#pragma once #include "commandline.h" #include #include class TLuaEngine; class TConsole { public: TConsole(); void Write(const std::string& str); void WriteRaw(const std::string& str); void InitializeLuaConsole(TLuaEngine& Engine); private: Commandline mCommandline; TLuaEngine& mLuaEngine; const std::string mStateId = "BEAMMP_SERVER_CONSOLE"; };