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Author SHA1 Message Date
Starystars67 6247191a3e Further Tidy of unused files 2020-01-28 23:16:33 +00:00
Starystars67 d752ac5acb Creation of NodeJS Branch 2020-01-28 23:04:21 +00:00
48 changed files with 1708 additions and 3982 deletions
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*Server.cfg*
# TernJS port file
.tern-port
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# Default ignored files
/workspace.xml
Generated
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Server
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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="JavaScriptSettings">
<option name="languageLevel" value="ES6" />
</component>
</project>
Generated
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
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cmake_minimum_required(VERSION 3.13)
project(Server)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -s -fno-builtin")
elseif (WIN32)
# This might cause issues with old windows headers, but it's worth the trouble to keep the code
# completely cross platform. For fixes to common issues arising from /permissive- visit:
# https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /permissive-")
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
endif ()
#find_package(Boost 1.70.0 REQUIRED COMPONENTS system thread)
file(GLOB source_files "src/*.cpp" "include/*.h" "include/*/*.h" "include/*/*/*.h" "include/*.hpp" "include/*/*.hpp" "src/*/*.cpp")
add_executable(BeamMP-Server ${source_files})
target_include_directories(BeamMP-Server PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
find_package(Lua REQUIRED)
target_include_directories(BeamMP-Server PUBLIC ${LUA_INCLUDE_DIR})
if (UNIX)
target_link_libraries(BeamMP-Server z pthread stdc++fs ${Boost_LINK_DIRS} ${LUA_LIBRARIES} curl dl)
elseif (WIN32)
include(FindLua)
find_package(ZLIB REQUIRED)
find_package(CURL CONFIG REQUIRED)
find_package(RapidJSON CONFIG REQUIRED)
target_include_directories(BeamMP-Server PRIVATE ${RAPIDJSON_INCLUDE_DIRS})
target_link_libraries(BeamMP-Server PRIVATE ws2_32 CURL::libcurl ZLIB::ZLIB ${LUA_LIBRARIES})
#${Boost_LINK_DIRS}
endif ()
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Copyright (c) 2019-present Anonymous275. BeamMP Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries, the only permission that has been granted is to use the software in its compiled form as distributed from the BeamMP.com website. Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
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# BeamMP-Server
The Server is the way we link client to each other and handle authentication, compression, and data management. It also allows lua plugins, that system is always being reviewed and improved with detailed instructions on wiki.beammp.com.
## Supported Operating Systems
The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we only distribute windows binaries and instructions to build on Debian 10 (stable). For any other distro or OS, you just have to find the same libraries listed in the Linux Build [Prerequisites](#prerequisites) further down the page, and it should build fine. We don't currently support ARM or any big-endian architectures.
Recommended compilers: MSVC, GCC.
## Linux / POSIX specific build instructions
Currently only linux and windows are supported (generally). On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)).
### Prerequisites
All package names are ones found in debian's (debian 10 stable) repositories, but will exist under similar names in other distros. Feel free to PR your own guide for a different distro.
- `git`
- `make`
- `cmake`
- `g++` (must support ISO C++17)
- `liblua5.3`
- `libz-dev`
- `rapidjson-dev`
- `libcurl4-openssl-dev` (or other `libcurl4-*-dev`)
### How to build
1. Make sure you have all [prerequisites](#prerequisites) installed
2. Clone the repository in a location of your choice with `git clone --recursive https://github.com/BeamMP/BeamMP-Server`
3. `cd` into it with `cd BeamMP-Server`
4. Run `cmake .` (with `.`)
5. Run `make`
6. You will now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server`. Follow the (windows or linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/Server_Mod) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.
*tip: to run the server in the background, simply (in bash, zsh, etc) run:* `nohup ./BeamMP-Server &`*.*
## Copyright
Copyright (c) 2019-present Anonymous275. BeamMP Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries, the only permission that has been granted is to use the software in its compiled form as distributed from the BeamMP.com website. Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
# BeamNG-MP-Server
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#pragma once
#ifdef WIN32
#include <WS2tcpip.h>
#else
#include <arpa/inet.h>
#define SOCKET int
#endif
#include "CustomAssert.h"
#include <algorithm>
#include <chrono>
#include <set>
#include <string>
#include <vector>
struct VData {
int ID = -1;
std::string Data;
};
class Client {
private:
std::set<std::unique_ptr<VData>> VehicleData; //ID and Data;
std::string Name = "Unknown Client";
SOCKET SOCK[2] { SOCKET(-1) };
sockaddr_in UDPADDR;
std::string Role;
std::string DID;
int Status = 0;
int ID = -1;
public:
bool isConnected = false;
bool isSynced = false;
bool isGuest = false;
void AddNewCar(int ident, const std::string& Data);
void SetCarData(int ident, const std::string& Data);
std::set<std::unique_ptr<VData>>& GetAllCars();
void SetName(const std::string& name) { Name = name; }
void SetRoles(const std::string& role) { Role = role; }
std::string GetCarData(int ident);
void SetUDPAddr(sockaddr_in Addr) { UDPADDR = Addr; }
void SetDownSock(SOCKET CSock) { SOCK[1] = CSock; }
void SetTCPSock(SOCKET CSock) { SOCK[0] = CSock; }
void SetStatus(int status) { Status = status; }
void DeleteCar(int ident);
sockaddr_in GetUDPAddr() { return UDPADDR; }
std::string GetRoles() { return Role; }
std::string GetName() { return Name; }
SOCKET GetDownSock() { return SOCK[1]; }
SOCKET GetTCPSock() { return SOCK[0]; }
void SetID(int ID) { this->ID = ID; }
int GetOpenCarID();
int GetCarCount();
void ClearCars();
int GetStatus() { return Status; }
int GetID() { return ID; }
};
struct ClientInterface {
std::set<std::unique_ptr<Client>> Clients;
void RemoveClient(Client*& c) {
Assert(c);
c->ClearCars();
auto Iter = std::find_if(Clients.begin(), Clients.end(), [&](auto& ptr) {
return c == ptr.get();
});
Assert(Iter != Clients.end());
if (Iter == Clients.end()) {
return;
}
Clients.erase(Iter);
c = nullptr;
}
void AddClient(Client*&& c) {
Assert(c);
Clients.insert(std::unique_ptr<Client>(c));
}
int Size() {
return int(Clients.size());
}
};
extern std::unique_ptr<ClientInterface> CI;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/24/2020
///
#pragma once
#include <string>
std::string Comp(std::string Data);
std::string DeComp(std::string Compressed);
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#pragma once
#include <string>
std::string HttpRequest(const std::string& IP, int port);
std::string PostHTTP(const std::string& IP, const std::string& Fields, bool json);
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// Author: lionkor
/*
* Asserts are to be used anywhere where assumptions about state are made
* implicitly. AssertNotReachable is used where code should never go, like in
* default switch cases which shouldn't trigger. They make it explicit
* that a place cannot normally be reached and make it an error if they do.
