Files
BeamMP-Server/src/server/mod.rs
2023-11-26 00:22:28 +01:00

1099 lines
47 KiB
Rust

use std::net::SocketAddr;
use std::sync::{Arc, atomic::{AtomicBool, Ordering}};
use std::time::Instant;
use std::collections::HashMap;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::net::{TcpListener, UdpSocket};
use tokio::task::{JoinHandle, JoinSet};
use tokio::sync::{Mutex, mpsc, oneshot};
use num_enum::IntoPrimitive;
use nalgebra::*;
mod backend;
mod car;
mod client;
mod packet;
mod plugins;
mod http;
pub use backend::*;
pub use car::*;
pub use client::*;
pub use packet::*;
pub use plugins::*;
pub use http::*;
pub use crate::config::Config;
use crate::config::GeneralSettings;
fn load_plugins(server_resource_folder: String) -> Vec<Plugin> {
let mut plugins = Vec::new();
for res_entry in std::fs::read_dir(server_resource_folder).expect("Failed to read server resource folder!") {
if let Ok(res_entry) = res_entry {
let res_path = res_entry.path();
if res_path.is_dir() {
// TODO: Fix this (split into different functions)
if let Ok(read_dir) = std::fs::read_dir(&res_path) {
for entry in read_dir {
if let Ok(entry) = entry {
let path = entry.path();
if path.is_file() {
if let Some(filename) = path.file_name() {
let filename = filename.to_string_lossy().to_string();
let filename = filename.split(".").next().unwrap();
if filename == "main" {
if let Ok(src) = std::fs::read_to_string(&path) {
let extension = path.extension().map(|s| s.to_string_lossy().to_string()).unwrap_or(String::new());
if let Some(backend) = match extension.as_str() {
"lua" => Some(Box::new(backend_lua::BackendLua::new())),
_ => None,
} {
debug!("Loading plugin: {:?}", res_path);
if let Ok(plugin) = Plugin::new(backend, src) {
plugins.push(plugin);
}
}
}
}
}
}
}
}
}
}
}
}
plugins
}
#[derive(PartialEq, Eq, Clone, Debug, Default)]
pub struct ServerStatus {
pub player_count: usize,
pub player_list: Vec<(u8, String)>,
pub max_players: usize,
}
pub async fn read_tcp(clients: &mut Vec<Client>) -> anyhow::Result<Option<(usize, RawPacket)>> {
let (result, index, _) = futures::future::select_all(
clients.iter_mut().map(|client| Box::pin(client.process_blocking()))
).await;
Ok(match result {
Ok(packet_opt) => {
if let Some(raw_packet) = packet_opt {
Some((index, raw_packet))
} else {
None
}
},
Err(e) => {
if let Some(client) = clients.get_mut(index) {
client.kick(&format!("Kicked: {:?}", e)).await;
}
None
}
})
}
pub async fn read_udp(udp_socket: &UdpSocket) -> Option<(SocketAddr, RawPacket)> {
let mut data = vec![0u8; 4096];
let data_size;
let data_addr;
match udp_socket.recv_from(&mut data).await {
Ok((0, _)) => {
error!("UDP socket is readable, yet has 0 bytes to read!");
return None;
}
Ok((n, addr)) => (data_size, data_addr) = (n, addr),
Err(_) => return None,
}
let packet = RawPacket {
header: data_size as u32,
data: data[..data_size].to_vec(),
};
Some((data_addr, packet))
}
pub struct Server {
tcp_listener: Arc<TcpListener>,
pub udp_socket: Arc<UdpSocket>,
clients_incoming_rx: mpsc::Receiver<Client>,
clients_queue: Vec<(Client, Vec<oneshot::Receiver<Argument>>, Vec<Argument>)>,
pub clients: Vec<Client>,
connect_runtime_handle: JoinHandle<()>,
chat_queue: Vec<(u8, String, String, Option<oneshot::Receiver<Argument>>, usize)>,
config: Arc<Config>,
last_plist_update: Instant,
plugins: Vec<Plugin>,
}
impl Server {
pub async fn new(config: Arc<Config>) -> anyhow::Result<Self> {
let config_ref = Arc::clone(&config);
let port = config.general.port.unwrap_or(48900);
let tcp_listener = {
let bind_addr = &format!("0.0.0.0:{}", port);
Arc::new(TcpListener::bind(bind_addr).await?)
