mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-01 15:26:59 +00:00
230 lines
7.0 KiB
CMake
230 lines
7.0 KiB
CMake
cmake_minimum_required(VERSION 3.16 FATAL_ERROR)
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if (WIN32)
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set(VCPKG_TARGET_TRIPLET x64-windows-static)
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endif()
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include(cmake/Vcpkg.cmake) # needs to happen before project()
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project(
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"BeamMP-Server" # replace this
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VERSION 3.3.0
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)
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include(cmake/StandardSettings.cmake)
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include(cmake/StaticAnalyzers.cmake)
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include(cmake/Git.cmake)
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# below are options which should be changed
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### SETTINGS ###
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# add all headers (.h, .hpp) to this
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set(PRJ_HEADERS
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include/ArgsParser.h
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include/BoostAliases.h
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include/Client.h
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include/Common.h
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include/Compat.h
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include/Cryptography.h
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include/CustomAssert.h
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include/Defer.h
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include/Environment.h
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include/Http.h
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include/IThreaded.h
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include/Json.h
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include/LuaAPI.h
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include/RWMutex.h
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include/SignalHandling.h
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include/TConfig.h
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include/TConsole.h
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include/THeartbeatThread.h
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include/TLuaEngine.h
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include/TLuaPlugin.h
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include/TNetwork.h
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include/TPluginMonitor.h
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include/TPPSMonitor.h
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include/TResourceManager.h
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include/TScopedTimer.h
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include/TServer.h
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include/VehicleData.h
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include/Env.h
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include/Settings.h
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include/Profiling.h
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include/ChronoWrapper.h
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)
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# add all source files (.cpp) to this, except the one with main()
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set(PRJ_SOURCES
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src/ArgsParser.cpp
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src/Client.cpp
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src/Common.cpp
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src/Compat.cpp
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src/Http.cpp
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src/LuaAPI.cpp
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src/SignalHandling.cpp
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src/TConfig.cpp
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src/TConsole.cpp
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src/THeartbeatThread.cpp
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src/TLuaEngine.cpp
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src/TLuaPlugin.cpp
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src/TNetwork.cpp
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src/TPluginMonitor.cpp
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src/TPPSMonitor.cpp
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src/TResourceManager.cpp
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src/TScopedTimer.cpp
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src/TServer.cpp
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src/VehicleData.cpp
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src/Env.cpp
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src/Settings.cpp
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src/Profiling.cpp
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src/ChronoWrapper.cpp
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)
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find_package(Lua REQUIRED)
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# set the source file containing main()
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set(PRJ_MAIN src/main.cpp)
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# set the source file containing the test's main
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set(PRJ_TEST_MAIN test/test_main.cpp)
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# set include paths not part of libraries
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set(PRJ_INCLUDE_DIRS ${LUA_INCLUDE_DIR})
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# set compile features (e.g. standard version)
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set(PRJ_COMPILE_FEATURES cxx_std_20)
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# set #defines (test enable/disable not included here)
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set(PRJ_DEFINITIONS CPPHTTPLIB_OPENSSL_SUPPORT)
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# add all libraries used by the project (WARNING: also set them in vcpkg.json!)
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set(PRJ_LIBRARIES
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fmt::fmt
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doctest::doctest
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Threads::Threads
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commandline_static
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toml11::toml11
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rapidjson
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sol2
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httplib::httplib
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libzip::zip
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OpenSSL::SSL OpenSSL::Crypto
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CURL::libcurl
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${LUA_LIBRARIES}
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)
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# add dependency find_package calls and similar here
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find_package(fmt CONFIG REQUIRED)
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find_package(OpenSSL REQUIRED)
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find_package(doctest CONFIG REQUIRED)
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find_package(Boost REQUIRED)
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find_package(httplib CONFIG REQUIRED)
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find_package(libzip CONFIG REQUIRED)
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find_package(RapidJSON CONFIG REQUIRED)
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find_package(sol2 CONFIG REQUIRED)
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find_package(CURL CONFIG REQUIRED)
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add_subdirectory("deps/toml11")
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include_directories(include)
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# to enable multithreading and the Threads::Threads dependency
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include(FindThreads)
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### END SETTINGS ###
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# DONT change anything beyond this point unless you've read the cmake bible and
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# swore on it not to bonk up the ci/cd pipelines with your changes.
