BeamMP-Server/src/Network.cpp
2024-01-22 16:56:07 +01:00

1025 lines
44 KiB
C++

#include "Network.h"
#include "ClientInfo.h"
#include "Common.h"
#include "Compression.h"
#include "Environment.h"
#include "Http.h"
#include "LuaAPI.h"
#include "Packet.h"
#include "ProtocolVersion.h"
#include "ServerInfo.h"
#include "TLuaEngine.h"
#include "Transport.h"
#include "Util.h"
#include <boost/asio/buffer.hpp>
#include <boost/asio/io_context.hpp>
#include <boost/asio/read.hpp>
#include <boost/asio/thread_pool.hpp>
#include <boost/chrono/duration.hpp>
#include <boost/system/detail/errc.hpp>
#include <boost/system/is_error_condition_enum.hpp>
#include <boost/thread/synchronized_value.hpp>
#include <cstdlib>
#include <nlohmann/json.hpp>
#if defined(BEAMMP_LINUX)
#include <cerrno>
#include <cstring>
#include <sys/sendfile.h>
#include <unistd.h>
#elif defined(BEAMMP_WINDOWS)
#include <boost/iostreams/device/mapped_file.hpp>
#endif
// ======================= Boost helpers =========================
/// Boost::asio + strands + timer magic to make writes timeout after some time.
template <typename HandlerFn>
static void async_write_timeout(ip::tcp::socket& stream, const_buffer&& sequence, boost::posix_time::milliseconds timeout_ms, HandlerFn&& handler) {
struct TimeoutHelper : std::enable_shared_from_this<TimeoutHelper> {
/// Given a socket (stream), buffer and a completion handler, constructs a state machine.
TimeoutHelper(ip::tcp::socket& stream, const_buffer buffer, HandlerFn handler)
: m_stream(stream)
, m_buffer(std::move(buffer))
, m_handler_fn(std::move(handler)) { }
/// Kicks off the timer and async_write, which race to cancel each other.
/// Whichever completes first gets to cancel the other one.
/// Effectively, the timer will finish before the write if the write is "timing out",
/// and if the write finishes beforehand the timeout resets.
void start(boost::posix_time::milliseconds timeout_ms) {
// setup the timer to expire in millis ms
m_timer.expires_from_now(timeout_ms);
// start waiting on the timer to expire. we give it ourselves (shared ptr via shared_from_this
// as a copy so that it can call the timeout handler on this object.
// the whole thing is wrapped in a strand to avoid this happening on two separate thwrites at the same time,
// i.e. the timer and write finish at the same time on separate thwrites, or other goofy stuff.
m_timer.async_wait(bind_executor(m_strand, [self = this->shared_from_this()](auto&& ec) {
self->handle_timeout(ec);
}));
// start the write on the same strand, again giving a copy of a shared_ptr to ourselves so the handler can be
// called.
boost::asio::async_write(m_stream, m_buffer, bind_executor(m_strand, [self = this->shared_from_this()](auto&& ec, auto size) {
self->handle_write(ec, size);
}));
}
/// Called when the timer times out.
void handle_timeout(boost::system::error_code const& ec) {
// not an error and write() hasn't finished means we need to cancel the stream's write (this can be done
// by just cancelling the stream, i guess).
if (not ec and not m_completed) {
// black-hole the error, because we don't care
boost::system::error_code sink;
m_stream.cancel(sink);
}
}
/// Called when the write finishes or errors. An error is considered a completion, and will
/// also cancel the timer. We don't really care why it completed, we just like that it did.
void handle_write(boost::system::error_code const& ec, std::size_t size) {
// this would be weird!
assert(not m_completed);
// blackhole the error of the timer cancel operation, we dont care
boost::system::error_code sink;
m_timer.cancel(sink);
// we're done
m_completed = true;
// call the original completion handler
m_handler_fn(ec, size);
}
ip::tcp::socket& m_stream;
const_buffer m_buffer;
HandlerFn m_handler_fn;
boost::asio::strand<ip::tcp::socket::executor_type> m_strand { m_stream.get_executor() };
boost::asio::deadline_timer m_timer { m_stream.get_executor() };
bool m_completed = false;
};
auto helper = std::make_shared<TimeoutHelper>(stream,
std::forward<const_buffer>(sequence),
std::forward<HandlerFn>(handler));
helper->start(timeout_ms);
}
/// Boost::asio + strands + timer magic to make reads timeout after some time.
template <typename HandlerFn>
static void async_read_timeout(ip::tcp::socket& stream, mutable_buffer&& sequence, boost::posix_time::milliseconds timeout_ms, HandlerFn&& handler) {
struct TimeoutHelper : std::enable_shared_from_this<TimeoutHelper> {
/// Given a socket (stream), buffer and a completion handler, constructs a state machine.
TimeoutHelper(ip::tcp::socket& stream, mutable_buffer buffer, HandlerFn handler)
: m_stream(stream)
, m_buffer(std::move(buffer))
, m_handler_fn(std::move(handler)) {
}
/// Kicks off the timer and async_read, which race to cancel each other.