};
let tcp_listener_ref = Arc::clone(&tcp_listener);
let udp_socket = {
let bind_addr = &format!("0.0.0.0:{}", port);
Arc::new(UdpSocket::bind(bind_addr).await?)
};
let server_resource_folder = config.general
.get_server_resource_folder()
.expect("Failed to create the server resource folder");
// Load existing plugins
let plugins = load_plugins(server_resource_folder);
// Start client runtime
let (clients_incoming_tx, clients_incoming_rx) = mpsc::channel(100);
debug!("Client acception runtime starting...");
let connect_runtime_handle = tokio::spawn(async move {
let mut set = JoinSet::new();
loop {
tokio::select! {
new_conn = tcp_listener_ref.accept() => {
match new_conn {
Ok((mut socket, addr)) => {
info!("New client connected: {:?}", addr);
let cfg_ref = config_ref.clone();
let ci_ref = clients_incoming_tx.clone();
set.spawn(async move {
socket.set_nodelay(true); // TODO: Is this good?
socket.readable().await.expect("Failed to wait for socket to become readable!");
let mut tmp = vec![0u8; 1];
// Authentication works a little differently than normal
// Not sure why, but the BeamMP source code shows they
// also only read a single byte during authentication
if socket.read_exact(&mut tmp).await.is_ok() {
let code = tmp[0];
match code as char {
'C' => {
let mut client = Client::new(socket).await;
match client.authenticate(&cfg_ref).await {
Ok(is_client) if is_client => {
ci_ref.send(client).await;
},
Ok(_is_client) => {
debug!("Downloader?");
},
Err(e) => {
error!("Authentication error occured, kicking player...");
error!("{:?}", e);
client.kick("Failed to authenticate player!").await;
// client.disconnect();
}
}
},
'D' => {
// Download connection (for old protocol)
// This crashes the client after sending over 1 mod.
// I have no idea why, perhaps I'm missing something that I'm supposed to send it.
// TODO: Implement this: https://github.com/BeamMP/BeamMP-Server/blob/master/src/TNetwork.cpp#L775
socket.readable().await;
let mut tmp = [0u8; 1];
socket.read_exact(&mut tmp).await;
let id = tmp[0] as usize;
debug!("[D] HandleDownload connection for client id: {}", id);
let mut sent_mods = Vec::new();
'download: while let Ok(_) = socket.writable().await {
{
let lock = CLIENT_MOD_PROGRESS.lock().await;
if lock.get(&(id as u8)).is_none() { continue; }
}
let mod_id = {
let lock = CLIENT_MOD_PROGRESS.lock().await;
*lock.get(&(id as u8)).unwrap()
};
if sent_mods.contains(&mod_id) { continue; }
debug!("[D] Starting download!");
let mut mod_name = {
if mod_id < 0 {
break 'download;
}
if mod_id as usize >= cfg_ref.mods.len() {
break 'download;
}
let bmod = &cfg_ref.mods[mod_id as usize]; // TODO: This is a bit uhh yeah
debug!("[D] Mod name: {}", bmod.0);
bmod.0.clone()
};
if mod_name.starts_with("/") == false {
mod_name = format!("/{mod_name}");
}
debug!("[D] Starting transfer of mod {mod_name}!");
let mod_path = format!("Resources/Client{mod_name}");
if let Ok(file_data) = std::fs::read(mod_path) {
{
trace!("[D] Sending packets!");
if let Err(e) = socket.write(&file_data[(file_data.len()/2)..]).await {
error!("{:?}", e);
}
trace!("[D] Packets sent!");
}
}
sent_mods.push(mod_id);
}
debug!("[D] Done!");
},
'G' => {
// This is probably an HTTP GET request!