*/
#pragma once
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <sstream>
#include <thread>
#include "Logger.h"
static const char* const ANSI_RESET = "\u001b[0m";
static const char* const ANSI_BLACK = "\u001b[30m";
static const char* const ANSI_RED = "\u001b[31m";
static const char* const ANSI_GREEN = "\u001b[32m";
static const char* const ANSI_YELLOW = "\u001b[33m";
static const char* const ANSI_BLUE = "\u001b[34m";
static const char* const ANSI_MAGENTA = "\u001b[35m";
static const char* const ANSI_CYAN = "\u001b[36m";
static const char* const ANSI_WHITE = "\u001b[37m";
static const char* const ANSI_BLACK_BOLD = "\u001b[30;1m";
static const char* const ANSI_RED_BOLD = "\u001b[31;1m";
static const char* const ANSI_GREEN_BOLD = "\u001b[32;1m";
static const char* const ANSI_YELLOW_BOLD = "\u001b[33;1m";
static const char* const ANSI_BLUE_BOLD = "\u001b[34;1m";
static const char* const ANSI_MAGENTA_BOLD = "\u001b[35;1m";
static const char* const ANSI_CYAN_BOLD = "\u001b[36;1m";
static const char* const ANSI_WHITE_BOLD = "\u001b[37;1m";
static const char* const ANSI_BOLD = "\u001b[1m";
static const char* const ANSI_UNDERLINE = "\u001b[4m";
#if DEBUG
inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const char* function, [[maybe_unused]] unsigned line,
[[maybe_unused]] const char* condition_string, [[maybe_unused]] bool result) {
if (!result) {
std::cout << std::flush << "(debug build) TID "
<< std::this_thread::get_id() << ": ASSERTION FAILED: at "
<< file << ":" << line << " \n\t-> in "
<< function << ", Line " << line << ": \n\t\t-> "
<< "Failed Condition: " << condition_string << std::endl;
std::cout << "... terminating ..." << std::endl;
abort();
}
}
#define Assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define AssertNotReachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#else
// In release build, these macros turn into NOPs. The compiler will optimize these out.
#define Assert(x) \
do { \
} while (false)
#define AssertNotReachable() \
do { \
} while (false)
#endif // DEBUG
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/27/2020
///
#pragma once
#include "rapidjson/document.h"
#include "rapidjson/stringbuffer.h"
#include "rapidjson/writer.h"
namespace json = rapidjson;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 4/2/2020.
///
#pragma once
#include <iostream>
#include <mutex>
#include <string>
void InitLog();
#define DebugPrintTID() DebugPrintTIDInternal(__func__, false)
void DebugPrintTIDInternal(const std::string& func, bool overwrite = true); // prints the current thread id in debug mode, to make tracing of crashes and asserts easier
void ConsoleOut(const std::string& msg);
void except(const std::string& toPrint);
void debug(const std::string& toPrint);
void error(const std::string& toPrint);
void info(const std::string& toPrint);
void warn(const std::string& toPrint);
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/20/2020
///
#pragma once
#include <any>
#include <filesystem>
#include <iostream>
#include <lua.hpp>
#include <memory>
#include <mutex>
#include <set>
#include <thread>
#include <vector>
namespace fs = std::filesystem;
struct LuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State) {
for (std::any arg : args) {
if (!arg.has_value())
return;
std::string Type = arg.type().name();
if (Type.find("bool") != std::string::npos) {
lua_pushboolean(State, std::any_cast<bool>(arg));
}
if (Type.find("basic_string") != std::string::npos || Type.find("char") != std::string::npos) {
lua_pushstring(State, std::any_cast<std::string>(arg).c_str());
}
if (Type.find("int") != std::string::npos) {
lua_pushinteger(State, std::any_cast<int>(arg));
}
if (Type.find("float") != std::string::npos) {
lua_pushnumber(State, std::any_cast<float>(arg));
}
}
}
};
class Lua {
private:
std::set<std::pair<std::string, std::string>> _RegisteredEvents;
lua_State* luaState { nullptr };
fs::file_time_type _LastWrote;
std::string _PluginName {};
std::string _FileName {};
bool _StopThread = false;
bool _Console = false;
public:
void Init();
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
std::string GetRegistered(const std::string& Event) const;
void UnRegisterEvent(const std::string& Event);
void SetLastWrite(fs::file_time_type time);
bool IsRegistered(const std::string& Event);
void SetPluginName(const std::string& Name);
void Execute(const std::string& Command);
void SetFileName(const std::string& Name);
fs::file_time_type GetLastWrite();
std::string GetPluginName() const;
std::string GetFileName() const;
lua_State* GetState();
const lua_State* GetState() const;
std::string GetOrigin();
std::mutex Lock;
void Reload();
Lua(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote, bool Console = false);
Lua(bool Console = false);
~Lua();
void SetStopThread(bool StopThread) { _StopThread = StopThread; }
bool GetStopThread() const { return _StopThread; }
};
std::any CallFunction(Lua* lua, const std::string& FuncName, std::shared_ptr<LuaArg> args);
std::any TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, std::shared_ptr<LuaArg> arg, bool Wait);
extern std::set<std::unique_ptr<Lua>> PluginEngine;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/31/2020
///
#pragma once
#include "Client.hpp"
#include <string>
void TCPServerMain();
void UpdatePlayers();
void OnConnect(Client* c);
void TCPClient(Client* c);
std::string TCPRcv(Client* c);
void SyncResources(Client* c);
[[noreturn]] void UDPServerMain();
void OnDisconnect(Client* c, bool kicked);
void UDPSend(Client* c, std::string Data);
void SendLarge(Client* c, std::string Data);
bool TCPSend(Client* c, const std::string& Data);
void GParser(Client* c, const std::string& Packet);
std::string StaticReason(bool Set, const std::string& R);
void Respond(Client* c, const std::string& MSG, bool Rel);
void SendToAll(Client* c, const std::string& Data, bool Self, bool Rel);
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// Author: lionkor
#pragma once
/*
* An RWMutex allows multiple simultaneous readlocks but only one writelock at a time,
* and write locks and read locks are mutually exclusive.
*/
#include <shared_mutex>
// Use ReadLock(m) and WriteLock(m) to lock it.
using RWMutex = std::shared_mutex;
// Construct with an RWMutex as a non-const reference.
// locks the mutex in lock_shared mode (for reading). Locking in a thread that already owns a lock
// i.e. locking multiple times successively is UB. Construction may be blocking. Destruction is guaranteed to release the lock.
using ReadLock = std::shared_lock<RWMutex>;
// Construct with an RWMutex as a non-const reference.
// locks the mutex for writing. Construction may be blocking. Destruction is guaranteed to release the lock.
using WriteLock = std::unique_lock<RWMutex>;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#pragma once
#ifdef __linux
#define EXCEPTION_POINTERS void
#else
#include <WS2tcpip.h>
#endif
#include <string>
int Handle(EXCEPTION_POINTERS* ep, char* Origin);
-28
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#pragma once
#include <string>
extern std::string ServerName;
extern std::string ServerDesc;
extern std::string StatReport;
extern std::string FileSizes;
extern std::string Resource;
extern std::string FileList;
extern std::string CustomIP;
extern std::string MapName;
extern uint64_t MaxModSize;
extern std::string Key;
std::string GetSVer();
std::string GetCVer();
extern int MaxPlayers;
extern int ModsLoaded;
extern bool Private;
extern int MaxCars;
extern bool Debug;
extern int Port;
extern int PPS;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#pragma once
void InitServer(int argc, char* argv[]);
void ConsoleInit();
void InitConfig();
void InitLua();
void InitRes();
void HBInit();
void StatInit();
void NetMain();
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// Author: lionkor
#pragma once
// This header defines unix equivalents of common win32 functions.