/// Whichever completes first gets to cancel the other one.
/// Effectively, the timer will finish before the read if the read is "timing out",
/// and if the read finishes beforehand the timeout resets.
void start(boost::posix_time::milliseconds timeout_ms) {
// setup the timer to expire in millis ms
m_timer.expires_from_now(timeout_ms);
// start waiting on the timer to expire. we give it ourselves (shared ptr via shared_from_this
// as a copy so that it can call the timeout handler on this object.
// the whole thing is wrapped in a strand to avoid this happening on two separate threads at the same time,
// i.e. the timer and read finish at the same time on separate threads, or other goofy stuff.
m_timer.async_wait(bind_executor(m_strand, [self = this->shared_from_this()](auto&& ec) {
self->handle_timeout(ec);
}));
// start the read on the same strand, again giving a copy of a shared_ptr to ourselves so the handler can be
// called.
boost::asio::async_read(m_stream, m_buffer, bind_executor(m_strand, [self = this->shared_from_this()](auto&& ec, auto size) {
self->handle_read(ec, size);
}));
}
/// Called when the timer times out.
void handle_timeout(boost::system::error_code const& ec) {
// not an error and read() hasn't finished means we need to cancel the stream's read (this can be done
// by just cancelling the stream, i guess).
if (not ec and not m_completed) {
// black-hole the error, because we don't care
boost::system::error_code sink;
m_stream.cancel(sink);
}
}
/// Called when the read finishes or errors. An error is considered a completion, and will
/// also cancel the timer. We don't really care why it completed, we just like that it did.
void handle_read(boost::system::error_code const& ec, std::size_t size) {
// this would be weird!
assert(not m_completed);
// blackhole the error of the timer cancel operation, we dont care
boost::system::error_code sink;
m_timer.cancel(sink);
// we're done
m_completed = true;
// call the original completion handler
m_handler_fn(ec, size);
}
ip::tcp::socket& m_stream;
mutable_buffer m_buffer;
HandlerFn m_handler_fn;
boost::asio::strand<ip::tcp::socket::executor_type> m_strand { m_stream.get_executor() };
boost::asio::deadline_timer m_timer { m_stream.get_executor() };
bool m_completed = false;
};
auto helper = std::make_shared<TimeoutHelper>(stream,
std::forward<mutable_buffer>(sequence),
std::forward<HandlerFn>(handler));
helper->start(timeout_ms);
}
// ======================= End of boost helpers =========================
#include <doctest/doctest.h>
void Network::send_to(ClientID id, bmp::Packet& packet) {
m_clients->at(id)->tcp_write(packet);
}
void Client::tcp_write(bmp::Packet& packet) {
beammp_tracef("Sending {} to {}", int(packet.purpose), id);
// acquire a lock to avoid writing a header, then being interrupted by another write
std::unique_lock lock(m_tcp_write_mtx);
// finalize the packet (compress etc) and produce header
auto header = packet.finalize();
// data has to be a shared_ptr, because we pass it to the async write function which completes later,
// when this is already out of scope
auto data = std::make_shared<std::vector<uint8_t>>(bmp::Header::SERIALIZED_SIZE + header.size);
auto offset = header.serialize_to(*data);
std::copy(packet.raw_data.begin(), packet.raw_data.end(), data->begin() + long(offset));
// calculate timeout, which must be at least 500ms
auto timeout = boost::posix_time::milliseconds(std::max(size_t(500), size_t(std::ceil(double(data->size()) * m_write_byte_timeout))));
beammp_tracef("Packet of size {} B given a timeout of {}ms ({}s)", data->size(), timeout.total_milliseconds(), timeout.seconds());
// write header and packet data
async_write_timeout(m_tcp_socket, buffer(*data), timeout, [data, this](const boost::system::error_code& ec, size_t) {
if (ec && ec.value() == boost::system::errc::operation_canceled) {
// write timeout is fatal
m_network.disconnect(id, "Write timeout");
}
});
}
void Client::tcp_write_file_raw(const std::filesystem::path& path) {
std::unique_lock lock(m_tcp_write_mtx);
#if defined(BEAMMP_LINUX)
// sendfile
auto size = std::filesystem::file_size(path);
