistered(const std::string& Event);
void SetPluginName(const std::string& Name);
void Execute(const std::string& Command);
void SetFileName(const std::string& Name);
fs::file_time_type GetLastWrite();
lua_State* GetState();
std::string GetOrigin();
std::mutex Lock;
void Reload();
void Init(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote);
explicit TLuaFile(TLuaEngine& Engine, bool Console = false);
~TLuaFile();
void SetStopThread(bool StopThread) { mStopThread = StopThread; }
TLuaEngine& Engine() { return mEngine; }
[[nodiscard]] std::string GetPluginName() const;
[[nodiscard]] std::string GetFileName() const;
[[nodiscard]] const lua_State* GetState() const;
[[nodiscard]] bool GetStopThread() const { return mStopThread; }
[[nodiscard]] const TLuaEngine& Engine() const { return mEngine; }
[[nodiscard]] std::string GetRegistered(const std::string& Event) const;
private:
TLuaEngine& mEngine;
std::set<std::pair<std::string, std::string>> mRegisteredEvents;
lua_State* mLuaState { nullptr };
fs::file_time_type mLastWrote;
std::string mPluginName {};
std::string mFileName {};
bool mStopThread = false;
bool mConsole = false;
};
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
#endif // TLUAFILE_H