#ifndef WIN32
#include "CustomAssert.h"
#include <cstring>
#include <sys/socket.h>
#include <unistd.h>
// ZeroMemory is just a {0} or a memset(addr, 0, len), and it's a macro on MSVC
inline void ZeroMemory([[maybe_unused]] void* dst, [[maybe_unused]] size_t len) {
[[maybe_unused]] auto res = std::memset(dst, 0, len);
Assert(res != nullptr);
}
// provides unix equivalent of closesocket call in win32
inline void CloseSocketProper(int socket) {
shutdown(socket, SHUT_RDWR);
close(socket);
}
#ifndef __try
#define __try
#endif
#ifndef __except
#define __except (x) /**/
#endif
#else // win32
inline void CloseSocketProper(uint64_t socket) {
shutdown(socket, SD_BOTH);
closesocket(socket);
}
#endif // WIN32
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// Server Settings!
var map = "";
let _VERSION = "0.0.3"
let UDPExpireTime = 30// In Seconds
const net = require('net');
const uuidv4 = require('uuid/v4');
const args = require('minimist')(process.argv.slice(2));
const chalk = require("chalk")
//console.log(args.port)
if (args.port) {
var tcpport = args.port;
} else {
var tcpport = 30813;
}
var udpport = tcpport + 1;
var wsport = tcpport + 2;
const host = '0.0.0.0';
//==========================================================
// WebSocket Server
//==========================================================
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: wsport });
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(message) {
console.log('[WS] received: %s', message);
wss.clients.forEach(function each(client) {
if (client.readyState === WebSocket.OPEN) {
client.send(message);
}
});
});
ws.send('Welcome!');
});
console.log(chalk.cyan('[WS]')+' Server listening on 0.0.0.0:' + wsport);
//==========================================================
// TCP Server
//==========================================================
const TCPserver = net.createServer();
TCPserver.listen(tcpport, () => {
console.log(chalk.green('[TCP]')+' Server listening on 0.0.0.0:' + tcpport);
});
let sockets = [];
let players = [];
let names = [];
let vehicles = [];
TCPserver.on('connection', function(sock) {
console.log(chalk.green('[TCP]')+' CONNECTED: ' + sock.remoteAddress + ':' + sock.remotePort);
sockets.push(sock);
var player = {};
player.remoteAddress = sock.remoteAddress;
player.remotePort = sock.remotePort;
player.nickname = "New User, Loading...";
player.id = uuidv4();
player.currentVehID = 0;
players.push(player);
sock.write('HOLA'+player.id+'\n');
if (map == "") {
sock.write("MAPS\n");
} else {
sock.write("MAPC"+map+'\n')
}
sock.write("VCHK"+_VERSION+'\n')
sock.on('data', function(data) {
// Write the data back to all the connected, the client will receive it as data from the server
var str = data.toString();
data = str.trim(); //replace(/\r?\n|\r/g, "");
var code = data.substring(0, 4);
var message = data.substr(4);
if (code != "PING") {
//console.log(code)
}
//if (data.length > 4) {
//console.log(data.length)
//}
switch (code) {
case "PING":
//console.log("Ping Received")
sock.write('PONG\n');
break;
case "CHAT":
sockets.forEach(function(socket, index, array) { // Send update to all clients
socket.write(data+'\n');
});
break;
case "MAPS":
map = message;
console.log("Setting map to: "+map);
sock.write("MAPC"+map+'\n');
break;
case "USER":
players.forEach(function(player, index, array) {
if (player.remoteAddress == sock.remoteAddress && player.remotePort == sock.remotePort) {
console.log("Player Found ("+player.id+"), setting nickname("+data.substr(4)+")");
player.nickname = ""+data.substr(4)+"";
sockets.forEach(function(socket, index, array) { // Send update to all clients
socket.write('PLST'+JSON.stringify(players)+'\n');
socket.write('SMSG'+data.substr(4)+' Just Joined the Session.\n');
});
}
});
break;
case "QUIT":
case "2001":
let index = sockets.findIndex(function(o) {
return o.remoteAddress === sock.remoteAddress && o.remotePort === sock.remotePort;
})
if (index !== -1) sockets.splice(index, 1);
console.log('CLOSED: ' + sock.remoteAddress + ' ' + sock.remotePort);
break;
case "U-VI":
case "U-VE":
case "U-VN":
case "U-VP":
case "U-VL":
case "U-VR":
case "U-VV":
//console.log(data)
//players.forEach(function(player, index, array) {
//if (player.remoteAddress != sock.remoteAddress) {
//console.log(player.remoteAddress+' != '+sock.remoteAddress+' Is not the same so we should send?')
//console.log("Got Update to send!")
sockets.forEach(function(socket, index, array) { // Send update to all clients
//console.log(socket.remotePort+' != '+sock.remotePort+' Is not the same so we should send?')
if ((sock.remoteAddress != socket.remoteAddress && sock.remotePort != socket.remotePort) || (sock.remoteAddress == socket.remoteAddress && sock.remotePort != socket.remotePort)) {
socket.write(data+'\n');
}
});
//}
//});
break;
case "U-VC":
sockets.forEach(function(socket, index, array) { // Send update to all clients
socket.write(data+'\n');
});
break;
case "U-NV":
console.log(message)
var vid = uuidv4();
break;
case "C-VS": // Client has changed vehicle. lets update our records.
console.log(message)
players.forEach(function(player, index, array) {
if (player.currentVehID != message && player.remoteAddress == sock.remoteAddress && player.remotePort == sock.remotePort) {
console.log(chalk.green('[TCP]')+" Player Found ("+player.id+"), updating current vehile("+message+")");
player.currentVehID = message;
}
});
break;
default:
console.log(chalk.green('[TCP]')+' Unknown / unhandled data from:' + sock.remoteAddress);
console.log(chalk.green('[TCP]')+' Data -> ' + data);
sockets.forEach(function(socket, index, array) { // Send update to all clients
//if ((sock.remoteAddress != socket.remoteAddress && sock.remotePort != socket.remotePort) || (sock.remoteAddress == socket.remoteAddress && sock.remotePort != socket.remotePort)) {
socket.write(data+'\n');
//}
});
break;
}
sockets.forEach(function(sock, index, array) {
//sock.write(sock.remoteAddress + ':' + sock.remotePort + " said " + data + '\n');
});
});
// Add a 'close' event handler to this instance of socket
sock.on('close', function(data) {
var index = players.findIndex(function(o) {
return o.remoteAddress === sock.remoteAddress && o.remotePort === sock.remotePort;
})
if (index !== -1) sockets.splice(index, 1);
index = sockets.findIndex(function(o) {
return o.remoteAddress === sock.remoteAddress && o.remotePort === sock.remotePort;
})
if (index !== -1) sockets.splice(index, 1);
console.log('CLOSED: ' + sock.remoteAddress + ' ' + sock.remotePort);
players = removePlayer(players, sock.remoteAddress);
console.log("Player list now holds: "+JSON.stringify(players));
sockets.forEach(function(socket, index, array) { // Send update to all clients
socket.write('PLST'+JSON.stringify(players)+'\n');
});
});
sock.on('error', (err) => {
// handle errors here
if (err.code == "ECONNRESET") {
console.error(chalk.red("ERROR ")+"Connection Reset for player: ");
players.forEach(function(player, index, array) {
if (player.remoteAddress == sock.remoteAddress && player.remotePort == sock.remotePort) {
console.error(+player.nickname+" ("+player.id+")");
console.error(chalk.red("ERROR ")+"End Error.");
}
});
} else {
console.error("Sock Error");
console.error(err);
throw err;
}
});
});
TCPserver.on('error', (err) => {
// handle errors here
console.error("TCPserver Error");
console.error(err);
throw err;
});
function removePlayer(array, ip) {
return array.filter(player => player.remoteAddress != ip);
}
//==========================================================
// UDP Server
//==========================================================
var clients = {};
var intervalTime = UDPExpireTime*2*1000;
setInterval(function() {
console.log(clients);
for (var client in clients) {
var lastupdate = clients[client];
var millis = Date.now() - lastupdate;
var t = Math.floor(millis/1000)
if (t > UDPExpireTime) {
console.warn("Found Old Client: "+client)
delete clients[client];
}
}
}, intervalTime);
function updateClient (rinfo) {
for (var client in clients) {
client = JSON.parse(client);
var address = client[0];
var port = client[1];
if (port == rinfo.port && address == rinfo.address) {
client
}
}
}
var dgram = require('dgram');
var UDPserver = dgram.createSocket('udp4');
function UDPsend(message, info) {
UDPserver.send(message, 0, message.length, info.port, info.address, function(error){
if (error) {
console.log("ERROR");
console.log(error);
client.close();
};
});
}
UDPserver.on('listening', function() {
var address = UDPserver.address();
console.log(chalk.rgb(123, 45, 67)('[UDP]')+' Server listening on ' + address.address + ':' + address.port);
});
UDPserver.on('message',function(msg,rinfo){
clients[JSON.stringify([rinfo.address, rinfo.port])] = Date.now();
//sending msg
var str = msg.toString();
data = str.trim(); //replace(/\r?\n|\r/g, "");
var code = data.substring(0, 4);
//if (code != "PING") {
//console.log(msg.toString());
//}
switch (code) {
case "PING":
UDPsend("PONG", rinfo)
break;
case "U-VC":
for (var client in clients) {
client = JSON.parse(client);
var port = client[1];
var address = client[0];
UDPserver.send(msg, 0, msg.length, port, address, function(error){
if (error) {
console.log("ERROR");
console.log(error);
client.close();
};
});
}
break;
case "U-VR":
case "U-VL":
case "U-VP":
case "U-VN":
case "U-VE":
case "U-VI":
for (var client in clients) {
client = JSON.parse(client);
var port = client[1];
var address = client[0];
if (port != rinfo.port && address != rinfo.address) {
UDPserver.send(msg, 0, msg.length, port, address, function(error){
if (error) {
console.log("ERROR");
console.log(error);
client.close();
};
});
}
}
break;
default:
// Unhandled data, this at the moment includes the extra packets of vehicles so it needs to be here until it is handled correctly
for (var client in clients) {
client = JSON.parse(client);
var port = client[1];
var address = client[0];
UDPserver.send(msg, 0, msg.length, port, address, function(error){
if (error) {
console.log("ERROR");
console.log(error);
client.close();
};
});
}
//console.log(chalk.rgb(123, 45, 67)('[UDP]')+' Data received from client : ' + msg.toString());
//console.log(chalk.rgb(123, 45, 67)('[UDP]')+' Received %d bytes from %s:%d\n',msg.length, rinfo.address, rinfo.port);
}
});
UDPserver.bind(Number(udpport));
+1268
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+20
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@@ -0,0 +1,20 @@
{
"name": "beamng.drive-mp-server",
"version": "1.0.0",
"description": "",
"main": "main.js",
"scripts": {
"start": "electron ."
