BeamMP-Server/include/TLuaEngine.h
2021-09-19 23:34:27 +02:00

150 lines
5.8 KiB
C++

#pragma once
#include "TNetwork.h"
#include "TServer.h"
#include <any>
#include <filesystem>
#include <initializer_list>
#include <lua.hpp>
#include <memory>
#include <mutex>
#include <queue>
#include <set>
#include <toml11/toml.hpp>
#include <unordered_map>
#include <vector>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
using TLuaStateId = std::string;
namespace fs = std::filesystem;
using TLuaArgTypes = std::variant<std::string, int, sol::variadic_args, bool>;
static constexpr size_t TLuaArgTypes_String = 0;
static constexpr size_t TLuaArgTypes_Int = 1;
static constexpr size_t TLuaArgTypes_VariadicArgs = 2;
static constexpr size_t TLuaArgTypes_Bool = 3;
class TLuaPlugin;
struct TLuaResult {
std::atomic_bool Ready;
std::atomic_bool Error;
std::string ErrorMessage;
sol::object Result { sol::nil };
TLuaStateId StateId;
std::string Function;
// TODO: Add condition_variable
void WaitUntilReady();
};
struct TLuaPluginConfig {
static inline const std::string FileName = "PluginConfig.toml";
TLuaStateId StateId;
// TODO: Add execute list
};
struct TLuaChunk {
TLuaChunk(std::shared_ptr<std::string> Content,
std::string FileName,
std::string PluginPath);
std::shared_ptr<std::string> Content;
std::string FileName;
std::string PluginPath;
};
class TLuaEngine : IThreaded {
public:
TLuaEngine();
~TLuaEngine() noexcept {
beammp_debug("Lua Engine terminated");
}
void operator()() override;
TNetwork& Network() { return *mNetwork; }
TServer& Server() { return *mServer; }
void SetNetwork(TNetwork* Network) { mNetwork = Network; }
void SetServer(TServer* Server) { mServer = Server; }
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
template <typename... ArgsT>
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, TLuaStateId IgnoreId, ArgsT&&... Args) {
std::unique_lock Lock(mEventsMutex);
if (mEvents.find(EventName) == mEvents.end()) {
return {};
}
std::vector<std::shared_ptr<TLuaResult>> Results;
for (const auto& Event : mEvents.at(EventName)) {
for (const auto& Function : Event.second) {
beammp_debug("TriggerEvent: triggering \"" + Function + "\" on \"" + Event.first + "\"");
if (Event.first != IgnoreId) {
Results.push_back(EnqueueFunctionCall(Event.first, Function, { TLuaArgTypes { std::forward<ArgsT>(Args) }... }));
}
}
}
return Results;
}
std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
private:
void CollectAndInitPlugins();
void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
size_t CalculateMemoryUsage();
class StateThreadData : IThreaded {
public:
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine);
StateThreadData(const StateThreadData&) = delete;
~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void AddPath(const fs::path& Path); // to be added to path and cpath
void operator()() override;
sol::state_view State() { return sol::state_view(mState); }
private:
sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_GetPlayerIdentifiers(int ID);
sol::table Lua_GetPlayers();
std::string Lua_GetPlayerName(int ID);
sol::table Lua_GetPlayerVehicles(int ID);
std::string mName;
std::atomic_bool& mShutdown;
TLuaStateId mStateId;
lua_State* mState;
std::thread mThread;
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::recursive_mutex mStateExecuteQueueMutex;
std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::vector<TLuaArgTypes>>> mStateFunctionQueue;
std::recursive_mutex mStateFunctionQueueMutex;
TLuaEngine* mEngine;
sol::state_view mStateView { mState };
std::queue<fs::path> mPaths;
std::recursive_mutex mPathsMutex;
};
TNetwork* mNetwork;
TServer* mServer;
std::atomic_bool mShutdown { false };
fs::path mResourceServerPath;
std::vector<TLuaPlugin*> mLuaPlugins;
std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
std::recursive_mutex mLuaStatesMutex;
std::unordered_map<std::string /* event name */, std::unordered_map<TLuaStateId, std::set<std::string>>> mEvents;
std::recursive_mutex mEventsMutex;
};
//std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);