auto in_fd = ::open(path.generic_string().c_str(), O_RDONLY);
if (in_fd == -1) {
throw std::runtime_error(fmt::format("IO error opening '{}': {}", path.generic_string(), std::strerror(errno)));
}
int out_fd = m_tcp_socket.native_handle();
auto n = sendfile(out_fd, in_fd, nullptr /* offset */, size);
::close(in_fd);
if (n == -1) {
throw std::runtime_error(fmt::format("Failed sending '{}' to client via sendfile(): {}", path.generic_string(), std::strerror(errno)));
}
#else
// TODO: Use TransmitFile on Windows for better performance
// primitive implementation using a memory-mapped file
boost::iostreams::mapped_file f(path.generic_string(), boost::iostreams::mapped_file::mapmode::readonly);
write(m_tcp_socket, buffer(f.data(), f.size()));
#endif
}
Client::~Client() {
beammp_debugf("Client {} shutting down", id);
m_tcp_socket.shutdown(boost::asio::socket_base::shutdown_receive);
m_tcp_thread.interrupt();
beammp_debugf("Client {} shut down", id);
}
Client::Client(ClientID id, Network& network, ip::tcp::socket&& tcp_socket)
: id(id)
, udp_magic(id ^ (uint64_t(std::rand()) << 32) ^ uint64_t(this))
, m_tcp_socket(std::forward<ip::tcp::socket&&>(tcp_socket))
, m_network(network) {
beammp_debugf("Client {} created", id);
}
bool Client::handle_timeout() {
if (m_timed_out) {
m_network.disconnect(id, "Timed out and failed to respond to ping");
return false;
} else {
m_timed_out = true;
beammp_debugf("Sending ping to {} to confirm timeout", id);
bmp::Packet packet {
.purpose = bmp::Purpose::Ping,
};
tcp_write(packet);
return true;
}
}
void Client::start_tcp() {
beammp_tracef("{}", __func__);
m_header.resize(bmp::Header::SERIALIZED_SIZE);
beammp_tracef("Header buffer size: {}", m_header.size());
async_read_timeout(m_tcp_socket, buffer(m_header), m_read_timeout, [this](const boost::system::error_code& ec, size_t) {
if (ec && ec.value() == boost::system::errc::operation_canceled) {
beammp_warnf("Client {} possibly timing out", id);
if (handle_timeout()) {
start_tcp();
}
} else if (ec) {
beammp_errorf("TCP read() failed: {}", ec.message());
m_network.disconnect(id, "read() failed");
} else {
if (m_timed_out) {
m_timed_out = false;
}
try {
bmp::Header hdr {};
hdr.deserialize_from(m_header);
beammp_tracef("Got header with purpose {}, size {} from {}", int(hdr.purpose), hdr.size, id);
// delete previous packet if any exists
m_packet = {};
m_packet.purpose = hdr.purpose;
m_packet.flags = hdr.flags;
m_packet.raw_data.resize(hdr.size);
beammp_tracef("Raw data buffer size: {}", m_packet.raw_data.size());
async_read_timeout(m_tcp_socket, buffer(m_packet.raw_data), m_read_timeout, [this](const boost::system::error_code& ec, size_t bytes) {
if (ec && ec.value() == boost::system::errc::operation_canceled) {
beammp_warnf("Client {} possibly timing out after sending header", id);
if (handle_timeout()) {
start_tcp();
}
} else if (ec) {
beammp_errorf("TCP read() failed: {}", ec.message());
m_network.disconnect(id, "read() failed");
} else {
if (m_timed_out) {
m_timed_out = false;
}
beammp_tracef("Got body of size {} from {}", bytes, id);
m_network.handle_packet(id, m_packet);
// recv another packet!
start_tcp();
}
});
} catch (const std::exception& e) {
beammp_errorf("Error while processing TCP packet from client {}: {}", id, e.what());
m_network.disconnect(id, "Failed receive TCP or parse packet");
}
}
});
/*
async_read(m_tcp_socket, buffer(m_header), [this](const auto& ec, size_t) {
if (ec) {
beammp_errorf("TCP read() failed: {}", ec.message());
m_network.disconnect(id, "read() failed");
} else {
try {
bmp::Header hdr {};
hdr.deserialize_from(m_header);
beammp_tracef("Got header with purpose {}, size {} from {}", int(hdr.purpose), hdr.size, id);
// delete previous packet if any exists
m_packet = {};
m_packet.purpose = hdr.purpose;
m_packet.flags = hdr.flags;
m_packet.raw_data.resize(hdr.size);
async_read(m_tcp_socket, buffer(m_packet.raw_data), [this](const auto& ec, size_t bytes) {
if (ec) {
beammp_errorf("TCP read() failed: {}", ec.message());
m_network.disconnect(id, "read() failed");
} else {
beammp_tracef("Got body of size {} from {}", bytes, id);
m_network.handle_packet(id, m_packet);
// recv another packet!