let mut tmp = [0u8; 3];
socket.read_exact(&mut tmp).await.expect("Failed to read from socket!");
if tmp[0] as char == 'E' && tmp[1] as char == 'T' && tmp[2] as char == ' ' {
trace!("HTTP GET request found!");
handle_http_get(socket).await;
} else {
trace!("Unknown G packet received, not sure what to do!");
}
},
_ => {
tokio::task::yield_now().await;
},
};
}
});
}
Err(e) => error!("Failed to accept incoming connection: {:?}", e),
}
},
_ = tokio::time::sleep(tokio::time::Duration::from_millis(50)) => {},
}
if set.is_empty() == false {
// Because join_next() is cancel safe, we can simply cancel it after N duration
// so at worst this client acceptance loop blocks for N duration
tokio::select! {
_ = set.join_next() => {},
_ = tokio::time::sleep(tokio::time::Duration::from_millis(10)) => {},
}
}
}
});
debug!("Client acception runtime started!");
Ok(Self {
tcp_listener: tcp_listener,
udp_socket: udp_socket,
clients_incoming_rx,
clients_queue: Vec::new(),
clients: Vec::new(),
connect_runtime_handle: connect_runtime_handle,
chat_queue: Vec::new(),
config: config,
last_plist_update: Instant::now(),
plugins,
})
}
pub fn get_server_status(&self) -> ServerStatus {
ServerStatus {
player_count: self.clients.len(),
player_list: self.clients.iter().map(|client| {
(client.id, client.get_name().to_string())
}).collect(),
// max_players: self.max_players, // TODO: Support this
max_players: self.config.general.max_players,
}
}
pub async fn close(mut self) {
self.connect_runtime_handle.abort();
for mut client in self.clients.drain(..) {
client.kick("Server is closing!").await;
}
// TODO: We can probably race these with futures::future::select_all?
for plugin in self.plugins.drain(..) {
plugin.close().await;
}
}
pub async fn process_tcp(&mut self, index: usize, raw_packet: RawPacket) -> anyhow::Result<()> {
self.parse_packet(index, raw_packet).await?;
Ok(())
}
pub async fn process_udp(&mut self, addr: SocketAddr, packet: RawPacket) -> anyhow::Result<()> {
// Process UDP packets
// TODO: Use a UDP addr -> client ID look up table
if packet.data.len() == 0 {
return Ok(()); // what!
}
if packet.data[0] < 1 {
// return Err(ServerError::BrokenPacket.into());
return Ok(()); // Ignore for now?
}
let id = packet.data[0] - 1; // Offset by 1
let data = packet.data[2..].to_vec();
let packet_processed = RawPacket {
header: data.len() as u32,
data,
};
'search: for i in 0..self.clients.len() {
if self.clients[i].id == id {
self.parse_packet_udp(i, addr, packet_processed).await?;
break 'search;
}
}
Ok(())
}
async fn process_authenticated_clients(&mut self) -> anyhow::Result<()> {
// Bit weird, but this is all to avoid deadlocking the server if anything goes wrong
// with the client acception runtime. If that one locks, the server won't accept
// more clients, but it will at least still process all other clients
let mut joined_names = Vec::new();
match self.clients_incoming_rx.try_recv() {
Ok(client) => {
let userdata = client.get_userdata();
let (name, role, is_guest, beammp_id) = (userdata.username.clone(), userdata.roles.clone(), userdata.guest, userdata.uid.clone());
info!("Welcome {name}!");
joined_names.push(name.clone());
let mut vrx = Vec::new();
for plugin in &self.plugins {
let (tx, rx) = oneshot::channel();
plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerAuthenticated { name: name.clone(), role: role.clone(), is_guest, identifiers: PlayerIdentifiers {
ip: String::from("not yet implemented"),
beammp_id: beammp_id.clone(),
} }, Some(tx)))).await;
vrx.push(rx);
}
self.clients_queue.push((client, vrx, Vec::new()));
},
Err(mpsc::error::TryRecvError::Empty) => {},
Err(e) => error!("Error while receiving new clients from acception runtime: {:?}", e),
}
// Bit scuffed but it just polls the return values until all lua plugins have returned
// If this blocks, the server is stuck!
// TODO: Reduce allocations needed here (use swap_remove)
let mut not_done_clients = Vec::new();
for (mut client, mut vrx, mut res) in self.clients_queue.drain(..) {
let mut not_done = Vec::new();
for mut rx in vrx.drain(..) {
match rx.try_recv() {
Ok(v) => { debug!("hi: {:?}", v); res.push(v); },
Err(oneshot::error::TryRecvError::Empty) => not_done.push(rx),
Err(oneshot::error::TryRecvError::Closed) => {},
}
}
vrx = not_done;
if vrx.len() == 0 {
let mut allowed = true;
for v in res {
match v {
Argument::Integer(i) => if i == 1 { allowed = false; },
Argument::Number(n) => if n == 1f32 { allowed = false; },
Argument::Boolean(b) => if b { allowed = false; },
_ => {}, // TODO: Handle this somehow?
