// // Created by Anonymous275 on 2/4/2020. // #include "enet.h" #include #include using namespace std; void NameRequest(ENetPeer*peer){ ENetPacket* packet = enet_packet_create ("NameRequest", //Send A Name Request to the Client strlen ("NameRequest") + 1, ENET_PACKET_FLAG_RELIABLE); //Create A reliable packet using the data enet_peer_send(peer, 0, packet); } void SendToAll(ENetHost *server,ENetEvent event){ ENetPacket* packet; for (int i = 0; i < server->connectedPeers; i++) { //if (&server->peers[i] != event.peer) { if you don't want to send it to the person ho just connected char Data[500]; sprintf(Data,"There is %d Players Connected!",server->connectedPeers); printf("test %d\n",server->peers[i].serverVehicleID); packet = enet_packet_create(Data, strlen(Data)+1, 0); enet_peer_send(&server->peers[i], 0, packet); enet_host_flush(server); //} } }