},
"author": "Mitch Durso",
"license": "ISC",
"devDependencies": {
"electron": "^6.0.7"
},
"dependencies": {
"chalk": "^3.0.0",
"minimist": "^1.2.0",
"uuid": "^3.3.3",
"ws": "^7.2.1"
}
}
-56
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@@ -1,56 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/15/2020
///
#include <algorithm>
#include <array>
#include <iostream>
#include <zlib.h>
#define Biggest 30000
std::string Comp(std::string Data) {
std::array<char, Biggest> C {};
// obsolete
C.fill(0);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.length();
defstream.next_in = (Bytef*)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
size_t TO = defstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
}
std::string DeComp(std::string Compressed) {
std::array<char, Biggest> C {};
// not needed
C.fill(0);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = Biggest;
infstream.next_in = (Bytef*)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef*)(C.data());
inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
size_t TO = infstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
}
-263
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@@ -1,263 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 10/29/2020
///
#include "Lua/LuaSystem.hpp"
#ifdef WIN32
#include <conio.h>
#include <windows.h>
#else // *nix
typedef unsigned long DWORD, *PDWORD, *LPDWORD;
#include <termios.h>
#include <unistd.h>
#endif // WIN32
#include "Logger.h"
#include <array>
#include <cstring>
#include <iostream>
#include <mutex>
#include <string>
#include <thread>
std::vector<std::string> QConsoleOut;
std::string CInputBuff;
std::mutex MLock;
std::unique_ptr<Lua> LuaConsole;
void HandleInput(const std::string& cmd) {
std::cout << std::endl;
if (cmd == ("exit")) {
_Exit(0);
} else if (cmd == ("clear") || cmd == ("cls")) {
// 2J is clearscreen, H is reset position to top-left
ConsoleOut(("\x1b[2J\x1b[H"));
} else {
LuaConsole->Execute(cmd);
}
}
void ProcessOut() {
printf("%c[2K\r", 27);
for (const std::string& msg : QConsoleOut)
if (!msg.empty())
std::cout << msg;
MLock.lock();
QConsoleOut.clear();
MLock.unlock();
std::cout << "> " << CInputBuff << std::flush;
}
void ConsoleOut(const std::string& msg) {
MLock.lock();
QConsoleOut.emplace_back(msg);
MLock.unlock();
}
[[noreturn]] void OutputRefresh() {
DebugPrintTID();
while (true) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
ProcessOut();
}
}
#ifndef WIN32
static struct termios old, current;
void initTermios(int echo) {
tcgetattr(0, &old); /* grab old terminal i/o settings */
current = old; /* make new settings same as old settings */
current.c_lflag &= ~ICANON; /* disable buffered i/o */
if (echo) {
current.c_lflag |= ECHO; /* set echo mode */
} else {
current.c_lflag &= ~ECHO; /* set no echo mode */
}
tcsetattr(0, TCSANOW, &current); /* use these new terminal i/o settings now */
}
void resetTermios(void) {
tcsetattr(0, TCSANOW, &old);
}
char getch_(int echo) {
char ch;
initTermios(echo);
read(STDIN_FILENO, &ch, 1);
resetTermios();
return ch;
}
char _getch(void) {
return getch_(0);
}
#endif // WIN32
void SetupConsole() {
#if defined(WIN32)
DWORD outMode = 0;
HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
if (stdoutHandle == INVALID_HANDLE_VALUE) {
error("Invalid console handle! Inputs will not work properly");
return;
}
if (!GetConsoleMode(stdoutHandle, &outMode)) {
error("Invalid console mode! Inputs will not work properly");
return;
}
// Enable ANSI escape codes
outMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if (!SetConsoleMode(stdoutHandle, outMode)) {
error("failed to set console mode! Inputs will not work properly");
return;
}
#else
#endif // WIN32
}
static std::vector<std::string> ConsoleHistory {};
// buffer used to revert back to what we were writing when we go all the way forward in history
static std::string LastInputBuffer {};
static size_t ConsoleHistoryReadIndex { 0 };
static inline void ConsoleHistoryAdd(const std::string& cmd) {
LastInputBuffer.clear();
ConsoleHistory.push_back(cmd);
ConsoleHistoryReadIndex = ConsoleHistory.size();
}
static inline void ConsoleHistoryEnsureBounds() {
if (ConsoleHistoryReadIndex >= ConsoleHistory.size()) {
ConsoleHistoryReadIndex = ConsoleHistory.size() - 1;
}
}
static inline void ConsoleHistoryGoBack() {
if (ConsoleHistoryReadIndex > 0) {
--ConsoleHistoryReadIndex;
ConsoleHistoryEnsureBounds();
}
}
static inline void ConsoleHistoryGoForward() {
++ConsoleHistoryReadIndex;
ConsoleHistoryEnsureBounds();
}
static std::string CompositeInput;
static bool CompositeInputExpected { false };
static void ProcessCompositeInput() {
#ifdef WIN32
if (CompositeInput.size() == 1 && memcmp(CompositeInput.data(), std::array<char, 1> { 72 }.data(), 1) == 0) {
#else // unix
if (CompositeInput.size() == 2 && memcmp(CompositeInput.data(), std::array<char, 2> { 91, 65 }.data(), 2) == 0) {
#endif // WIN32
// UP ARROW
if (!ConsoleHistory.empty()) {
ConsoleHistoryGoBack();
CInputBuff = ConsoleHistory.at(ConsoleHistoryReadIndex);
}
#ifdef WIN32
} else if (CompositeInput.size() == 1 && memcmp(CompositeInput.data(), std::array<char, 1> { 80 }.data(), 1) == 0) {
#else // unix
} else if (CompositeInput.size() == 2 && memcmp(CompositeInput.data(), std::array<char, 2> { 91, 66 }.data(), 2) == 0) {
#endif // WIN32
// DOWN ARROW
if (!ConsoleHistory.empty()) {
if (ConsoleHistoryReadIndex == ConsoleHistory.size() - 1) {
CInputBuff = LastInputBuffer;
} else {
ConsoleHistoryGoForward();
CInputBuff = ConsoleHistory.at(ConsoleHistoryReadIndex);
}
}
} else {
// not composite input, we made a mistake, so lets just add it to the buffer like usual
CInputBuff += CompositeInput;
}
// ensure history doesnt grow too far beyond a max
static constexpr size_t MaxHistory = 10;
if (ConsoleHistory.size() > 2 * MaxHistory) {
decltype(ConsoleHistory) NewHistory(ConsoleHistory.begin() + ConsoleHistory.size() - MaxHistory, ConsoleHistory.end());
ConsoleHistory = std::move(NewHistory);
ConsoleHistoryReadIndex = ConsoleHistory.size();
}
}
void ReadCin() {
DebugPrintTID();
size_t null_byte_counter = 0;
while (true) {
int In = _getch();
//info(std::to_string(In));
if (In == 0) {
++null_byte_counter;
if (null_byte_counter > 50) {
info(("too many null bytes in input, this is now assumed to be a background thread - console input is now disabled"));
break;
}
}
if (CompositeInputExpected) {
CompositeInput += char(In);
#ifdef WIN32
if (CompositeInput.size() == 1) {
#else // unix
if (CompositeInput.size() == 2) {
#endif // WIN32
CompositeInputExpected = false;
ProcessCompositeInput();
}
continue;
}
if (In == 13 || In == '\n') {
if (!CInputBuff.empty()) {
HandleInput(CInputBuff);
ConsoleHistoryAdd(CInputBuff);
CInputBuff.clear();
}
} else if (In == 8 || In == 127) {
if (!CInputBuff.empty())
CInputBuff.pop_back();
