// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "TLuaEngine.h"
class TLuaPlugin {
public:
TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder);
TLuaPlugin(const TLuaPlugin&) = delete;
TLuaPlugin& operator=(const TLuaPlugin&) = delete;
~TLuaPlugin() noexcept = default;
const TLuaPluginConfig& GetConfig() const { return mConfig; }
fs::path GetFolder() const { return mFolder; }
private:
TLuaPluginConfig mConfig;
TLuaEngine& mEngine;
fs::path mFolder;
std::string mPluginName;
std::unordered_map> mFileContents;
};