start_tcp();
}
});
} catch (const std::exception& e) {
beammp_errorf("Error while processing TCP packet from client {}: {}", id, e.what());
m_network.disconnect(id, "Failed receive TCP or parse packet");
}
}
});
*/
}
bmp::Packet Network::udp_read(ip::udp::endpoint& out_ep) {
// maximum we can ever expect from udp
static thread_local std::vector<uint8_t> s_buffer(std::numeric_limits<uint16_t>::max());
m_udp_socket.receive_from(buffer(s_buffer), out_ep, {});
bmp::Packet packet;
bmp::Header header {};
auto offset = header.deserialize_from(s_buffer);
packet.purpose = header.purpose;
packet.flags = header.flags;
packet.raw_data.resize(header.size);
std::copy(s_buffer.begin() + offset, s_buffer.begin() + offset + header.size, packet.raw_data.begin());
return packet;
}
void Network::udp_write(bmp::Packet& packet, const ip::udp::endpoint& to_ep) {
auto header = packet.finalize();
std::vector<uint8_t> data(header.size + bmp::Header::SERIALIZED_SIZE);
auto offset = header.serialize_to(data);
std::copy(packet.raw_data.begin(), packet.raw_data.end(), data.begin() + static_cast<long>(offset));
m_udp_socket.send_to(buffer(data), to_ep, {});
}
Network::Network()
: m_tcp_listen_thread(&Network::tcp_listen_main, this)
, m_udp_read_thread(&Network::udp_read_main, this) {
Application::RegisterShutdownHandler([this] {
*m_shutdown = true;
m_tcp_listen_thread.interrupt();
m_udp_read_thread.interrupt();
});
Application::SetSubsystemStatus("Network", Application::Status::Good);
}
Network::~Network() {
Application::SetSubsystemStatus("Network", Application::Status::ShuttingDown);
*m_shutdown = true;
if (!m_tcp_listen_thread.try_join_for(boost::chrono::seconds(1))) {
m_tcp_listen_thread.detach();
Application::SetSubsystemStatus("TCP", Application::Status::Shutdown);
}
if (!m_udp_read_thread.try_join_for(boost::chrono::seconds(1))) {
m_udp_read_thread.detach();
Application::SetSubsystemStatus("UDP", Application::Status::Shutdown);
}
Application::SetSubsystemStatus("Network", Application::Status::Shutdown);
}
void Network::tcp_listen_main() {
Application::SetSubsystemStatus("TCP", Application::Status::Starting);
ip::tcp::endpoint listen_ep(ip::address::from_string("0.0.0.0"), static_cast<uint16_t>(Application::Settings.Port));
boost::system::error_code ec;
m_tcp_listener.open(listen_ep.protocol(), ec);
if (ec) {
beammp_errorf("Failed to open socket: {}", ec.message());
return;
}
socket_base::linger linger_opt {};
linger_opt.enabled(false);
m_tcp_listener.set_option(linger_opt, ec);
if (ec) {
beammp_errorf("Failed to set up listening socket to not linger / reuse address. "
"This may cause the socket to refuse to bind(). Error: {}",
ec.message());
}
m_tcp_acceptor = { m_threadpool, listen_ep };
m_tcp_acceptor.listen(socket_base::max_listen_connections, ec);
if (ec) {
beammp_errorf("listen() failed, which is needed for the server to operate. "
"Shutting down. Error: {}",
ec.message());
Application::GracefullyShutdown();
}
Application::SetSubsystemStatus("TCP", Application::Status::Good);
// start an accept. this is async and will call itself repeatedly.
accept();
// wait for all tasks to complete
m_threadpool.join();
Application::SetSubsystemStatus("TCP", Application::Status::Shutdown);
}
void Network::accept() {
// first create a socket!
m_temp_socket = ip::tcp::socket(m_threadpool);
// then use that client's tcp socket to accept into
m_tcp_acceptor.async_accept(m_temp_socket, [this](const auto& ec) { handle_accept(ec); });
}
void Network::handle_accept(const boost::system::error_code& ec) {
if (ec) {
beammp_errorf("Failed accepting new client: {}", ec.message());
} else {
auto new_id = new_client_id();
beammp_debugf("New connection from {}", m_temp_socket.remote_endpoint().address().to_string(), m_temp_socket.remote_endpoint().port());
std::shared_ptr<Client> new_client(std::make_shared<Client>(new_id, *this, std::move(m_temp_socket)));
m_clients->emplace(new_id, new_client);
new_client->start_tcp();
}
accept();
}
void Network::udp_read_main() {
Application::SetSubsystemStatus("UDP", Application::Status::Starting);
m_udp_socket = ip::udp::socket(m_threadpool, ip::udp::endpoint(ip::udp::v4(), Application::Settings.Port));
Application::SetSubsystemStatus("UDP", Application::Status::Good);
while (!*m_shutdown) {
try {
ip::udp::endpoint ep;
auto packet = udp_read(ep);
beammp_tracef("UDP recv: {}", int(packet.purpose));
// special case for new udp connections, only happens once
if (packet.purpose == bmp::Purpose::StartUDP) [[unlikely]] {
auto all = boost::synchronize(m_clients, m_udp_endpoints, m_client_magics);
auto& clients = std::get<0>(all);
auto& endpoints = std::get<1>(all);
auto& magics = std::get<2>(all);
ClientID id = 0xffffffff;
uint64_t recv_magic;
bmp::deserialize(recv_magic, packet.get_readable_data());
if (magics->contains(recv_magic)) {
id = magics->at(recv_magic);
magics->erase(recv_magic);
} else {
beammp_debugf("Invalid magic received on UDP from [{}]:{}, ignoring.", ep.address().to_string(), ep.port());
continue;
}
if (clients->contains(id)) {
auto client = clients->at(id);
// check if endpoint already exists for this client!
