BeamMP-Server/src/main.cpp
Lion Kortlepel 3805d7ce6c Begin Lua Rewrite
The idea is to move everything to TLuaEngine.
2021-04-02 00:44:57 +02:00

70 lines
1.8 KiB
C++

#include "Common.h"
#include "Http.h"
#include "TConfig.h"
#include "THeartbeatThread.h"
#include "TLuaEngine.h"
#include "TNetwork.h"
#include "TPPSMonitor.h"
#include "TResourceManager.h"
#include "TServer.h"
#include <thread>
TLuaEngine* TheLuaEngine = nullptr;
#ifdef __unix
#include <csignal>
void UnixSignalHandler(int sig) {
switch (sig) {
case SIGPIPE:
warn("ignoring SIGPIPE");
break;
case SIGTERM:
info("gracefully shutting down via SIGTERM");
Application::GracefullyShutdown();
break;
case SIGINT:
info("gracefully shutting down via SIGINT");
Application::GracefullyShutdown();
break;
default:
debug("unhandled signal: " + std::to_string(sig));
break;
}
}
#endif // __unix
int main(int argc, char** argv) {
#ifdef __unix
#if DEBUG
info("registering handlers for SIGINT, SIGTERM, SIGPIPE");
#endif // DEBUG
signal(SIGPIPE, UnixSignalHandler);
signal(SIGTERM, UnixSignalHandler);
#ifndef DEBUG
signal(SIGINT, UnixSignalHandler);
#endif // DEBUG
#endif // __unix
setlocale(LC_ALL, "C");
bool Shutdown = false;
Application::RegisterShutdownHandler([&Shutdown] { Shutdown = true; });
TServer Server(argc, argv);
[[maybe_unused]] TConfig Config("Server.cfg");
RegisterThread("Main");
TResourceManager ResourceManager;
TPPSMonitor PPSMonitor(Server);
THeartbeatThread Heartbeat(ResourceManager, Server);
TNetwork Network(Server, PPSMonitor, ResourceManager);
TLuaEngine LuaEngine(Server, Network);
PPSMonitor.SetNetwork(Network);
Application::Console().InitializeLuaConsole(LuaEngine);
// TODO: replace
while (!Shutdown) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}