mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-01 23:35:41 +00:00
- async lua implementation - cleaner backend heartbeat - two way encryption on connect - async tcp buffer - disconnect handler - cleaned UDP implementation
34 lines
943 B
C++
34 lines
943 B
C++
///
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/// Created by Anonymous275 on 7/28/2020
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///
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#include "Security/Enc.h"
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#include "Client.hpp"
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#include "Logger.h"
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#include <string>
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std::string CustomIP;
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std::string GetSVer(){
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static std::string r = Sec("0.63.5");
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return r;
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}
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std::string GetCVer(){
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static std::string r = Sec("1.63");
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return r;
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}
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void Args(int argc, char* argv[]){
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info(Sec("BeamMP Server Running version ") + GetSVer());
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if(argc > 1){
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CustomIP = argv[1];
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size_t n = std::count(CustomIP.begin(), CustomIP.end(), '.');
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auto p = CustomIP.find_first_not_of(Sec(".0123456789"));
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if(p != std::string::npos || n != 3 || CustomIP.substr(0,3) == Sec("127")){
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CustomIP.clear();
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warn(Sec("IP Specified is invalid! Ignoring"));
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}else info(Sec("Server started with custom IP"));
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}
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}
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void InitServer(int argc, char* argv[]){
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InitLog();
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Args(argc,argv);
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CI = new ClientInterface;
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} |