// BeamMP, the BeamNG.drive multiplayer mod. // Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors. // // BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "TLuaEngine.h" class TLuaPlugin { public: TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder); TLuaPlugin(const TLuaPlugin&) = delete; TLuaPlugin& operator=(const TLuaPlugin&) = delete; ~TLuaPlugin() noexcept = default; const TLuaPluginConfig& GetConfig() const { return mConfig; } fs::path GetFolder() const { return mFolder; } private: TLuaPluginConfig mConfig; TLuaEngine& mEngine; fs::path mFolder; std::string mPluginName; std::unordered_map> mFileContents; };