}
}
if allowed {
let pid = client.id;
self.clients.push(client);
for plugin in &mut self.plugins {
plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerConnecting { pid }, None))).await;
plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerJoining { pid }, None))).await;
}
} else {
// TODO: Custom kick message defined from within lua somehow?
// TODO: Kicking the client and then immediately dropping them results in the
// kick message not showing up, instead displaying that the socket closed.
client.kick("You are not allowed to join this server!").await;
}
} else {
not_done_clients.push((client, vrx, res));
}
}
self.clients_queue = not_done_clients;
Ok(())
}
// TODO: I don't think this can return an error lol
async fn process_chat_messages(&mut self) -> anyhow::Result<()> {
let mut new_queue = Vec::new();
let mut to_send = Vec::new();
for (pid, pname, mut message, resp, mut next_plugin_id) in self.chat_queue.drain(..) {
if next_plugin_id <= self.plugins.len() {
let mut cancel_message = false;
let next_resp = if let Some(mut resp) = resp {
match resp.try_recv() {
Ok(arg) => {
trace!("arg: {:?}", arg);
match arg {
Argument::Number(f) => if f == 1.0 { cancel_message = true; },
Argument::Integer(i) => if i == 1 { cancel_message = true; },
Argument::String(s) => message = s,
_ => {},
}
trace!("message: {message}");
next_plugin_id += 1;
None
},
Err(oneshot::error::TryRecvError::Empty) => Some(resp),
Err(_) => {
next_plugin_id += 1;
None
}
}
} else {
let (tx, rx) = oneshot::channel();
self.plugins[next_plugin_id].send_event(PluginBoundPluginEvent::CallEventHandler((
ScriptEvent::OnChatMessage { pid, name: pname.clone(), message: message.clone() },
Some(tx),
))).await;
next_plugin_id += 1;
Some(rx)
};
if !cancel_message { new_queue.push((pid, pname, message, next_resp, next_plugin_id)); }
} else {
let packet = RawPacket::from_str(&format!("C:{pname}:{message}"));
to_send.push(packet);
}
}
self.chat_queue = new_queue;
for packet in to_send {
self.broadcast(Packet::Raw(packet), None).await;
}
Ok(())
}
async fn process_lua_events(&mut self) -> anyhow::Result<()> {
// Receive plugin events and process them
// TODO: Any methods called in this for loop cannot modify the list of plugins.
// If any plugin disappears during this call, it will panic trying to index out of bounds!
for i in 0..self.plugins.len() {
for event in self.plugins[i].get_events() {
debug!("event: {:?}", event);
// TODO: Error handling (?)
