mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-01 23:35:41 +00:00
CMakeLists was also modified to make this work, but its scuffed and i will hold on to that for a while longer
578 lines
19 KiB
C++
578 lines
19 KiB
C++
///
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/// Created by Anonymous275 on 5/19/2020
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///
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#include "Lua/LuaSystem.hpp"
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#include "Security/Enc.h"
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#include "Client.hpp"
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#include "Settings.h"
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#include "Network.h"
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#include "Logger.h"
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#include "UnixCompat.h"
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#include <iostream>
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#include <future>
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#include <utility>
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LuaArg* CreateArg(lua_State *L,int T,int S){
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if(S > T)return nullptr;
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auto* temp = new LuaArg;
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for(int C = S;C <= T;C++){
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if(lua_isstring(L,C)){
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temp->args.emplace_back(std::string(lua_tostring(L,C)));
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}else if(lua_isinteger(L,C)){
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temp->args.emplace_back(int(lua_tointeger(L,C)));
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}else if(lua_isboolean(L,C)){
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temp->args.emplace_back(bool(lua_toboolean(L,C)));
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}else if(lua_isnumber(L,C)) {
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temp->args.emplace_back(float(lua_tonumber(L, C)));
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}
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}
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return temp;
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}
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void ClearStack(lua_State *L){
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lua_settop(L,0);
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}
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Lua* GetScript(lua_State *L){
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for(Lua*Script : PluginEngine){
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if (Script->GetState() == L)return Script;
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}
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return nullptr;
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}
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void SendError(lua_State *L,const std::string&msg){
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Lua* S = GetScript(L);
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std::string a;
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if(S == nullptr)a = Sec("Console");
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else a = S->GetFileName().substr(S->GetFileName().find('\\'));
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warn(a + Sec(" | Incorrect Call of ") + msg);
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}
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int Trigger(Lua*lua,const std::string& R, LuaArg*arg){
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std::lock_guard<std::mutex> lockGuard(lua->Lock);
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std::packaged_task<int()> task([lua,R,arg]{return CallFunction(lua,R,arg);});
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std::future<int> f1 = task.get_future();
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std::thread t(std::move(task));
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t.detach();
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auto status = f1.wait_for(std::chrono::seconds(5));
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if(status != std::future_status::timeout)return f1.get();
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SendError(lua->GetState(),R + " took too long to respond");
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return 0;
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}
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int FutureWait(Lua*lua,const std::string& R, LuaArg*arg,bool Wait){
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std::packaged_task<int()> task([lua,R,arg]{return Trigger(lua,R,arg);});
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std::future<int> f1 = task.get_future();
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std::thread t(std::move(task));
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t.detach();
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int T = 0;
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if(Wait)T = 6;
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auto status = f1.wait_for(std::chrono::seconds(T));
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if(status != std::future_status::timeout)return f1.get();
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return 0;
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}
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int TriggerLuaEvent(const std::string& Event,bool local,Lua*Caller,LuaArg* arg,bool Wait){
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int R = 0;
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for(Lua*Script : PluginEngine){
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if(Script->IsRegistered(Event)){
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if(local){
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if (Script->GetPluginName() == Caller->GetPluginName()){
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R += FutureWait(Script,Script->GetRegistered(Event),arg,Wait);
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}
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}else R += FutureWait(Script,Script->GetRegistered(Event), arg,Wait);
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}
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}
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return R;
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}
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bool ConsoleCheck(lua_State *L, int r){
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if (r != LUA_OK){
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std::string msg = lua_tostring(L, -1);
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warn(Sec("Console | ") + msg);
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return false;
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}
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return true;
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}
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bool CheckLua(lua_State *L, int r){
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if (r != LUA_OK){
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std::string msg = lua_tostring(L, -1);
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Lua * S = GetScript(L);
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std::string a = S->GetFileName().substr(S->GetFileName().find('\\'));
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warn(a + " | " + msg);
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return false;
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}
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return true;
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}