auto iter = std::find_if(endpoints->begin(), endpoints->end(), [&](const auto& item) {
return item.second == id;
});
if (iter != endpoints->end()) {
// already exists, malicious attempt!
beammp_debugf("[{}]:{} tried to replace {}'s UDP endpoint, ignoring.", ep.address().to_string(), ep.port(), id);
continue;
}
// not yet set! nice! set!
endpoints->emplace(ep, id);
// now transfer them to the next state
beammp_debugf("Client {} successfully connected via UDP", client->id);
// send state change and further stuff asynchronously - we dont really care here, just wanna
// get out and do udp again!
post(m_threadpool, [client, this] {
beammp_debugf("Client {} starting mod download", client->id);
bmp::Packet state_change {
.purpose = bmp::Purpose::StateChangeModDownload,
};
client->tcp_write(state_change);
client->state = bmp::State::ModDownload;
// TODO: Get real mods info from *somewhere!*
std::string mods = nlohmann::json::array().dump();
bmp::Packet mods_info {
.purpose = bmp::Purpose::ModsInfo,
.raw_data = std::vector<uint8_t>(mods.begin(), mods.end()),
};
client->tcp_write(mods_info);
});
continue;
} else {
beammp_warnf("Received magic for client who doesn't exist anymore: {}. Ignoring.", id);
}
} else {
handle_packet(m_udp_endpoints->at(ep), packet);
}
} catch (const std::exception& e) {
beammp_errorf("Failed to UDP read: {}", e.what());
}
}
Application::SetSubsystemStatus("UDP", Application::Status::Shutdown);
}
void Network::disconnect(ClientID id, const std::string& msg) {
// this has to be scheduled, because the thread which did this cannot!!! do it itself.
beammp_debugf("Scheduling disconnect for {}", id);
post(context(), [id, msg, this] {
beammp_infof("Disconnecting client {}: {}", id, msg);
// deadlock-free algorithm to acquire a lock on all these
// this is a little ugly but saves a headache here in the future
auto all = boost::synchronize(m_clients, m_udp_endpoints, m_client_magics);
auto& clients = std::get<0>(all);
auto& endpoints = std::get<1>(all);
auto& magics = std::get<2>(all);
if (clients->contains(id)) {
auto client = clients->at(id);
beammp_debugf("Removing client udp magic {}", client->udp_magic);
magics->erase(client->udp_magic);
}
std::erase_if(*endpoints, [&](const auto& item) {
const auto& [key, value] = item;
return value == id;
});
// TODO: Despawn vehicles owned by this player
clients->erase(id);
});
}
std::unordered_map<ClientID, Client::Ptr> Network::playing_clients() const {
std::unordered_map<ClientID, Client::Ptr> copy {};
auto clients = m_clients.synchronize();
copy.reserve(clients->size());
for (const auto& [id, client] : *clients) {
if (client->state == bmp::State::Playing) {
copy[id] = client;
}
}
return copy;
}
std::unordered_map<ClientID, Client::Ptr> Network::authenticated_clients() const {
std::unordered_map<ClientID, Client::Ptr> copy {};
auto clients = m_clients.synchronize();
copy.reserve(clients->size());
for (const auto& [id, client] : *clients) {
if (client->state >= bmp::State::Authentication) {
copy[id] = client;
}
}
return copy;
}
std::unordered_map<ClientID, Client::Ptr> Network::all_clients() const {
return *m_clients;
}
size_t Network::authenticated_client_count() const {
auto clients = m_clients.synchronize();
return size_t(std::count_if(clients->begin(), clients->end(), [](const auto& pair) {
return pair.second->state >= bmp::State::Authentication;
}));
}
void Network::handle_packet(ClientID id, const bmp::Packet& packet) {
std::shared_ptr<Client> client;
{
auto clients = m_clients.synchronize();
if (!clients->contains(id)) {
beammp_warnf("Tried to handle packet for client {} who is already disconnected", id);
return;
}
client = clients->at(id);
}
beammp_tracef("Client {} is in state {}", int(id), int(client->state.get()));
// handle ping immediately if the player is authed
if (client->state.get() > bmp::State::Authentication && packet.purpose == bmp::Purpose::Ping) {
beammp_tracef("Got pong from {}", int(id));
return;
}
switch (*client->state) {
case bmp::State::None:
// move to identification
client->state = bmp::State::Identification;
// and fall through
[[fallthrough]];
case bmp::State::Identification:
handle_identification(id, packet, client);
break;
case bmp::State::Authentication:
handle_authentication(id, packet, client);
break;
case bmp::State::ModDownload:
handle_mod_download(id, packet, client);
break;
case bmp::State::SessionSetup:
handle_session_setup(id, packet, client);
break;
case bmp::State::Playing:
handle_playing(id, packet, client);
break;
case bmp::State::Leaving:
break;
}
}
