/// /// Created by Anonymous275 on 7/31/2020 /// #pragma once #include "Client.hpp" #include void TCPServerMain(); void UpdatePlayers(); void OnConnect(Client*c); void InitClient(Client*c); void SyncResources(Client*c); [[noreturn]] void UDPServerMain(); void OnDisconnect(Client*c,bool kicked); void UDPSend(Client*c,std::string Data); void TCPSend(Client*c,const std::string& Data); void SendLarge(Client*c,std::string Data); void GParser(Client*c, const std::string&Packet); void Respond(Client*c, const std::string& MSG, bool Rel); void SendToAll(Client*c, const std::string& Data, bool Self, bool Rel);