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int lua_RegisterEvent(lua_State *L){
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int Args = lua_gettop(L);
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Lua* Script = GetScript(L);
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if(Args == 2 && lua_isstring(L,1) && lua_isstring(L,2)){
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Script->RegisterEvent(lua_tostring(L,1),lua_tostring(L,2));
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}else SendError(L,Sec("RegisterEvent invalid argument count expected 2 got ") + std::to_string(Args));
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return 0;
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}
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int lua_TriggerEventL(lua_State *L){
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int Args = lua_gettop(L);
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Lua* Script = GetScript(L);
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if(Args > 0){
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if(lua_isstring(L,1)){
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TriggerLuaEvent(lua_tostring(L, 1), true, Script, CreateArg(L,Args,2),false);
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}else SendError(L,Sec("TriggerLocalEvent wrong argument [1] need string"));
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}else{
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SendError(L,Sec("TriggerLocalEvent not enough arguments expected 1 got 0"));
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}
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return 0;
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}
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int lua_TriggerEventG(lua_State *L){
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int Args = lua_gettop(L);
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Lua* Script = GetScript(L);
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if(Args > 0){
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if(lua_isstring(L,1)) {
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TriggerLuaEvent(lua_tostring(L, 1), false, Script, CreateArg(L,Args,2),false);
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}else SendError(L,Sec("TriggerGlobalEvent wrong argument [1] need string"));
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}else SendError(L,Sec("TriggerGlobalEvent not enough arguments"));
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return 0;
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}
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char* ThreadOrigin(Lua*lua){
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std::string T = "Thread in " + lua->GetFileName().substr(lua->GetFileName().find('\\'));
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char* Data = new char[T.size()+1];
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ZeroMemory(Data,T.size()+1);
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memcpy(Data, T.c_str(),T.size());
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return Data;
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}
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void SafeExecution(Lua* lua,const std::string& FuncName){
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lua_State* luaState = lua->GetState();
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lua_getglobal(luaState, FuncName.c_str());
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if(lua_isfunction(luaState, -1)) {
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char* Origin = ThreadOrigin(lua);
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#ifdef __WIN32
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__try{
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int R = lua_pcall(luaState, 0, 0, 0);
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CheckLua(luaState, R);
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}__except(Handle(GetExceptionInformation(),Origin)){}
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#else // unix
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int R = lua_pcall(luaState, 0, 0, 0);
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CheckLua(luaState, R);
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#endif // __WIN32
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delete [] Origin;
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}
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ClearStack(luaState);
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}
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void ExecuteAsync(Lua* lua,const std::string& FuncName){
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std::lock_guard<std::mutex> lockGuard(lua->Lock);
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SafeExecution(lua,FuncName);
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}
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void CallAsync(Lua* lua,const std::string& Func,int U){
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lua->StopThread = false;
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int D = 1000 / U;
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while(!lua->StopThread){
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ExecuteAsync(lua,Func);
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std::this_thread::sleep_for(std::chrono::milliseconds(D));
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}
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}
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int lua_StopThread(lua_State *L){
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GetScript(L)->StopThread = true;
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return 0;
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}
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int lua_CreateThread(lua_State *L){
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int Args = lua_gettop(L);
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if(Args > 1){
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if(lua_isstring(L,1)) {
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std::string STR = lua_tostring(L,1);
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if(lua_isinteger(L,2) || lua_isnumber(L,2)){
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int U = int(lua_tointeger(L,2));
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if(U > 0 && U < 501){
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std::thread t1(CallAsync,GetScript(L),STR,U);
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t1.detach();
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}else SendError(L,Sec("CreateThread wrong argument [2] number must be between 1 and 500"));
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}else SendError(L,Sec("CreateThread wrong argument [2] need number"));
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}else SendError(L,Sec("CreateThread wrong argument [1] need string"));
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}else SendError(L,Sec("CreateThread not enough arguments"));
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return 0;
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}
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int lua_Sleep(lua_State *L){
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if(lua_isnumber(L,1)){
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int t = int(lua_tonumber(L, 1));
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std::this_thread::sleep_for(std::chrono::milliseconds(t));
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}else{
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SendError(L,Sec("Sleep not enough arguments"));
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return 0;
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}
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return 1;
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}