match event {
ServerBoundPluginEvent::PluginLoaded => self.plugins[i].send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPluginLoaded, None))).await,
ServerBoundPluginEvent::RequestPlayerCount(responder) => { let _ = responder.send(PluginBoundPluginEvent::PlayerCount(self.clients.len() + self.clients_queue.len())); },
ServerBoundPluginEvent::RequestPlayers(responder) => {
trace!("request players received");
let mut players = HashMap::new();
for client in &self.clients {
players.insert(client.id, client.get_name().to_string());
}
trace!("sending player list...");
let _ = responder.send(PluginBoundPluginEvent::Players(players));
trace!("player list sent");
},
ServerBoundPluginEvent::RequestPlayerIdentifiers((pid, responder)) => {
if let Some(client) = self.clients.iter().find(|client| client.id == pid) {
let _ = responder.send(PluginBoundPluginEvent::PlayerIdentifiers(PlayerIdentifiers {
ip: String::from("not yet implemented"),
beammp_id: client.get_userdata().uid,
}));
} else {
let _ = responder.send(PluginBoundPluginEvent::None);
}
},
ServerBoundPluginEvent::SendChatMessage((pid, msg)) => {
let pid = if pid >= 0 { Some(pid as u8) } else { None };
self.send_chat_message(&msg, pid).await;
},
_ => {},
}
}
}
Ok(())
}
pub async fn process(&mut self) -> anyhow::Result<()> {
self.process_authenticated_clients().await?;
self.process_chat_messages().await?;
self.process_lua_events().await?;
// I'm sorry for this code :(
// TODO: Clean this up. We should just grab the client once with `if let Some() = expr {}`
for i in 0..self.clients.len() {
if self.clients.get(i).ok_or(ServerError::ClientDoesntExist)?.state == ClientState::Disconnect {
let id = self.clients.get(i).ok_or(ServerError::ClientDoesntExist)?.id;
for j in 0..self.clients.get(i).ok_or(ServerError::ClientDoesntExist)?.cars.len() {
let car_id = self.clients.get(i).ok_or(ServerError::ClientDoesntExist)?.cars[j].0;
let delete_packet = format!("Od:{}-{}", id, car_id);
self.broadcast(Packet::Raw(RawPacket::from_str(&delete_packet)), None)
.await;
}
let name = self.clients.get(i).ok_or(ServerError::ClientDoesntExist)?.get_name().to_string();
for plugin in &mut self.plugins {
plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerDisconnect { pid: id, name: name.clone() }, None))).await;
}
{
let mut lock = CLIENT_MOD_PROGRESS.lock().await;
lock.insert(id, -1);
}
info!("Disconnecting client {}...", id);
self.broadcast(Packet::Notification(NotificationPacket::player_left( // broadcast left message
self.clients[i].info.as_ref().unwrap().username.clone()
)), Some(i as u8)).await;
if i == self.clients.len() - 1 {
self.clients.remove(i);
} else {
self.clients.swap_remove(i);
}
info!("Client {} disconnected!", id);
}
}
// Update the player list
if self.last_plist_update.elapsed().as_secs() >= 1 {
self.last_plist_update = Instant::now();
let mut players = String::new();
for client in &self.clients {
players.push_str(&format!("{},", client.get_name()));
}
if players.ends_with(",") {
players.remove(players.len() - 1);
}
let player_count = self.clients.len();
let max_players = self.config.general.max_players;
let data = format!("Ss{player_count}/{max_players}:{players}");
self.broadcast(Packet::Raw(RawPacket::from_str(&data)), None).await;
}
Ok(())
}
pub async fn send_chat_message(&self, message: &str, target: Option<u8>) {
if let Some(id) = target {
let packet = Packet::Raw(RawPacket::from_str(&format!("C:Server @ {id}: {message}")));
info!("[CHAT] Server @ {id}: {message}");
for client in &self.clients {
if id == client.id {
client.queue_packet(packet).await;
break;
}
}
} else {
let packet = Packet::Raw(RawPacket::from_str(&format!("C:Server: {message}")));
info!("[CHAT] Server: {message}");
self.broadcast(packet, None).await;
}
}
// NOTE: Skips all clients that are currently connecting or syncing resources!