void Network::handle_playing(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client) {
switch (packet.purpose) {
default:
beammp_errorf("Got 0x{:x} in state {}. This is not allowed. Disconnecting the client", uint16_t(packet.purpose), int(client->state.get()));
disconnect(id, "invalid purpose in current state");
}
}
void Network::handle_session_setup(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client) {
switch (packet.purpose) {
case bmp::Purpose::SessionReady: {
beammp_infof("Client {} is synced", id);
bmp::Packet state_change {
.purpose = bmp::Purpose::StateChangePlaying,
};
client->tcp_write(state_change);
break;
}
default:
beammp_errorf("Got 0x{:x} in state {}. This is not allowed. Disconnecting the client", uint16_t(packet.purpose), int(client->state.get()));
disconnect(id, "invalid purpose in current state");
}
}
void Network::handle_identification(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client) {
switch (packet.purpose) {
case bmp::ProtocolVersion: {
struct bmp::ProtocolVersion protocol_version { };
protocol_version.deserialize_from(packet.get_readable_data());
if (protocol_version.version.major != 1) {
beammp_debugf("{}: Protocol version bad", id);
// version bad
bmp::Packet protocol_v_bad_packet {
.purpose = bmp::ProtocolVersionBad,
};
client->tcp_write(protocol_v_bad_packet);
disconnect(id, fmt::format("bad protocol version: {}.{}.{}", protocol_version.version.major, protocol_version.version.minor, protocol_version.version.patch));
} else {
beammp_debugf("{}: Protocol version ok", id);
// version ok
bmp::Packet protocol_v_ok_packet {
.purpose = bmp::ProtocolVersionOk,
};
client->tcp_write(protocol_v_ok_packet);
}
break;
}
case bmp::ClientInfo: {
struct bmp::ClientInfo cinfo { };
cinfo.deserialize_from(packet.get_readable_data());
beammp_debugf("{} is running game version: v{}.{}.{}, mod version: v{}.{}.{}, client implementation '{}' v{}.{}.{}",
id,
cinfo.game_version.major,
cinfo.game_version.minor,
cinfo.game_version.patch,
cinfo.mod_version.major,
cinfo.mod_version.minor,
cinfo.mod_version.patch,
cinfo.implementation.value,
cinfo.program_version.major,
cinfo.program_version.minor,
cinfo.program_version.patch);
// respond with server info
auto version = Application::ServerVersion();
struct bmp::ServerInfo sinfo {
.program_version = {
.major = version.major,
.minor = version.minor,
.patch = version.patch,
},
.implementation = {
.value = "Official BeamMP Server",
},
};
bmp::Packet sinfo_packet {
.purpose = bmp::ServerInfo,
.raw_data = std::vector<uint8_t>(1024),
};
auto offset = sinfo.serialize_to(sinfo_packet.raw_data);
sinfo_packet.raw_data.resize(offset);
client->tcp_write(sinfo_packet);
// now transfer to next state
bmp::Packet auth_state {
.purpose = bmp::StateChangeAuthentication,
};
client->tcp_write(auth_state);
client->state = bmp::State::Authentication;
break;
}
default:
beammp_errorf("Got 0x{:x} in state {}. This is not allowed. Disconnecting the client", uint16_t(packet.purpose), int(client->state.get()));
disconnect(id, "invalid purpose in current state");
}
}
void Network::authenticate_user(const std::string& public_key, std::shared_ptr<Client>& client) {
nlohmann::json AuthReq {};
std::string auth_res_str {};
try {
AuthReq = nlohmann::json {
{ "key", public_key }
};
auto Target = "/pkToUser";
unsigned int ResponseCode = 0;
auth_res_str = Http::POST(Application::GetBackendUrlForAuth(), 443, Target, AuthReq.dump(), "application/json", &ResponseCode);
} catch (const std::exception& e) {
beammp_debugf("Invalid key sent by client {}: {}", client->id, e.what());
throw std::runtime_error("Public key was of an invalid format");
}
try {
nlohmann::json auth_response = nlohmann::json::parse(auth_res_str);
if (auth_response["username"].is_string() && auth_response["roles"].is_string()
&& auth_response["guest"].is_boolean() && auth_response["identifiers"].is_array()) {
*client->name = auth_response["username"];
*client->role = auth_response["roles"];
*client->is_guest = auth_response["guest"];
for (const auto& identifier : auth_response["identifiers"]) {
auto identifier_str = std::string(identifier);
auto identifier_sep_idx = identifier_str.find(':');
client->identifiers->emplace(identifier_str.substr(0, identifier_sep_idx), identifier_str.substr(identifier_sep_idx + 1));
}
} else {
beammp_errorf("Invalid authentication data received from authentication backend for client {}", client->id);
throw std::runtime_error("Backend failed to authenticate the client");
}
} catch (const std::exception& e) {
beammp_errorf("Client {} sent invalid key. Error was: {}", client->id, e.what());
