// BeamMP, the BeamNG.drive multiplayer mod. // Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors. // // BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #pragma once #include "Common.h" #include "IThreaded.h" #include "TResourceManager.h" #include "TServer.h" class THeartbeatThread : public IThreaded { public: THeartbeatThread(TResourceManager& ResourceManager, TServer& Server); //~THeartbeatThread(); void operator()() override; static inline std::string lastCall = ""; private: std::string GenerateCall(); std::string GetPlayers(); TResourceManager& mResourceManager; TServer& mServer; };