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Client* GetClient(int ID){
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for(Client*c : CI->Clients) {
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if(c != nullptr && c->GetID() == ID)return c;
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}
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return nullptr;
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}
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int lua_isConnected(lua_State *L){
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if(lua_isnumber(L,1)){
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int ID = int(lua_tonumber(L, 1));
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Client*c = GetClient(ID);
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if(c != nullptr)lua_pushboolean(L, c->isConnected);
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else return 0;
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}else{
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SendError(L,Sec("isConnected not enough arguments"));
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return 0;
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}
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return 1;
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}
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int lua_GetPlayerName(lua_State *L){
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if(lua_isnumber(L,1)){
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int ID = int(lua_tonumber(L, 1));
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Client*c = GetClient(ID);
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if(c != nullptr)lua_pushstring(L, c->GetName().c_str());
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else return 0;
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}else{
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SendError(L,Sec("GetPlayerName not enough arguments"));
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return 0;
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}
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return 1;
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}
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int lua_GetPlayerCount(lua_State *L){
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lua_pushinteger(L, CI->Size());
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return 1;
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}
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int lua_GetDID(lua_State *L){
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if(lua_isnumber(L,1)){
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int ID = int(lua_tonumber(L, 1));
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Client*c = GetClient(ID);
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if(c != nullptr)lua_pushstring(L, c->GetDID().c_str());
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else return 0;
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}else{
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SendError(L,Sec("GetDID not enough arguments"));
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return 0;
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}
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return 1;
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}
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int lua_GetAllPlayers(lua_State *L){
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lua_newtable(L);
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int i = 1;
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for (Client *c : CI->Clients) {
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if(c == nullptr)continue;
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lua_pushinteger(L, c->GetID());
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lua_pushstring(L, c->GetName().c_str());
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lua_settable(L,-3);
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i++;
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}
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if(CI->Clients.empty())return 0;
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return 1;
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}
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int lua_GetCars(lua_State *L){
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if(lua_isnumber(L,1)){
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int ID = int(lua_tonumber(L, 1));
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Client*c = GetClient(ID);
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if(c != nullptr){
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int i = 1;
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for (VData*v : c->GetAllCars()) {
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if(v != nullptr) {
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lua_pushinteger(L, v->ID);
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lua_pushstring(L, v->Data.substr(3).c_str());
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lua_settable(L, -3);
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i++;
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}
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}
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if(c->GetAllCars().empty())return 0;
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}else return 0;
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}else{
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SendError(L,Sec("GetPlayerVehicles not enough arguments"));
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return 0;
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}
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return 1;
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}
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int lua_dropPlayer(lua_State *L){
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int Args = lua_gettop(L);
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if(lua_isnumber(L,1)){
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int ID = int(lua_tonumber(L, 1));
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Client*c = GetClient(ID);
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if(c == nullptr)return 0;
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if(c->GetRole() == Sec("MDEV"))return 0;
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std::string Reason;
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if(Args > 1 && lua_isstring(L,2)){
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Reason = std::string(Sec(" Reason : "))+lua_tostring(L,2);
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}
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Respond(c,"C:Server:You have been Kicked from the server! " + Reason,true);
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c->SetStatus(-2);
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closesocket(c->GetTCPSock());
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}else SendError(L,Sec("DropPlayer not enough arguments"));
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return 0;
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}
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int lua_sendChat(lua_State *L){
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if(lua_isinteger(L,1) || lua_isnumber(L,1)){
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if(lua_isstring(L,2)){
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int ID = int(lua_tointeger(L,1));
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if(ID == -1){
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std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
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SendToAll(nullptr,Packet,true,true);
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}else{
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Client*c = GetClient(ID);
