#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace fs = std::filesystem; #include "TConsole.h" struct Version { uint8_t major; uint8_t minor; uint8_t patch; Version(uint8_t major, uint8_t minor, uint8_t patch); Version(const std::array& v); std::string AsString(); }; template using SparseArray = std::unordered_map; // static class handling application start, shutdown, etc. // yes, static classes, singletons, globals are all pretty // bad idioms. In this case we need a central way to access // stuff like graceful shutdown, global settings (its in the name), // etc. class Application final { public: // types struct TSettings { std::string ServerName { "BeamMP Server" }; std::string ServerDesc { "BeamMP Default Description" }; std::string ServerTags { "Freeroam" }; std::string Resource { "Resources" }; std::string MapName { "/levels/gridmap_v2/info.json" }; std::string Key {}; std::string Password{}; std::string SSLKeyPath { "./.ssl/HttpServer/key.pem" }; std::string SSLCertPath { "./.ssl/HttpServer/cert.pem" }; bool HTTPServerEnabled { false }; int MaxPlayers { 8 }; bool Private { true }; int MaxCars { 1 }; bool DebugModeEnabled { false }; int Port { 30814 }; std::string CustomIP {}; bool LogChat { true }; bool SendErrors { true }; bool SendErrorsMessageEnabled { true }; int HTTPServerPort { 8080 }; std::string HTTPServerIP { "127.0.0.1" }; bool HTTPServerUseSSL { false }; bool HideUpdateMessages { false }; [[nodiscard]] bool HasCustomIP() const { return !CustomIP.empty(); } }; using TShutdownHandler = std::function; // methods Application() = delete; // 'Handler' is called when GracefullyShutdown is called static void RegisterShutdownHandler(const TShutdownHandler& Handler); // Causes all threads to finish up and exit gracefull gracefully static void GracefullyShutdown(); static TConsole& Console() { return mConsole; } static std::string ServerVersionString(); static const Version& ServerVersion() { return mVersion; } static uint8_t ClientMajorVersion() { return 2; } static std::string PPS() { return mPPS; } static void SetPPS(const std::string& NewPPS) { mPPS = NewPPS; } static TSettings Settings; static std::vector GetBackendUrlsInOrder() { return { "backend.beammp.com", "backup1.beammp.com", "backup2.beammp.com" }; } static std::string GetBackendUrlForAuth() { return "auth.beammp.com"; } static std::string GetBackendUrlForSocketIO() { return "https://backend.beammp.com"; } static void CheckForUpdates(); static std::array VersionStrToInts(const std::string& str); static bool IsOutdated(const Version& Current, const Version& Newest); static bool IsShuttingDown(); static void SleepSafeSeconds(size_t Seconds); static void InitializeConsole() { mConsole.InitializeCommandline(); } enum class Status { Starting, Good, Bad, ShuttingDown, Shutdown, }; using SystemStatusMap = std::unordered_map; static const SystemStatusMap& GetSubsystemStatuses() { std::unique_lock Lock(mSystemStatusMapMutex); return mSystemStatusMap; } static void SetSubsystemStatus(const std::string& Subsystem, Status status); private: static void SetShutdown(bool Val); static inline SystemStatusMap mSystemStatusMap {}; static inline std::mutex mSystemStatusMapMutex {}; static inline std::string mPPS; static inline TConsole mConsole; static inline std::shared_mutex mShutdownMtx {}; static inline bool mShutdown { false }; static inline std::mutex mShutdownHandlersMutex {}; static inline std::deque mShutdownHandlers {}; static inline Version mVersion { 3, 2, 0 }; }; void SplitString(std::string const& str, const char delim, std::vector& out); std::string ThreadName(bool DebugModeOverride = false); void RegisterThread(const std::string& str); #define RegisterThreadAuto() RegisterThread(__func__) #define KB 1024llu #define MB (KB * 1024llu) #define GB (MB * 1024llu) #define SSU_UNRAW SECRET_SENTRY_URL #define _file_basename std::filesystem::path(__FILE__).filename().string() #define _line std::to_string(__LINE__) #define _in_lambda (std::string(__func__) == "operator()") // for those times when you just need to ignore something :^) // explicity disables a [[nodiscard]] warning #define beammp_ignore(x) (void)x // clang-format off #ifdef DOCTEST_CONFIG_DISABLE // we would like the full function signature 'void a::foo() const' // on windows this is __FUNCSIG__, on GCC it's __PRETTY_FUNCTION__, // feel free to add more #if defined(WIN32) #define _function_name std::string(__FUNCSIG__) #elif defined(__unix) || defined(__unix__) #define _function_name std::string(__PRETTY_FUNCTION__) #else #define _function_name std::string(__func__) #endif #ifndef NDEBUG #define DEBUG #endif #if defined(DEBUG) // if this is defined, we will show the full function signature infront of // each info/debug/warn... call instead of the 'filename:line' format. #if defined(BMP_FULL_FUNCTION_NAMES) #define _this_location (ThreadName() + _function_name + " ") #else #define _this_location (ThreadName() + _file_basename + ":" + _line + " ") #endif #endif // defined(DEBUG) #define beammp_warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x)) #define beammp_info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x)) #define beammp_error(x) \ do { \ Application::Console().Write(_this_location + std::string("[ERROR] ") + (x)); \ } while (false) #define beammp_lua_error(x) \ do { \ Application::Console().Write(_this_location + std::string("[LUA ERROR] ") + (x)); \ } while (false) #define beammp_lua_warn(x) \ do { \ Application::Console().Write(_this_location + std::string("[LUA WARN] ") + (x)); \ } while (false) #define luaprint(x) Application::Console().Write(_this_location + std::string("[LUA] ") + (x)) #define beammp_debug(x) \ do { \ if (Application::Settings.DebugModeEnabled) { \ Application::Console().Write(_this_location + std::string("[DEBUG] ") + (x)); \ } \ } while (false) #define beammp_event(x) \ do { \ if (Application::Settings.DebugModeEnabled) { \ Application::Console().Write(_this_location + std::string("[EVENT] ") + (x)); \ } \ } while (false) // trace() is a debug-build debug() #if defined(DEBUG) #define beammp_trace(x) \ do { \ if (Application::Settings.DebugModeEnabled) { \ Application::Console().Write(_this_location + std::string("[TRACE] ") + (x)); \ } \ } while (false) #else #define beammp_trace(x) #endif // defined(DEBUG) #define beammp_errorf(...) beammp_error(fmt::format(__VA_ARGS__)) #define beammp_infof(...) beammp_info(fmt::format(__VA_ARGS__)) #define beammp_debugf(...) beammp_debug(fmt::format(__VA_ARGS__)) #define beammp_warnf(...) beammp_warn(fmt::format(__VA_ARGS__)) #define beammp_tracef(...) beammp_trace(fmt::format(__VA_ARGS__)) #define beammp_lua_errorf(...) beammp_lua_error(fmt::format(__VA_ARGS__)) #define beammp_lua_warnf(...) beammp_lua_warn(fmt::format(__VA_ARGS__)) #else // DOCTEST_CONFIG_DISABLE #define beammp_error(x) /* x */ #define beammp_lua_error(x) /* x */ #define beammp_warn(x) /* x */ #define beammp_lua_warn(x) /* x */ #define beammp_info(x) /* x */ #define beammp_event(x) /* x */ #define beammp_debug(x) /* x */ #define beammp_trace(x) /* x */ #define luaprint(x) /* x */ #define beammp_errorf(...) beammp_error(fmt::format(__VA_ARGS__)) #define beammp_infof(...) beammp_info(fmt::format(__VA_ARGS__)) #define beammp_warnf(...) beammp_warn(fmt::format(__VA_ARGS__)) #define beammp_debugf(...) beammp_debug(fmt::format(__VA_ARGS__)) #define beammp_tracef(...) beammp_trace(fmt::format(__VA_ARGS__)) #define beammp_lua_errorf(...) beammp_lua_error(fmt::format(__VA_ARGS__)) #define beammp_lua_warnf(...) beammp_lua_warn(fmt::format(__VA_ARGS__)) #endif // DOCTEST_CONFIG_DISABLE #if defined(DEBUG) #define SU_RAW SSU_UNRAW #else #define SU_RAW RAWIFY(SSU_UNRAW) #define _this_location (ThreadName()) #endif // clang-format on void LogChatMessage(const std::string& name, int id, const std::string& msg); #define Biggest 30000 template inline T Comp(const T& Data) { std::array C {}; // obsolete C.fill(0); z_stream defstream; defstream.zalloc = nullptr; defstream.zfree = nullptr; defstream.opaque = nullptr; defstream.avail_in = uInt(Data.size()); defstream.next_in = const_cast(reinterpret_cast(&Data[0])); defstream.avail_out = Biggest; defstream.next_out = reinterpret_cast(C.data()); deflateInit(&defstream, Z_BEST_COMPRESSION); deflate(&defstream, Z_SYNC_FLUSH); deflate(&defstream, Z_FINISH); deflateEnd(&defstream); size_t TotalOut = defstream.total_out; T Ret; Ret.resize(TotalOut); std::fill(Ret.begin(), Ret.end(), 0); std::copy_n(C.begin(), TotalOut, Ret.begin()); return Ret; } template inline T DeComp(const T& Compressed) { std::array C {}; // not needed C.fill(0); z_stream infstream; infstream.zalloc = nullptr; infstream.zfree = nullptr; infstream.opaque = nullptr; infstream.avail_in = Biggest; infstream.next_in = const_cast(reinterpret_cast(&Compressed[0])); infstream.avail_out = Biggest; infstream.next_out = const_cast(reinterpret_cast(C.data())); inflateInit(&infstream); inflate(&infstream, Z_SYNC_FLUSH); inflate(&infstream, Z_FINISH); inflateEnd(&infstream); size_t TotalOut = infstream.total_out; T Ret; Ret.resize(TotalOut); std::fill(Ret.begin(), Ret.end(), 0); std::copy_n(C.begin(), TotalOut, Ret.begin()); return Ret; } std::string GetPlatformAgnosticErrorString(); #define S_DSN SU_RAW