async fn broadcast(&self, packet: Packet, owner: Option<u8>) {
for client in &self.clients {
if let Some(id) = owner {
if id == client.id {
continue;
}
}
if client.state == ClientState::Connecting || client.state == ClientState::SyncingResources {
continue;
}
client.queue_packet(packet.clone()).await;
}
}
async fn broadcast_udp(&self, packet: Packet, owner: Option<u8>) {
for client in &self.clients {
if let Some(id) = owner {
if id == client.id {
continue;
}
}
// client.queue_packet(packet.clone()).await;
if let Some(udp_addr) = client.udp_addr {
self.send_udp(udp_addr, &packet).await;
}
}
}
async fn send_udp(&self, udp_addr: SocketAddr, packet: &Packet) {
let data = packet.get_data();
if data.len() > 400 {
trace!("Compressing...");
let mut compressed: Vec<u8> = Vec::with_capacity(100_000);
let mut compressor = flate2::Compress::new(flate2::Compression::best(), true);
if let Err(e) = compressor.compress_vec(
data,
&mut compressed,
flate2::FlushCompress::Sync,
) {
error!("Compression failed!");
return;
}
let mut new_data = "ABG:".as_bytes()[..4].to_vec();
new_data.append(&mut compressed);
if let Err(e) = self.udp_socket.try_send_to(&new_data, udp_addr) {
error!("UDP Packet send error: {:?}", e);
}
} else {
if let Err(e) = self.udp_socket.try_send_to(&data, udp_addr) {
error!("UDP Packet send error: {:?}", e);
}
}
}
async fn read_udp_packets(&self) -> Vec<(SocketAddr, RawPacket)> {
let mut packets = Vec::new();
'read: loop {
let mut data = vec![0u8; 4096];
let data_size;
let data_addr;
match self.udp_socket.try_recv_from(&mut data) {
Ok((0, _)) => {
error!("UDP socket is readable, yet has 0 bytes to read!");
break 'read;
}
Ok((n, addr)) => (data_size, data_addr) = (n, addr),
Err(_) => break 'read,
}
let packet = RawPacket {
header: data_size as u32,
data: data[..data_size].to_vec(),
};
packets.push((data_addr, packet));
}
packets
}
async fn read_udp_packets_blocking(&self) -> Option<(SocketAddr, RawPacket)> {
let mut data = vec![0u8; 4096];
let data_size;
let data_addr;
match self.udp_socket.recv_from(&mut data).await {
Ok((0, _)) => {
error!("UDP socket is readable, yet has 0 bytes to read!");
return None;
}
Ok((n, addr)) => (data_size, data_addr) = (n, addr),
Err(_) => return None,
}
let packet = RawPacket {
header: data_size as u32,
data: data[..data_size].to_vec(),
};
Some((data_addr, packet))
}
async fn parse_packet_udp(
&mut self,
client_idx: usize,
udp_addr: SocketAddr,
mut packet: RawPacket,
) -> anyhow::Result<()> {
if packet.data.len() > 0 {
let client = &mut self.clients[client_idx];
let client_id = client.get_id();
client.udp_addr = Some(udp_addr);
// Check if compressed
let mut is_compressed = false;
if packet.data.len() > 3 {
let string_data = String::from_utf8_lossy(&packet.data[..4]);
if string_data.starts_with("ABG:") {
is_compressed = true;
trace!("Packet is compressed!");
}
}
if is_compressed {
let compressed = &packet.data[4..];
let mut decompressed: Vec<u8> = Vec::with_capacity(100_000);
let mut decompressor = flate2::Decompress::new(true);
decompressor.decompress_vec(
compressed,
&mut decompressed,
flate2::FlushDecompress::Finish,
)?;
packet.header = decompressed.len() as u32;
packet.data = decompressed;
// let string_data = String::from_utf8_lossy(&packet.data[..]);
// debug!("Unknown packet - String data: `{}`; Array: `{:?}`; Header: `{:?}`", string_data, packet.data, packet.header);
}
// Check packet identifier
let packet_identifier = packet.data[0] as char;
if packet.data[0] >= 86 && packet.data[0] <= 89 {
self.broadcast_udp(Packet::Raw(packet), Some(client_id))
.await;
} else {
match packet_identifier {
'p' => {
self.send_udp(udp_addr, &Packet::Raw(RawPacket::from_code('p')))
.await;
}
'Z' => {
if packet.data.len() < 7 {
error!("Position packet too small!");
return Err(ServerError::BrokenPacket.into());
} else {
// Sent as text so removing 48 brings it from [48-57] to [0-9]
if packet.data[3] < 48 || packet.data[5] < 48 {
return Err(ServerError::BrokenPacket.into());
}