} else if (In == 4) {
CInputBuff = "exit";
HandleInput(CInputBuff);
CInputBuff.clear();
} else if (In == 12) {
CInputBuff = "clear";
HandleInput(CInputBuff);
CInputBuff.clear();
#ifdef WIN32
} else if (In == 224) {
#else // unix
} else if (In == 27) {
#endif // WIN32
// escape char, assume stuff follows
CompositeInputExpected = true;
CompositeInput.clear();
} else if (!isprint(In)) {
// ignore
} else {
CInputBuff += char(In);
LastInputBuffer = CInputBuff;
}
}
}
void ConsoleInit() {
SetupConsole();
LuaConsole = std::make_unique<Lua>(true);
LuaConsole->Init();
printf("> ");
std::thread In(ReadCin);
In.detach();
std::thread Out(OutputRefresh);
Out.detach();
}
-27
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@@ -1,27 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "Security/Enc.h"
#include "CustomAssert.h"
#include "Logger.h"
#include <sstream>
#ifdef WIN32
#include <WS2tcpip.h>
int Handle(EXCEPTION_POINTERS* ep, char* Origin) {
Assert(false);
std::stringstream R;
R << ("Code : ") << std::hex
<< ep->ExceptionRecord->ExceptionCode
<< std::dec << (" Origin : ") << Origin;
except(R.str());
return 1;
}
#else
// stub
int Handle(EXCEPTION_POINTERS*, char*) { return 1; }
#endif // WIN32
-167
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@@ -1,167 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "CustomAssert.h"
#include "Logger.h"
#include "Security/Enc.h"
#include <fstream>
#include <string>
#include <thread>
std::string ServerName;
std::string ServerDesc;
std::string Resource;
std::string MapName;
std::string Key;
int MaxPlayers;
bool Private;
int MaxCars;
bool Debug;
int Port;
void SetValues(const std::string& Line, int Index) {
int state = 0;
std::string Data;
bool Switch = false;
if (Index > 5)
Switch = true;
for (char c : Line) {
if (Switch) {
if (c == '\"')
state++;
if (state > 0 && state < 2)
Data += c;
} else {
if (c == ' ')
state++;
if (state > 1)
Data += c;
}
}
Data = Data.substr(1);
std::string::size_type sz;
bool FoundTrue = std::string(Data).find("true") != std::string::npos; //searches for "true"
switch (Index) {
case 1:
Debug = FoundTrue; //checks and sets the Debug Value
break;
case 2:
Private = FoundTrue; //checks and sets the Private Value
break;
case 3:
Port = std::stoi(Data, &sz); //sets the Port
break;
case 4:
MaxCars = std::stoi(Data, &sz); //sets the Max Car amount
break;
case 5:
MaxPlayers = std::stoi(Data, &sz); //sets the Max Amount of player
break;
case 6:
MapName = Data; //Map
break;
case 7:
ServerName = Data; //Name
break;
case 8:
ServerDesc = Data; //desc
break;
case 9:
Resource = Data; //File name
break;
case 10:
Key = Data; //File name
default:
break;
}
}
std::string RemoveComments(const std::string& Line) {
std::string Return;
for (char c : Line) {
if (c == '#')
break;
Return += c;
}
return Return;
}
void LoadConfig(std::ifstream& IFS) {
Assert(IFS.is_open());
std::string line;
int index = 1;
while (getline(IFS, line)) {
index++;
}
if (index - 1 < 11) {
error(("Outdated/Incorrect config please remove it server will close in 5 secs"));
std::this_thread::sleep_for(std::chrono::seconds(3));
_Exit(0);
}
IFS.close();
IFS.open(("Server.cfg"));
info(("Config found updating values"));
index = 1;
while (getline(IFS, line)) {
if (line.rfind('#', 0) != 0 && line.rfind(' ', 0) != 0) { //Checks if it starts as Comment
std::string CleanLine = RemoveComments(line); //Cleans it from the Comments
SetValues(CleanLine, index); //sets the values
index++;
}
}
}
void GenerateConfig() {
std::ofstream FileStream;
FileStream.open(("Server.cfg"));
FileStream << ("# This is the BeamMP Server Configuration File v0.60\n"
"Debug = false # true or false to enable debug console output\n"
"Private = true # Private?\n"
"Port = 30814 # Port to run the server on UDP and TCP\n"
"Cars = 1 # Max cars for every player\n"
"MaxPlayers = 10 # Maximum Amount of Clients\n"
"Map = \"/levels/gridmap/info.json\" # Default Map\n"
"Name = \"BeamMP New Server\" # Server Name\n"
"Desc = \"BeamMP Default Description\" # Server Description\n"
"use = \"Resources\" # Resource file name\n"
"AuthKey = \"\" # Auth Key");
FileStream.close();
}
void Default() {
info(("Config not found generating default"));
GenerateConfig();
error(("You are required to input the AuthKey"));
std::this_thread::sleep_for(std::chrono::seconds(3));
_Exit(0);
}
void DebugData() {
debug(std::string("Debug : ") + (Debug ? "true" : "false"));
debug(std::string("Private : ") + (Private ? "true" : "false"));
debug("Port : " + std::to_string(Port));
debug("Max Cars : " + std::to_string(MaxCars));
debug("MaxPlayers : " + std::to_string(MaxPlayers));
debug("MapName : " + MapName);
debug("ServerName : " + ServerName);
debug("ServerDesc : " + ServerDesc);
debug("File : " + Resource);
debug("Key length: " + std::to_string(Key.length()));
}
void InitConfig() {
////TODO: Move to json after update 4
std::ifstream IFS;
IFS.open(("Server.cfg"));
if (IFS.good())
LoadConfig(IFS);
else
Default();
if (IFS.is_open())
IFS.close();
if (Key.empty()) {
error(("No AuthKey was found"));
std::this_thread::sleep_for(std::chrono::seconds(3));
_Exit(0);
}
if (Debug)
DebugData();
}
-84
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@@ -1,84 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "Client.hpp"
#include "Curl/Http.h"
#include "Logger.h"
#include "Settings.h"
#include <chrono>
#include <future>
#include <sstream>
#include <thread>
void WebsocketInit();
std::string GetPlayers() {
std::string Return;
for (auto& c : CI->Clients) {
if (c != nullptr) {
Return += c->GetName() + ";";
}
}
return Return;
}
std::string GenerateCall() {
std::stringstream Ret;
Ret << "uuid=" << Key << "&players=" << CI->Size()
<< "&maxplayers=" << MaxPlayers << "&port=" << Port
<< "&map=" << MapName << "&private=" << (Private ? "true" : "false")
<< "&version=" << GetSVer() << "&clientversion=" << GetCVer()
<< "&name=" << ServerName << "&pps=" << StatReport
<< "&modlist=" << FileList << "&modstotalsize=" << MaxModSize
<< "&modstotal=" << ModsLoaded << "&playerslist=" << GetPlayers()
<< "&desc=" << ServerDesc;
return Ret.str();
}
std::string RunPromise(const std::string& IP, const std::string& R) {
std::packaged_task<std::string()> task([&] { return PostHTTP(IP, R, false); });
std::future<std::string> f1 = task.get_future();
std::thread t(std::move(task));
t.detach();
auto status = f1.wait_for(std::chrono::seconds(15));
if (status != std::future_status::timeout)
return f1.get();
error("Backend system Timeout please try again later");
return "";
}
[[noreturn]] void Heartbeat() {
DebugPrintTID();
std::string R, T;
bool isAuth = false;
while (true) {
R = GenerateCall();
if (!CustomIP.empty())
R += "&ip=" + CustomIP;
std::string link = "https://beammp.com/heartbeatv2";
T = RunPromise(link, R);
if (T.substr(0, 2) != "20") {
//Backend system refused server startup!