throw std::runtime_error("Invalid public key");
}
}
void Network::handle_mod_download(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client) {
switch (packet.purpose) {
case bmp::Purpose::ModsSyncDone: {
beammp_debugf("Client {} is done with mods sync", id);
bmp::Packet state_change {
.purpose = bmp::Purpose::StateChangeSessionSetup,
};
client->tcp_write(state_change);
beammp_infof("Client {} starting session sync.", id);
beammp_debugf("Syncing {} client(s) and {} vehicle(s) to client {}", m_clients->size(), m_vehicles->size(), id);
// immediately start with the player+vehicle info
bmp::Packet players_info {
.purpose = bmp::Purpose::PlayersVehiclesInfo,
.raw_data = {},
};
try {
auto players_info_json = build_players_info();
beammp_tracef("Players and vehicles info: {}", players_info_json.dump(4));
auto serialized = players_info_json.dump();
players_info.raw_data = std::vector<uint8_t>(serialized.begin(), serialized.end());
} catch (const std::exception& e) {
beammp_errorf("Failed to construct players and vehicles info for session setup: {}. This is not recoverable, kicking client.", e.what());
disconnect(id, "Internal server error: Session setup failed to construct players and vehicles info object");
return;
}
client->tcp_write(players_info);
break;
}
default:
beammp_errorf("Got 0x{:x} in state {}. This is not allowed. Disconnecting the client", uint16_t(packet.purpose), int(client->state.get()));
disconnect(id, "invalid purpose in current state");
}
}
void Network::handle_authentication(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client) {
switch (packet.purpose) {
case bmp::Purpose::PlayerPublicKey: {
auto packet_data = packet.get_readable_data();
auto public_key = std::string(packet_data.begin(), packet_data.end());
try {
authenticate_user(public_key, client);
} catch (const std::exception& e) {
// propragate to client and disconnect
auto err = std::string(e.what());
beammp_errorf("Client {} failed to authenticate: {}", id, err);
bmp::Packet auth_fail_packet {
.purpose = bmp::Purpose::AuthFailed,
.raw_data = std::vector<uint8_t>(err.begin(), err.end()),
};
client->tcp_write(auth_fail_packet);
disconnect(id, err);
return;
}
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", "", client->name.get(), client->role.get(), client->is_guest.get(), client->identifiers.get());
TLuaEngine::WaitForAll(Futures);
bool NotAllowed = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && bool(Result->Result.as<int>());
});
std::string Reason;
bool NotAllowedWithReason = std::any_of(Futures.begin(), Futures.end(),
[&Reason](const std::shared_ptr<TLuaResult>& Result) -> bool {
if (!Result->Error && Result->Result.is<std::string>()) {
Reason = Result->Result.as<std::string>();
return true;
}
return false;
});
if (NotAllowed) {
bmp::Packet auth_fail_packet {
.purpose = bmp::Purpose::PlayerRejected
};
client->tcp_write(auth_fail_packet);
disconnect(id, "Rejected by a plugin");
return;
} else if (NotAllowedWithReason) {
bmp::Packet auth_fail_packet {
.purpose = bmp::Purpose::PlayerRejected,
.raw_data = std::vector<uint8_t>(Reason.begin(), Reason.end()),
};
client->tcp_write(auth_fail_packet);
disconnect(id, fmt::format("Rejected by a plugin for reason: {}", Reason));
return;
}
beammp_debugf("Client {} successfully authenticated as {} '{}'", id, client->role.get(), client->name.get());
// send auth ok since auth succeeded
bmp::Packet auth_ok {
.purpose = bmp::Purpose::AuthOk,
.raw_data = std::vector<uint8_t>(4),
};
// with the player id
bmp::serialize(client->id, auth_ok.raw_data);
client->tcp_write(auth_ok);
// save the udp magic
m_client_magics->emplace(client->udp_magic, client->id);
// send the udp start packet, which should get the client to start udp with
// this packet as the first message
bmp::Packet udp_start {
.purpose = bmp::Purpose::StartUDP,
.raw_data = std::vector<uint8_t>(8),
};
bmp::serialize(client->udp_magic, udp_start.raw_data);
client->tcp_write(udp_start);
// player must start udp to advance now, so no state change
break;
}
default:
beammp_errorf("Got 0x{:x} in state {}. This is not allowed. Disconnecting the client", uint16_t(packet.purpose), int(client->state.get()));
disconnect(id, "invalid purpose in current state");
}
}
std::optional<Client::Ptr> Network::get_client(ClientID id, bmp::State min_state) const {
auto clients = m_clients.synchronize();
if (clients->contains(id)) {
auto client = clients->at(id);
if (client->state >= min_state) {
return clients->at(id);
} else {
