#pragma once #include "Common.h" #include "IThreaded.h" #include "TResourceManager.h" #include "TServer.h" class THeartbeatThread : public IThreaded { public: THeartbeatThread(TResourceManager& ResourceManager, TServer& Server); //~THeartbeatThread(); void operator()() override; private: std::string GenerateCall(); std::string GetPlayers(); TResourceManager& mResourceManager; TServer& mServer; };