std::this_thread::sleep_for(std::chrono::seconds(10));
std::string Backup = "https://backup1.beammp.com/heartbeatv2";
T = RunPromise(Backup, R);
if (T.substr(0, 2) != "20") {
warn("Backend system refused server! Server might not show in the public list");
}
}
//Server Authenticated
if (!isAuth) {
WebsocketInit();
if (T.length() == 4)info(("Authenticated!"));
else info(("Resumed authenticated session!"));
isAuth = true;
}
//std::this_thread::sleep_for(std::chrono::seconds(5));
}
}
void HBInit() {
std::thread HB(Heartbeat);
HB.detach();
}
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@@ -1,39 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "Logger.h"
#include "Security/Enc.h"
#include "Settings.h"
#include <algorithm>
#include <filesystem>
namespace fs = std::filesystem;
uint64_t MaxModSize = 0;
std::string FileSizes;
std::string FileList;
int ModsLoaded = 0;
void InitRes() {
std::string Path = Resource + "/Client";
if (!fs::exists(Path))
fs::create_directory(Path);
for (const auto& entry : fs::directory_iterator(Path)) {
auto pos = entry.path().string().find(".zip");
if (pos != std::string::npos) {
if (entry.path().string().length() - pos == 4) {
FileList += entry.path().string() + ";";
FileSizes += std::to_string(uint64_t(fs::file_size(entry.path()))) + ";";
MaxModSize += uint64_t(fs::file_size(entry.path()));
ModsLoaded++;
}
}
}
std::replace(FileList.begin(), FileList.end(), '\\', '/');
if (ModsLoaded)
info("Loaded " + std::to_string(ModsLoaded) + " Mods");
}
-38
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@@ -1,38 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "Client.hpp"
#include "Logger.h"
#include "Security/Enc.h"
#include <algorithm>
#include <string>
std::string CustomIP;
std::string GetSVer() {
return "1.20";
}
std::string GetCVer() {
return "1.80";
}
void Args(int argc, char* argv[]) {
info("BeamMP Server Running version " + GetSVer());
if (argc > 1) {
CustomIP = argv[1];
size_t n = std::count(CustomIP.begin(), CustomIP.end(), '.');
auto p = CustomIP.find_first_not_of((".0123456789"));
if (p != std::string::npos || n != 3 || CustomIP.substr(0, 3) == ("127")) {
CustomIP.clear();
warn("IP Specified is invalid! Ignoring");
} else
info("Server started with custom IP");
}
}
void InitServer(int argc, char* argv[]) {
InitLog();
Args(argc, argv);
CI = std::make_unique<ClientInterface>();
}
-92
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@@ -1,92 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/20/2020
///
#include "Logger.h"
#include "Lua/LuaSystem.hpp"
#include "Security/Enc.h"
#include "Settings.h"
#include <thread>
#ifdef __linux
// we need this for `struct stat`
#include <sys/stat.h>
#endif // __linux
std::set<std::unique_ptr<Lua>> PluginEngine;
bool NewFile(const std::string& Path) {
for (auto& Script : PluginEngine) {
if (Path == Script->GetFileName())
return false;
}
return true;
}
void RegisterFiles(const std::string& Path, bool HotSwap) {
std::string Name = Path.substr(Path.find_last_of('\\') + 1);
if (!HotSwap)
info(("Loading plugin : ") + Name);
for (const auto& entry : fs::directory_iterator(Path)) {
auto pos = entry.path().string().find((".lua"));
if (pos != std::string::npos && entry.path().string().length() - pos == 4) {
if (!HotSwap || NewFile(entry.path().string())) {
auto FileName = entry.path().string();
std::unique_ptr<Lua> ScriptToInsert(new Lua(Name, FileName, fs::last_write_time(FileName)));
auto& Script = *ScriptToInsert;
PluginEngine.insert(std::move(ScriptToInsert));
Script.Init();
if (HotSwap)
info(("[HOTSWAP] Added : ") + Script.GetFileName().substr(Script.GetFileName().find('\\')));
}
}
}
}
void FolderList(const std::string& Path, bool HotSwap) {
for (const auto& entry : fs::directory_iterator(Path)) {
auto pos = entry.path().filename().string().find('.');
if (pos == std::string::npos) {
RegisterFiles(entry.path().string(), HotSwap);
}
}
}
[[noreturn]] void HotSwaps(const std::string& path) {
DebugPrintTID();
while (true) {
if (!PluginEngine.empty()) {
for (auto& Script : PluginEngine) {
struct stat Info { };
if (stat(Script->GetFileName().c_str(), &Info) != 0) {
Script->SetStopThread(true);
PluginEngine.erase(Script);
info(("[HOTSWAP] Removed removed script due to delete"));
break;
}
if (Script->GetLastWrite() != fs::last_write_time(Script->GetFileName())) {
Script->SetStopThread(true);
info(("[HOTSWAP] Updated Scripts due to edit"));
Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
Script->Reload();
}
}
}
FolderList(path, true);
std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
void InitLua() {
if (!fs::exists(Resource)) {
fs::create_directory(Resource);
}
std::string Path = Resource + ("/Server");
if (!fs::exists(Path)) {
fs::create_directory(Path);
}
FolderList(Path, false);
std::thread t1(HotSwaps, Path);
t1.detach();
info(("Lua system online"));
}
-705
View File
@@ -1,705 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/19/2020
///
#include "Lua/LuaSystem.hpp"
#include "Client.hpp"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <future>
#include <iostream>
#include <optional>
#include <utility>
std::shared_ptr<LuaArg> CreateArg(lua_State* L, int T, int S) {
if (S > T)
return nullptr;
std::shared_ptr<LuaArg> temp(new LuaArg);
for (int C = S; C <= T; C++) {
if (lua_isstring(L, C)) {
temp->args.emplace_back(std::string(lua_tostring(L, C)));
} else if (lua_isinteger(L, C)) {
temp->args.emplace_back(int(lua_tointeger(L, C)));
} else if (lua_isboolean(L, C)) {
temp->args.emplace_back(bool(lua_toboolean(L, C)));
} else if (lua_isnumber(L, C)) {
temp->args.emplace_back(float(lua_tonumber(L, C)));
}
}
return temp;
}
void ClearStack(lua_State* L) {
lua_settop(L, 0);
}
std::optional<std::reference_wrapper<Lua>> GetScript(lua_State* L) {
for (auto& Script : PluginEngine) {
if (Script->GetState() == L)
return *Script;
}
return std::nullopt;
}
void SendError(lua_State* L, const std::string& msg) {
Assert(L);
auto MaybeS = GetScript(L);
std::string a;
if (!MaybeS.has_value()) {
a = ("_Console");
} else {
Lua& S = MaybeS.value();
a = fs::path(S.GetFileName()).filename().string();
}
warn(a + (" | Incorrect Call of ") + msg);
}
std::any Trigger(Lua* lua, const std::string& R, std::shared_ptr<LuaArg> arg) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
