Anonymous275 71a84b4f1b Server update 0.63.5
- async lua implementation
- cleaner backend heartbeat
- two way encryption on connect
- async tcp buffer
- disconnect handler
- cleaned UDP implementation
2020-10-16 17:05:31 +03:00

20 lines
617 B
C++

///
/// Created by Anonymous275 on 7/31/2020
///
#pragma once
#include "Client.hpp"
#include <string>
void TCPServerMain();
void UpdatePlayers();
void OnConnect(Client*c);
void InitClient(Client*c);
void SyncResources(Client*c);
[[noreturn]] void UDPServerMain();
void OnDisconnect(Client*c,bool kicked);
void UDPSend(Client*c,std::string Data);
void TCPSend(Client*c,const std::string& Data);
void SendLarge(Client*c,std::string Data);
void GParser(Client*c, const std::string&Packet);
void Respond(Client*c, const std::string& MSG, bool Rel);
void SendToAll(Client*c, const std::string& Data, bool Self, bool Rel);