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if(c != nullptr) {
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if(!c->isSynced)return 0;
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std::string Packet ="C:Server: " + std::string(lua_tostring(L, 2));
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Respond(c, Packet, true);
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}else SendError(L,Sec("SendChatMessage invalid argument [1] invalid ID"));
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}
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}else SendError(L,Sec("SendChatMessage invalid argument [2] expected string"));
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}else SendError(L,Sec("SendChatMessage invalid argument [1] expected number"));
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return 0;
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}
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int lua_RemoveVehicle(lua_State *L){
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int Args = lua_gettop(L);
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if(Args != 2){
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SendError(L,Sec("RemoveVehicle invalid argument count expected 2 got ") + std::to_string(Args));
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return 0;
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}
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if((lua_isinteger(L,1) || lua_isnumber(L,1)) && (lua_isinteger(L,2) || lua_isnumber(L,2))){
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int PID = int(lua_tointeger(L,1));
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int VID = int(lua_tointeger(L,2));
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Client *c = GetClient(PID);
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if(c == nullptr){
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SendError(L,Sec("RemoveVehicle invalid Player ID"));
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return 0;
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}
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if(c->GetRole() == "MDEV")return 0;
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if(!c->GetCarData(VID).empty()){
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std::string Destroy = "Od:" + std::to_string(PID)+"-"+std::to_string(VID);
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SendToAll(nullptr,Destroy,true,true);
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c->DeleteCar(VID);
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}
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}else SendError(L,Sec("RemoveVehicle invalid argument expected number"));
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return 0;
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}
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int lua_HWID(lua_State *L){
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lua_pushinteger(L, -1);
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return 1;
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}
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int lua_RemoteEvent(lua_State *L){
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int Args = lua_gettop(L);
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if(Args != 3){
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SendError(L,Sec("TriggerClientEvent invalid argument count expected 3 got ") + std::to_string(Args));
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return 0;
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}
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if(!lua_isnumber(L,1)){
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SendError(L,Sec("TriggerClientEvent invalid argument [1] expected number"));
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return 0;
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}
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if(!lua_isstring(L,2)){
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SendError(L,Sec("TriggerClientEvent invalid argument [2] expected string"));
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return 0;
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}
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if(!lua_isstring(L,3)){
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SendError(L,Sec("TriggerClientEvent invalid argument [3] expected string"));
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return 0;
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}
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int ID = int(lua_tointeger(L,1));
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std::string Packet = "E:" + std::string(lua_tostring(L,2)) + ":" + std::string(lua_tostring(L,3));
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if(ID == -1)SendToAll(nullptr,Packet,true,true);
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else{
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Client *c = GetClient(ID);
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if(c == nullptr){
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SendError(L,Sec("TriggerClientEvent invalid Player ID"));
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return 0;
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}
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Respond(c,Packet,true);
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}
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return 0;
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}
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int lua_ServerExit(lua_State *L){
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exit(0);
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}
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int lua_Set(lua_State *L){
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int Args = lua_gettop(L);
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if(Args != 2){
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SendError(L,Sec("set invalid argument count expected 2 got ") + std::to_string(Args));
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return 0;
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}
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if(!lua_isnumber(L,1)){
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SendError(L,Sec("set invalid argument [1] expected number"));
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return 0;
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}
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Lua* Src = GetScript(L);
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std::string Name;
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if(Src == nullptr)Name = Sec("Console");
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else Name = Src->GetPluginName();
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int C = int(lua_tointeger(L,1));
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switch(C){
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case 0: //debug
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if(lua_isboolean(L,2)){
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Debug = lua_toboolean(L,2);
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info(Name + Sec(" | Debug -> ") + (Debug?"true":"false"));
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}
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else SendError(L,Sec("set invalid argument [2] expected boolean for ID : 0"));
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break;
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case 1: //private
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if(lua_isboolean(L,2)){
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Private = lua_toboolean(L,2);
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info(Name + Sec(" | Private -> ") + (Private?"true":"false"));
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}
