# v2.3.0 - ADDED version check - the server will now let you know when a new release is out - ADDED logging of various errors, crashes and exceptions to the backend - ADDED chat messages are now logged to the server console as [CHAT] - ADDED debug message telling you when the server heartbeats to the backend - REMOVED various [DEBUG] messages which were confusing (such as "breaking client loop") - FIXED various crashes and issues with handling unexpected backend responses - FIXED minor bugs due to code correctness # v2.2.0 - FIXED major security flaw - FIXED minor bugs # v2.1.4 - ADDED debug heartbeat print - ADDED kicking every player before shutdown - FIXED rare bug which led to violent crash - FIXED minor bugs # v2.1.3 - FIXED Lua events not cancelling properly on Linux # v2.1.2 - CHANGED default map to gridmap v2 - FIXED version number display # v2.1.1 # v2.1.0 (pre-v2.1.1) # v2.0.4 (pre-v2.1.0) - REMOVED boost as a runtime dependency - FIXED Lua plugins on Linux - FIXED console history on Windows - CHANGED to new config format TOML # v2.0.3 - WORKAROUND for timeout bug / ghost player bug - FIXED 100% CPU spin when stdin is /dev/null. # v2.0.2 - ADDED fully new commandline - ADDED new backend - ADDED automated build system - ADDED lua GetPlayerIdentifiers - ADDED lots of debug info - ADDED better POSTing and GETing - ADDED a license - FIXED ghost players in player list issue - FIXED ghost vehicle after joining issue - FIXED missing vehicle after joining issue - FIXED a lot of desync issues - FIXED some memory leaks - FIXED various crashes - FIXED various data-races - FIXED some linux-specific crashes - FIXED some linux-specific issues - FIXED bug which caused kicking to be logged as leaving - FIXED various internal developer quality-of-life things