std::packaged_task<std::any(std::shared_ptr<LuaArg>)> task([lua, R](std::shared_ptr<LuaArg> arg) { return CallFunction(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
std::thread t(std::move(task), arg);
t.detach();
auto status = f1.wait_for(std::chrono::seconds(5));
if (status != std::future_status::timeout)
return f1.get();
SendError(lua->GetState(), R + " took too long to respond");
return 0;
}
std::any FutureWait(Lua* lua, const std::string& R, std::shared_ptr<LuaArg> arg, bool Wait) {
Assert(lua);
std::packaged_task<std::any(std::shared_ptr<LuaArg>)> task([lua, R](std::shared_ptr<LuaArg> arg) { return Trigger(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
std::thread t(std::move(task), arg);
t.detach();
int T = 0;
if (Wait)
T = 6;
auto status = f1.wait_for(std::chrono::seconds(T));
if (status != std::future_status::timeout)
return f1.get();
return 0;
}
std::any TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, std::shared_ptr<LuaArg> arg, bool Wait) {
std::any R;
std::string Type;
int Ret = 0;
for (auto& Script : PluginEngine) {
if (Script->IsRegistered(Event)) {
if (local) {
if (Script->GetPluginName() == Caller->GetPluginName()) {
R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
Type = R.type().name();
if (Type.find("int") != std::string::npos) {
if (std::any_cast<int>(R))
Ret++;
} else if (Event == "onPlayerAuth")
return R;
}
} else {
R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
Type = R.type().name();
if (Type.find("int") != std::string::npos) {
if (std::any_cast<int>(R))
Ret++;
} else if (Event == "onPlayerAuth")
return R;
}
}
}
return Ret;
}
bool ConsoleCheck(lua_State* L, int r) {
if (r != LUA_OK) {
std::string msg = lua_tostring(L, -1);
warn(("_Console | ") + msg);
return false;
}
return true;
}
bool CheckLua(lua_State* L, int r) {
if (r != LUA_OK) {
std::string msg = lua_tostring(L, -1);
auto MaybeS = GetScript(L);
if (MaybeS.has_value()) {
Lua& S = MaybeS.value();
std::string a = fs::path(S.GetFileName()).filename().string();
warn(a + " | " + msg);
return false;
}
// What the fuck, what do we do?!
AssertNotReachable();
}
return true;
}
int lua_RegisterEvent(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
Lua& Script = MaybeScript.value();
if (Args == 2 && lua_isstring(L, 1) && lua_isstring(L, 2)) {
Script.RegisterEvent(lua_tostring(L, 1), lua_tostring(L, 2));
} else
SendError(L, ("RegisterEvent invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
int lua_TriggerEventL(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
Lua& Script = MaybeScript.value();
if (Args > 0) {
if (lua_isstring(L, 1)) {
TriggerLuaEvent(lua_tostring(L, 1), true, &Script, CreateArg(L, Args, 2), false);
} else
SendError(L, ("TriggerLocalEvent wrong argument [1] need string"));
} else {
SendError(L, ("TriggerLocalEvent not enough arguments expected 1 got 0"));
}
return 0;
}
int lua_TriggerEventG(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
Lua& Script = MaybeScript.value();
if (Args > 0) {
if (lua_isstring(L, 1)) {
TriggerLuaEvent(lua_tostring(L, 1), false, &Script, CreateArg(L, Args, 2), false);
} else
SendError(L, ("TriggerGlobalEvent wrong argument [1] need string"));
} else
SendError(L, ("TriggerGlobalEvent not enough arguments"));
return 0;
}
char* ThreadOrigin(Lua* lua) {
std::string T = "Thread in " + fs::path(lua->GetFileName()).filename().string();
char* Data = new char[T.size() + 1];
ZeroMemory(Data, T.size() + 1);
memcpy(Data, T.c_str(), T.size());
return Data;
}
void SafeExecution(Lua* lua, const std::string& FuncName) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
char* Origin = ThreadOrigin(lua);
#ifdef WIN32
__try {
int R = lua_pcall(luaState, 0, 0, 0);
CheckLua(luaState, R);
} __except (Handle(GetExceptionInformation(), Origin)) {
}
#else // unix
int R = lua_pcall(luaState, 0, 0, 0);
CheckLua(luaState, R);
#endif // WIN32
delete[] Origin;
}
ClearStack(luaState);
}
void ExecuteAsync(Lua* lua, const std::string& FuncName) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
SafeExecution(lua, FuncName);
}
void CallAsync(Lua* lua, const std::string& Func, int U) {
DebugPrintTID();
lua->SetStopThread(false);
int D = 1000 / U;
while (!lua->GetStopThread()) {
ExecuteAsync(lua, Func);
std::this_thread::sleep_for(std::chrono::milliseconds(D));
}
}
int lua_StopThread(lua_State* L) {
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
// ugly, but whatever, this is safe as fuck
MaybeScript.value().get().SetStopThread(true);
return 0;
}
int lua_CreateThread(lua_State* L) {
int Args = lua_gettop(L);
if (Args > 1) {
if (lua_isstring(L, 1)) {
std::string STR = lua_tostring(L, 1);
if (lua_isinteger(L, 2) || lua_isnumber(L, 2)) {
int U = int(lua_tointeger(L, 2));
if (U > 0 && U < 501) {
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
Lua& Script = MaybeScript.value();
std::thread t1(CallAsync, &Script, STR, U);
t1.detach();
} else
SendError(L, ("CreateThread wrong argument [2] number must be between 1 and 500"));
} else
SendError(L, ("CreateThread wrong argument [2] need number"));
} else
SendError(L, ("CreateThread wrong argument [1] need string"));
} else
SendError(L, ("CreateThread not enough arguments"));
return 0;
}
int lua_Sleep(lua_State* L) {
if (lua_isnumber(L, 1)) {
int t = int(lua_tonumber(L, 1));
std::this_thread::sleep_for(std::chrono::milliseconds(t));
} else {
SendError(L, ("Sleep not enough arguments"));
return 0;
}
return 1;
}
Client* GetClient(int ID) {
for (auto& c : CI->Clients) {
if (c != nullptr && c->GetID() == ID) {
return c.get();
}
}
return nullptr;
}
int lua_isConnected(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c != nullptr)
lua_pushboolean(L, c->isConnected);
else
return 0;
} else {
SendError(L, ("isConnected not enough arguments"));
return 0;
}
return 1;
}
int lua_GetPlayerName(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c != nullptr)
lua_pushstring(L, c->GetName().c_str());
else
return 0;
} else {
SendError(L, ("GetPlayerName not enough arguments"));
return 0;
}
return 1;
}
int lua_GetPlayerCount(lua_State* L) {
lua_pushinteger(L, CI->Size());
return 1;
}
int lua_GetGuest(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c != nullptr)
lua_pushboolean(L, c->isGuest);
else
return 0;
} else {
SendError(L, "GetGuest not enough arguments");