let client_id = packet.data[3] - 48;
let car_id = packet.data[5] - 48;
let pos_json = &packet.data[7..];
let pos_data: TransformPacket =
serde_json::from_str(&String::from_utf8_lossy(pos_json))?;
let p = Packet::Raw(packet);
for i in 0..self.clients.len() {
if self.clients[i].id == client_id {
let client = &mut self.clients[i];
let car = client
.get_car_mut(car_id)
.ok_or(ServerError::CarDoesntExist)?;
car.pos = pos_data.pos.into();
car.rot = Quaternion::new(
pos_data.rot[3],
pos_data.rot[0],
pos_data.rot[1],
pos_data.rot[2],
);
car.vel = pos_data.vel.into();
car.rvel = pos_data.rvel.into();
car.tim = pos_data.tim;
car.ping = pos_data.ping;
car.last_pos_update = Some(Instant::now());
} else {
if let Some(udp_addr) = self.clients[i].udp_addr {
self.send_udp(udp_addr, &p).await;
}
}
}
}
}
_ => {
let string_data = String::from_utf8_lossy(&packet.data[..]);
debug!(
"Unknown packet UDP - String data: `{}`; Array: `{:?}`; Header: `{:?}`",
string_data, packet.data, packet.header
);
}
}
}
}
Ok(())
}
async fn parse_packet(
&mut self,
client_idx: usize,
mut packet: RawPacket,
) -> anyhow::Result<()> {
if packet.data.len() > 0 {
let client_id = {
let client = &mut self.clients[client_idx];
client.get_id()
};
// Check if compressed
let mut is_compressed = false;
if packet.data.len() > 3 {
let string_data = String::from_utf8_lossy(&packet.data[..4]);
if string_data.starts_with("ABG:") {
is_compressed = true;
// trace!("Packet is compressed!");
}
}
if is_compressed {
let compressed = &packet.data[4..];
let mut decompressed: Vec<u8> = Vec::with_capacity(100_000);
let mut decompressor = flate2::Decompress::new(true);
decompressor.decompress_vec(
compressed,
&mut decompressed,
flate2::FlushDecompress::Finish,
)?;
packet.header = decompressed.len() as u32;
packet.data = decompressed;
// let string_data = String::from_utf8_lossy(&packet.data[..]);
// debug!("Unknown packet - String data: `{}`; Array: `{:?}`; Header: `{:?}`", string_data, packet.data, packet.header);
}
// Check packet identifier
if packet.data[0] >= 86 && packet.data[0] <= 89 {
self.broadcast(Packet::Raw(packet), Some(client_id)).await;
} else {
let packet_identifier = packet.data[0] as char;
match packet_identifier {
'H' => { // Player Full sync with server
self.clients[client_idx] // tell the new player their playername
.queue_packet(Packet::Raw(RawPacket::from_str(&format!(
"Sn{}",
self.clients[client_idx]
.info
.as_ref()
.unwrap()
.username
.clone()
))))
.await;
self.broadcast(Packet::Notification(NotificationPacket::player_welcome( // welcome the player
self.clients[client_idx].info.as_ref().unwrap().username.clone()
)), Some(client_idx as u8)).await;
// TODO: Sync all existing cars on server (this code is broken)
for client in &self.clients {
let pid = client.id as usize;
if pid != client_idx {
let role = client.get_roles();
for (vid, car) in &client.cars {
self.clients[client_idx]
.queue_packet(Packet::Raw(RawPacket::from_str(&format!(
"Os:{role}:{}:{pid}-{vid}:{}",
client.get_name(),
car.car_json,
))))
.await;
}
}
}
}
'O' => self.parse_vehicle_packet(client_idx, packet).await?,
'C' => {
// TODO: Separate into another runtime to avoid blocking the main one
// while we wait for a response from all the plugins
let playername = &self.clients[client_idx].info.as_ref().unwrap().username;
let packet_data = packet.data_as_string();
let contents: Vec<&str> = packet_data.split(":").collect();
if contents.len() < 3 {
error!("Message Error - Message from `{}` is of invalid format", &playername);
return Ok(());
}
if contents[1] != playername {
error!("Message Error - `{}` is trying to send chat messages for another player `{}`", &playername, &contents[1]);
return Ok(());
}
info!("[CHAT] {}", packet.data_as_string());
// self.broadcast(Packet::Raw(packet), None).await;
self.chat_queue.push((client_id, playername.clone(), contents[2].to_string(), None, 0));
}
_ => {
let string_data = String::from_utf8_lossy(&packet.data[..]);
debug!(