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####################
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# enables compile_commands.json for clang-related tools (such as the clang LS)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# build release builds by default (if not specified otherwise)
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if(NOT DEFINED CMAKE_BUILD_TYPE)
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message(NOTICE "No build type specified, defaulting to 'Release'")
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set(CMAKE_BUILD_TYPE "Release")
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endif()
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if(UNIX)
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# this will allow to use same _DEBUG macro available in both Linux as well as Windows - MSCV environment. Easy to put Debug specific code.
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add_compile_options("$<$<CONFIG:DEBUG>:-D_DEBUG>")
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endif(UNIX)
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if (WIN32)
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add_compile_options("-D_WIN32_WINNT=0x0601")
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add_compile_options("/bigobj")
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endif(WIN32)
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include(cmake/CompilerWarnings.cmake)
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# set MT library for msvc - this is required (says documentation)
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# linux/mac/etc should simply ignore this by default.
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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set(PRJ_DEFINITIONS ${PRJ_DEFINITIONS}
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PRJ_VERSION_MAJOR=${PROJECT_VERSION_MAJOR}
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PRJ_VERSION_MINOR=${PROJECT_VERSION_MINOR}
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PRJ_VERSION_PATCH=${PROJECT_VERSION_PATCH}
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)
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# build commandline manually for funky windows flags to carry over without a custom toolchain file
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add_library(commandline_static
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deps/commandline/src/impls.h
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deps/commandline/src/windows_impl.cpp
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deps/commandline/src/linux_impl.cpp
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deps/commandline/src/backends/InteractiveBackend.cpp
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deps/commandline/src/backends/InteractiveBackend.h
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deps/commandline/src/backends/Backend.cpp
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deps/commandline/src/backends/Backend.h
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deps/commandline/src/commandline.h
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deps/commandline/src/commandline.cpp
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deps/commandline/src/backends/BufferedBackend.cpp
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deps/commandline/src/backends/BufferedBackend.h
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)
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# Ensure the commandline library uses C++11
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set_target_properties(commandline_static PROPERTIES CXX_STANDARD 11 CXX_STANDARD_REQUIRED YES)
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if (WIN32)
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target_compile_definitions(commandline_static PRIVATE -DPLATFORM_WINDOWS=1)
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else ()
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target_compile_definitions(commandline_static PRIVATE -DPLATFORM_LINUX=1)
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endif ()
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target_include_directories(commandline_static PUBLIC "deps/commandline/src")
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target_link_libraries(commandline_static Threads::Threads)
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# end of commandline custom build
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add_executable(${PROJECT_NAME} ${PRJ_HEADERS} ${PRJ_SOURCES} ${PRJ_MAIN})
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set_target_properties(${PROJECT_NAME} PROPERTIES
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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target_include_directories(${PROJECT_NAME} PRIVATE ${PRJ_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} ${PRJ_LIBRARIES})
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target_compile_features(${PROJECT_NAME} PRIVATE ${PRJ_COMPILE_FEATURES})
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target_compile_definitions(${PROJECT_NAME} PRIVATE ${PRJ_DEFINITIONS} ${PRJ_WARNINGS}
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DOCTEST_CONFIG_DISABLE # disables all test code in the final executable
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)
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PUBLIC "/bigobj")
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target_link_options(${PROJECT_NAME} PRIVATE "/SUBSYSTEM:CONSOLE")
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endif(MSVC)
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# setup all warnings (from cmake/CompilerWarnings.cmake)
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set_project_warnings(${PROJECT_NAME})
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if(${PROJECT_NAME}_ENABLE_UNIT_TESTING)
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message(STATUS "Unit tests are enabled and will be built as '${PROJECT_NAME}-tests'")
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add_executable(${PROJECT_NAME}-tests ${PRJ_HEADERS} ${PRJ_SOURCES} ${PRJ_TEST_MAIN})
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target_include_directories(${PROJECT_NAME}-tests PRIVATE ${PRJ_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME}-tests ${PRJ_LIBRARIES})
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target_compile_features(${PROJECT_NAME}-tests PRIVATE ${PRJ_COMPILE_FEATURES})
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target_compile_definitions(${PROJECT_NAME}-tests PRIVATE ${PRJ_DEFINITIONS} ${PRJ_WARNINGS})
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set_project_warnings(${PROJECT_NAME}-tests)
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if(MSVC)
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target_link_options(${PROJECT_NAME}-tests PRIVATE "/SUBSYSTEM:CONSOLE")
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endif(MSVC)
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endif()
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