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https://github.com/BeamMP/BeamMP-Server.git
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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#pragma once
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#include "Common.h"
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#include "IThreaded.h"
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#include "TLuaFile.h"
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#include "TServer.h"
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#include <lua.hpp>
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#include <memory>
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#include <optional>
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#include <set>
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#include <filesystem>
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namespace fs = std::filesystem;
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struct TLuaArgs final {
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std::vector<std::any> Args;
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};
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class TLuaEngine : public IThreaded {
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public:
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explicit TLuaEngine(TServer& Server, TNetwork& Network);
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using TSetOfLuaFile = std::vector<std::shared_ptr<TLuaFile>>;
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void operator()() override;
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std::any TriggerLuaEvent(const std::string& Event, bool local, std::weak_ptr<TLuaFile> Caller, std::shared_ptr<TLuaArgs> arg, bool Wait);
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[[nodiscard]] TServer& Server() { return mServer; }
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[[nodiscard]] const TServer& Server() const { return mServer; }
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[[nodiscard]] TNetwork& Network() { return mNetwork; }
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[[nodiscard]] const TNetwork& Network() const { return mNetwork; }
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void UnregisterScript(std::shared_ptr<TLuaFile> Script);
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std::shared_ptr<TLuaFile> GetLuaFileOfState(lua_State* L);
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std::shared_ptr<TLuaFile> InsertNewLuaFile(const fs::path& FileName, const std::string& PluginName);
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void SendError(lua_State* L, const std::string& msg);
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private:
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void FolderList(const std::string& Path, bool HotSwap);
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void RegisterFiles(const fs::path& Path, bool HotSwap);
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bool IsNewFile(const std::string& Path);
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TNetwork& mNetwork;
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TServer& mServer;
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std::string mPath;
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bool mShutdown { false };
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mutable std::mutex mLuaFilesMutex;
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TSetOfLuaFile mLuaFiles;
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};
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