"Unknown packet - String data: `{}`; Array: `{:?}`; Header: `{:?}`",
string_data, packet.data, packet.header
);
}
}
}
}
Ok(())
}
async fn parse_vehicle_packet(
&mut self,
client_idx: usize,
packet: RawPacket,
) -> anyhow::Result<()> {
if packet.data.len() < 6 {
error!("Vehicle packet too small!");
return Ok(()); // TODO: Return error here
}
let code = packet.data[1] as char;
match code {
's' => {
let client = &mut self.clients[client_idx];
let mut allowed = true;
if let Some(max_cars) = self.config.general.max_cars {
if client.cars.len() >= max_cars as usize { allowed = false; }
}
// trace!("Packet string: `{}`", packet.data_as_string());
let split_data = packet
.data_as_string()
.splitn(3, ':')
.map(|s| s.to_string())
.collect::<Vec<String>>();
let car_json_str = &split_data.get(2).ok_or(std::fmt::Error)?;
// let car_json: serde_json::Value = serde_json::from_str(&car_json_str)?;
let car_id = client.register_car(Car::new(car_json_str.to_string()));
let client_id = client.get_id();
if allowed {
let packet_data = format!(
"Os:{}:{}:{}-{}:{}",
client.get_roles(),
client.get_name(),
client_id,
car_id,
car_json_str
);
let response = RawPacket::from_str(&packet_data);
self.broadcast(Packet::Raw(response), None).await;
info!("Spawned car for client #{}!", client_id);
} else {
let packet_data = format!(
"Os:{}:{}:{}-{}:{}",
client.get_roles(),
client.get_name(),
client_id,
car_id,
car_json_str
);
let response = RawPacket::from_str(&packet_data);
client.write_packet(Packet::Raw(response)).await;
let packet_data = format!(
"Od:{}-{}",
client_id,
car_id,
);
let response = RawPacket::from_str(&packet_data);
client.write_packet(Packet::Raw(response)).await;
client.unregister_car(car_id);
info!("Blocked spawn for client #{}!", client_id);
}
}
'c' => {
// let split_data = packet.data_as_string().splitn(3, ':').map(|s| s.to_string()).collect::<Vec<String>>();
// let car_json_str = &split_data.get(2).ok_or(std::fmt::Error)?;
if packet.data[3] < 48 || packet.data[5] < 48 {
return Err(ServerError::BrokenPacket.into());
}
let client_id = packet.data[3] - 48;
let car_id = packet.data[5] - 48;
let car_json = String::from_utf8_lossy(&packet.data[7..]).to_string();
let response = Packet::Raw(packet.clone());
for i in 0..self.clients.len() {
if self.clients[i].id == client_id {
if let Some(car) = self.clients[i].get_car_mut(car_id) {
car.car_json = car_json.clone();
}
} else {
// Already looping so more efficient to send here
// if let Some(udp_addr) = self.clients[i].udp_addr {
// self.write_udp(udp_addr, &response).await;
// }
self.clients[i].write_packet(response.clone()).await;
}
}
}
'd' => {
debug!("packet: {:?}", packet);
let split_data = packet
.data_as_string()
.splitn(3, [':', '-'])
.map(|s| s.to_string())
.collect::<Vec<String>>();
let client_id = split_data[1].parse::<u8>()?;
let car_id = split_data[2].parse::<u8>()?;
for i in 0..self.clients.len() {
if self.clients[i].id == client_id {
self.clients[i].unregister_car(car_id);
}
// Don't broadcast, we are already looping anyway
// if let Some(udp_addr) = self.clients[i].udp_addr {
// self.send_udp(udp_addr, &Packet::Raw(packet.clone())).await;
// }
self.clients[i].write_packet(Packet::Raw(packet.clone())).await;
}
info!("Deleted car for client #{}!", client_id);
}
'r' => {
self.broadcast(Packet::Raw(packet), Some(self.clients[client_idx].id)).await;
}
't' => {
self.broadcast(Packet::Raw(packet), Some(self.clients[client_idx].id))
.await;
}
'm' => {
self.broadcast(Packet::Raw(packet), None).await;
}
_ => error!("Unknown vehicle related packet!\n{:?}", packet), // TODO: Return error here
}
Ok(())
}
}
impl Drop for Server {
fn drop(&mut self) {
// Not sure how needed this is but it seems right?
self.connect_runtime_handle.abort();
}
}
#[derive(Debug)]
pub enum ServerError {
BrokenPacket,
CarDoesntExist,
ClientDoesntExist,
}
impl std::fmt::Display for ServerError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> {
write!(f, "{:?}", self)?;
Ok(())
}
}
impl std::error::Error for ServerError {}