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else SendError(L,Sec("set invalid argument [2] expected boolean for ID : 1"));
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break;
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case 2: //max cars
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if(lua_isnumber(L,2)){
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MaxCars = int(lua_tointeger(L,2));
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info(Name + Sec(" | MaxCars -> ") + std::to_string(MaxCars));
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}
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else SendError(L,Sec("set invalid argument [2] expected number for ID : 2"));
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break;
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case 3: //max players
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if(lua_isnumber(L,2)){
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MaxPlayers = int(lua_tointeger(L,2));
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info(Name + Sec(" | MaxPlayers -> ") + std::to_string(MaxPlayers));
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}
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else SendError(L,Sec("set invalid argument [2] expected number for ID : 3"));
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break;
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case 4: //Map
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if(lua_isstring(L,2)){
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MapName = lua_tostring(L,2);
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info(Name + Sec(" | MapName -> ") + MapName);
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}
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else SendError(L,Sec("set invalid argument [2] expected string for ID : 4"));
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break;
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case 5: //Name
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if(lua_isstring(L,2)){
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ServerName = lua_tostring(L,2);
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info(Name + Sec(" | ServerName -> ") + ServerName);
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}
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else SendError(L,Sec("set invalid argument [2] expected string for ID : 5"));
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break;
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case 6: //Desc
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if(lua_isstring(L,2)){
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ServerDesc = lua_tostring(L,2);
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info(Name + Sec(" | ServerDesc -> ") + ServerDesc);
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}
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else SendError(L,Sec("set invalid argument [2] expected string for ID : 6"));
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break;
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default:
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warn(Sec("Invalid config ID : ") + std::to_string(C));
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break;
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}
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return 0;
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}
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extern "C" {
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int lua_Print(lua_State *L) {
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int Arg = lua_gettop(L);
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for (int i = 1; i <= Arg; i++){
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ConsoleOut(lua_tostring(L, i) + std::string("\n"));
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}
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return 0;
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}
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}
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void Lua::Init(){
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luaL_openlibs(luaState);
|
|
lua_register(luaState,"TriggerGlobalEvent",lua_TriggerEventG);
|
|
lua_register(luaState,"TriggerLocalEvent",lua_TriggerEventL);
|
|
lua_register(luaState,"TriggerClientEvent",lua_RemoteEvent);
|
|
lua_register(luaState,"GetPlayerCount",lua_GetPlayerCount);
|
|
lua_register(luaState,"isPlayerConnected",lua_isConnected);
|
|
lua_register(luaState,"RegisterEvent",lua_RegisterEvent);
|
|
lua_register(luaState,"GetPlayerName",lua_GetPlayerName);
|
|
lua_register(luaState,"RemoveVehicle",lua_RemoveVehicle);
|
|
lua_register(luaState,"GetPlayerDiscordID",lua_GetDID);
|
|
lua_register(luaState,"GetPlayerVehicles",lua_GetCars);
|
|
lua_register(luaState,"CreateThread",lua_CreateThread);
|
|
lua_register(luaState,"SendChatMessage",lua_sendChat);
|
|
lua_register(luaState,"GetPlayers",lua_GetAllPlayers);
|
|
lua_register(luaState,"StopThread",lua_StopThread);
|
|
lua_register(luaState,"DropPlayer",lua_dropPlayer);
|
|
lua_register(luaState,"GetPlayerHWID",lua_HWID);
|
|
lua_register(luaState,"exit",lua_ServerExit);
|
|
lua_register(luaState,"Sleep",lua_Sleep);
|
|
lua_register(luaState,"print",lua_Print);
|
|
lua_register(luaState,"Set",lua_Set);
|
|
if(!Console)Reload();
|
|
}
|
|
void Lua::Execute(const std::string& Command){
|
|
if(ConsoleCheck(luaState,luaL_dostring(luaState,Command.c_str()))){
|
|
lua_settop(luaState, 0);
|
|
}
|
|
}
|
|
void Lua::Reload(){
|
|
if(CheckLua(luaState,luaL_dofile(luaState,FileName.c_str()))){
|
|
CallFunction(this,Sec("onInit"), nullptr);
|
|
}
|
|
}
|
|
char* Lua::GetOrigin(){
|
|
std::string T = GetFileName().substr(GetFileName().find('\\'));
|
|
char* Data = new char[T.size()];
|
|
ZeroMemory(Data,T.size());
|
|
memcpy(Data,T.c_str(),T.size());
|
|
return Data;
|
|
}
|
|
int CallFunction(Lua*lua,const std::string& FuncName,LuaArg* Arg){
|
|
lua_State*luaState = lua->GetState();
|
|
lua_getglobal(luaState, FuncName.c_str());
|
|
if(lua_isfunction(luaState, -1)) {
|
|
int Size = 0;
|
|
if(Arg != nullptr){
|
|
Size = int(Arg->args.size());
|
|
Arg->PushArgs(luaState);
|
|
delete Arg;
|
|
Arg = nullptr;
|
|
}
|
|
int R = 0;
|
|
char* Origin = lua->GetOrigin();
|
|
#ifdef __WIN32
|
|
__try{
|
|
#endif // __WIN32
|
|
R = lua_pcall(luaState, Size, 1, 0);
|
|
if (CheckLua(luaState, R)){
|
|
if (lua_isnumber(luaState, -1)) {
|
|
return int(lua_tointeger(luaState, -1));
|
|
}
|
|
}
|
|
#ifdef __WIN32
|
|
}__except(Handle(GetExceptionInformation(),Origin)){}
|
|
#endif // __WIN32
|
|
delete [] Origin;
|
|
}
|
|
ClearStack(luaState);
|
|
return 0;
|
|
}
|
|
void Lua::SetPluginName(const std::string&Name){
|
|
PluginName = Name;
|
|
}
|
|
void Lua::SetFileName(const std::string&Name){
|
|
FileName = Name;
|
|
}
|
|
void Lua::RegisterEvent(const std::string& Event,const std::string& FunctionName){
|
|
RegisteredEvents.insert(std::make_pair(Event,FunctionName));
|
|
}
|
|
void Lua::UnRegisterEvent(const std::string&Event){
|
|
for(const std::pair<std::string,std::string>& a : RegisteredEvents){
|
|
if(a.first == Event) {
|
|
RegisteredEvents.erase(a);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
bool Lua::IsRegistered(const std::string&Event){
|
|
for(const std::pair<std::string,std::string>& a : RegisteredEvents){
|
|
if(a.first == Event)return true;
|
|
}
|
|
return false;
|
|
}
|
|
std::string Lua::GetRegistered(const std::string&Event){
|
|
for(const std::pair<std::string,std::string>& a : RegisteredEvents){
|
|
if(a.first == Event)return a.second;
|
|
}
|
|
return "";
|
|
}
|
|
std::string Lua::GetFileName(){
|
|
return FileName;
|
|
}
|
|
std::string Lua::GetPluginName(){
|
|
return PluginName;
|
|
}
|
|
lua_State* Lua::GetState(){
|
|
return luaState;
|
|
}
|
|
void Lua::SetLastWrite(fs::file_time_type time){
|
|
LastWrote = time;
|
|
}
|
|
fs::file_time_type Lua::GetLastWrite(){
|
|
return LastWrote;
|
|
}
|