beammp_warnf("Tried to get client {}, but client is not yet in state {} (is in state {})", id, int(min_state), int(client->state.get()));
return std::nullopt;
}
} else {
return std::nullopt;
}
}
std::unordered_map<VehicleID, Vehicle::Ptr> Network::get_vehicles_owned_by(ClientID id) {
auto vehicles = m_vehicles.synchronize();
std::unordered_map<VehicleID, Vehicle::Ptr> result {};
for (const auto& [vid, vehicle] : *vehicles) {
if (vehicle->owner == id) {
result[vid] = vehicle;
}
}
return result;
}
void Vehicle::refresh_cache(std::unique_lock<std::recursive_mutex>& lock) {
(void)lock;
if (!m_needs_refresh) {
return;
}
try {
auto json = nlohmann::json::parse(m_status_data.data());
if (json["rvel"].is_array()) {
auto array = json["rvel"].get<std::vector<float>>();
m_rvel = {
array.at(0),
array.at(1),
array.at(2)
};
}
if (json["rot"].is_array()) {
auto array = json["rot"].get<std::vector<float>>();
m_rot = {
array.at(0),
array.at(1),
array.at(2),
array.at(3),
};
}
if (json["vel"].is_array()) {
auto array = json["vel"].get<std::vector<float>>();
m_vel = {
array.at(0),
array.at(1),
array.at(2)
};
}
if (json["pos"].is_array()) {
auto array = json["pos"].get<std::vector<float>>();
m_pos = {
array.at(0),
array.at(1),
array.at(2)
};
}
if (json["tim"].is_number()) {
m_time = json["tim"].get<float>();
}
} catch (const std::exception& e) {
beammp_errorf("Invalid position data: {}", e.what());
}
m_needs_refresh = false;
}
TEST_CASE("Vehicle position parse, cache, access") {
Vehicle veh {};
std::string str = R"({"rvel":[0.034001241344458,0.016966195008928,-0.0032029844877877],"rot":[-0.0012675799979579,0.0014056711767528,0.94126306518056,0.3376688606555],"tim":66.978502945043,"vel":[-18.80228647297,22.830758602197,0.0011466381380035],"pos":[562.68027268429,-379.27891669179,160.40605946989],"ping":0.032000000871718})";
veh.update_status(std::vector<uint8_t>(str.begin(), str.end()));
auto status = veh.get_status();
constexpr double EPS = 0.00001;
CHECK_LT(std::abs(status.rvel.x - 0.034001241344458f), EPS);
CHECK_LT(std::abs(status.rvel.y - 0.016966195008928f), EPS);
CHECK_LT(std::abs(status.rvel.z - -0.0032029844877877f), EPS);
CHECK_LT(std::abs(status.rot.x - -0.0012675799979579f), EPS);
CHECK_LT(std::abs(status.rot.y - 0.0014056711767528f), EPS);
CHECK_LT(std::abs(status.rot.z - 0.94126306518056f), EPS);
CHECK_LT(std::abs(status.rot.w - 0.3376688606555f), EPS);
CHECK_LT(std::abs(status.time - 66.978502945043f), EPS);
CHECK_LT(std::abs(status.vel.x - -18.80228647297f), EPS);
CHECK_LT(std::abs(status.vel.y - 22.830758602197f), EPS);
CHECK_LT(std::abs(status.vel.z - 0.0011466381380035f), EPS);
CHECK_LT(std::abs(status.pos.x - 562.68027268429f), EPS);
CHECK_LT(std::abs(status.pos.y - -379.27891669179f), EPS);
CHECK_LT(std::abs(status.pos.z - 160.40605946989f), EPS);
}
size_t Network::guest_count() const {
auto clients = m_clients.synchronize();
return size_t(std::count_if(clients->begin(), clients->end(), [](const auto& pair) { return pair.second->is_guest; }));
}
size_t Network::clients_in_state_count(bmp::State state) const {
auto clients = m_clients.synchronize();
return size_t(std::count_if(clients->begin(), clients->end(), [&state](const auto& pair) { return pair.second->state == state; }));
}
size_t Network::vehicle_count() const { return m_vehicles->size(); }
nlohmann::json Network::build_players_info() {
auto all = boost::synchronize(m_clients, m_vehicles);
auto& clients = std::get<0>(all);
auto& vehicles = std::get<1>(all);
nlohmann::json info = nlohmann::json::array();
for (const auto& [id, client] : *clients) {
auto obj = nlohmann::json({
{ "name", client->name.get() },
{ "id", client->id },
{ "role", client->role },
});
obj["vehicles"] = nlohmann::json::array();
// get all vehicles owned by this client
// cant use the helper function since that locks as well, that's not clean
for (const auto& [vid, vehicle] : *vehicles) {
if (vehicle->owner == id) {
// vehicle owned by client
auto data = vehicle->data.synchronize();
auto status = vehicle->get_raw_status();
obj["vehicles"] = nlohmann::json::object({
{ "id", vid },
{ "data", nlohmann::json::parse(data->begin(), data->end()) },
{ "status", nlohmann::json::parse(status.begin(), status.end()) },
});
}
}
info.push_back(std::move(obj));
}
return info;
}
std::optional<Vehicle::Ptr> Network::get_vehicle(VehicleID id) {
auto vehicles = m_vehicles.synchronize();
if (vehicles->contains(id)) {
return vehicles->at(id);
} else {
return std::nullopt;
}
}
ClientID Network::new_client_id() {
static Sync<ClientID> s_id { 0 };
auto id = s_id.synchronize();
ClientID new_id = *id;
*id += 1;
return new_id;
}