mirror of
https://github.com/BeamMP/BeamMP-Server.git
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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// BeamMP, the BeamNG.drive multiplayer mod.
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// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
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//
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// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include "Common.h"
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#include "TServer.h"
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#include <optional>
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class TNetwork;
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class TPPSMonitor : public IThreaded {
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public:
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explicit TPPSMonitor(TServer& Server);
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virtual ~TPPSMonitor() { }
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void operator()() override;
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void SetInternalPPS(int NewPPS) { mInternalPPS = NewPPS; }
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void IncrementInternalPPS() { ++mInternalPPS; }
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[[nodiscard]] int InternalPPS() const { return mInternalPPS; }
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void SetNetwork(TNetwork& Server) { mNetwork = std::ref(Server); }
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private:
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TNetwork& Network() { return mNetwork->get(); }
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TServer& mServer;
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std::optional<std::reference_wrapper<TNetwork>> mNetwork { std::nullopt };
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int mInternalPPS { 0 };
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};
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