mirror of
https://github.com/BeamMP/BeamMP-Server.git
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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// BeamMP, the BeamNG.drive multiplayer mod.
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// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
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//
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// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <chrono>
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#include <functional>
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#include <string>
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class TScopedTimer {
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public:
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TScopedTimer();
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TScopedTimer(const std::string& Name);
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TScopedTimer(std::function<void(size_t)> OnDestroy);
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~TScopedTimer();
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auto GetElapsedTime() const {
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auto EndTime = std::chrono::high_resolution_clock::now();
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auto Delta = EndTime - mStartTime;
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size_t TimeDelta = Delta / std::chrono::milliseconds(1);
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return TimeDelta;
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}
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std::function<void(size_t /* time_ms */)> OnDestroy { nullptr };
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private:
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std::chrono::high_resolution_clock::time_point mStartTime;
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std::string Name;
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};
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