mirror of
https://github.com/BeamMP/BeamMP-Server.git
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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// BeamMP, the BeamNG.drive multiplayer mod.
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// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
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//
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// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#define DOCTEST_CONFIG_IMPLEMENT
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#include <doctest/doctest.h>
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#include <Common.h>
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int main(int argc, char** argv) {
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doctest::Context context;
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// Application::InitializeConsole();
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context.applyCommandLine(argc, argv);
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int res = context.run(); // run
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if (context.shouldExit()) // important - query flags (and --exit) rely on the user doing this
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return res; // propagate the result of the tests
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int client_stuff_return_code = 0;
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// your program - if the testing framework is integrated in your production code
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return res + client_stuff_return_code; // the result from doctest is propagated here as well
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}
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