return 0;
}
return 1;
}
int lua_GetAllPlayers(lua_State* L) {
lua_newtable(L);
int i = 1;
for (auto& c : CI->Clients) {
if (c == nullptr)
continue;
lua_pushinteger(L, c->GetID());
lua_pushstring(L, c->GetName().c_str());
lua_settable(L, -3);
i++;
}
if (CI->Clients.empty())
return 0;
return 1;
}
int lua_GetCars(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c != nullptr) {
int i = 1;
for (auto& v : c->GetAllCars()) {
if (v != nullptr) {
lua_pushinteger(L, v->ID);
lua_pushstring(L, v->Data.substr(3).c_str());
lua_settable(L, -3);
i++;
}
}
if (c->GetAllCars().empty())
return 0;
} else
return 0;
} else {
SendError(L, ("GetPlayerVehicles not enough arguments"));
return 0;
}
return 1;
}
int lua_dropPlayer(lua_State* L) {
int Args = lua_gettop(L);
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c == nullptr)
return 0;
std::string Reason;
if (Args > 1 && lua_isstring(L, 2)) {
Reason = std::string((" Reason : ")) + lua_tostring(L, 2);
}
Respond(c, "C:Server:You have been Kicked from the server! " + Reason, true);
c->SetStatus(-2);
info(("Closing socket due to kick"));
CloseSocketProper(c->GetTCPSock());
} else
SendError(L, ("DropPlayer not enough arguments"));
return 0;
}
int lua_sendChat(lua_State* L) {
if (lua_isinteger(L, 1) || lua_isnumber(L, 1)) {
if (lua_isstring(L, 2)) {
int ID = int(lua_tointeger(L, 1));
if (ID == -1) {
std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
SendToAll(nullptr, Packet, true, true);
} else {
Client* c = GetClient(ID);
if (c != nullptr) {
if (!c->isSynced)
return 0;
std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
Respond(c, Packet, true);
} else
SendError(L, ("SendChatMessage invalid argument [1] invalid ID"));
}
} else
SendError(L, ("SendChatMessage invalid argument [2] expected string"));
} else
SendError(L, ("SendChatMessage invalid argument [1] expected number"));
return 0;
}
int lua_RemoveVehicle(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 2) {
SendError(L, ("RemoveVehicle invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
if ((lua_isinteger(L, 1) || lua_isnumber(L, 1)) && (lua_isinteger(L, 2) || lua_isnumber(L, 2))) {
int PID = int(lua_tointeger(L, 1));
int VID = int(lua_tointeger(L, 2));
Client* c = GetClient(PID);
if (c == nullptr) {
SendError(L, ("RemoveVehicle invalid Player ID"));
return 0;
}
if (!c->GetCarData(VID).empty()) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
SendToAll(nullptr, Destroy, true, true);
c->DeleteCar(VID);
}
} else
SendError(L, ("RemoveVehicle invalid argument expected number"));
return 0;
}
int lua_HWID(lua_State* L) {
lua_pushinteger(L, -1);
return 1;
}
int lua_RemoteEvent(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 3) {
SendError(L, ("TriggerClientEvent invalid argument count expected 3 got ") + std::to_string(Args));
return 0;
}
if (!lua_isnumber(L, 1)) {
SendError(L, ("TriggerClientEvent invalid argument [1] expected number"));
return 0;
}
if (!lua_isstring(L, 2)) {
SendError(L, ("TriggerClientEvent invalid argument [2] expected string"));
return 0;
}
if (!lua_isstring(L, 3)) {
SendError(L, ("TriggerClientEvent invalid argument [3] expected string"));
return 0;
}
int ID = int(lua_tointeger(L, 1));
std::string Packet = "E:" + std::string(lua_tostring(L, 2)) + ":" + std::string(lua_tostring(L, 3));
if (ID == -1)
SendToAll(nullptr, Packet, true, true);
else {
Client* c = GetClient(ID);
if (c == nullptr) {
SendError(L, ("TriggerClientEvent invalid Player ID"));
return 0;
}
Respond(c, Packet, true);
}
return 0;
}
int lua_ServerExit(lua_State* L) {
if (lua_gettop(L) > 0) {
if (lua_isnumber(L, 1)) {
_Exit(int(lua_tointeger(L, 1)));
}
}
_Exit(0);
}
int lua_Set(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 2) {
SendError(L, ("set invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
if (!lua_isnumber(L, 1)) {
SendError(L, ("set invalid argument [1] expected number"));
return 0;
}
auto MaybeSrc = GetScript(L);
std::string Name;
if (!MaybeSrc.has_value()) {
Name = ("_Console");
} else {
Name = MaybeSrc.value().get().GetPluginName();
}
int C = int(lua_tointeger(L, 1));
switch (C) {
case 0: //debug
if (lua_isboolean(L, 2)) {
Debug = lua_toboolean(L, 2);
info(Name + (" | Debug -> ") + (Debug ? "true" : "false"));
} else
SendError(L, ("set invalid argument [2] expected boolean for ID : 0"));
break;
case 1: //private
if (lua_isboolean(L, 2)) {
Private = lua_toboolean(L, 2);
info(Name + (" | Private -> ") + (Private ? "true" : "false"));
} else
SendError(L, ("set invalid argument [2] expected boolean for ID : 1"));
break;
case 2: //max cars
if (lua_isnumber(L, 2)) {
MaxCars = int(lua_tointeger(L, 2));
info(Name + (" | MaxCars -> ") + std::to_string(MaxCars));
} else
SendError(L, ("set invalid argument [2] expected number for ID : 2"));
break;
case 3: //max players
if (lua_isnumber(L, 2)) {
MaxPlayers = int(lua_tointeger(L, 2));
info(Name + (" | MaxPlayers -> ") + std::to_string(MaxPlayers));
} else
SendError(L, ("set invalid argument [2] expected number for ID : 3"));
break;
case 4: //Map
if (lua_isstring(L, 2)) {
MapName = lua_tostring(L, 2);
info(Name + (" | MapName -> ") + MapName);
} else
SendError(L, ("set invalid argument [2] expected string for ID : 4"));
break;
case 5: //Name
if (lua_isstring(L, 2)) {
ServerName = lua_tostring(L, 2);
info(Name + (" | ServerName -> ") + ServerName);
} else
SendError(L, ("set invalid argument [2] expected string for ID : 5"));
break;
case 6: //Desc
if (lua_isstring(L, 2)) {
ServerDesc = lua_tostring(L, 2);
info(Name + (" | ServerDesc -> ") + ServerDesc);
} else
SendError(L, ("set invalid argument [2] expected string for ID : 6"));
break;
default:
warn(("Invalid config ID : ") + std::to_string(C));
break;
}
return 0;
}
extern "C" {
int lua_Print(lua_State* L) {
int Arg = lua_gettop(L);
for (int i = 1; i <= Arg; i++) {
auto str = lua_tostring(L, i);
if (str != nullptr) {
ConsoleOut(str + std::string(("\n")));
} else {
ConsoleOut(("nil\n"));
}
}
return 0;
}
}
Lua::Lua(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote, bool Console)
: luaState(luaL_newstate()) {
Assert(luaState);
if (!PluginName.empty()) {
SetPluginName(PluginName);
}
if (!FileName.empty()) {
SetFileName(FileName);
}
SetLastWrite(LastWrote);
_Console = Console;
}
Lua::Lua(bool Console)
: luaState(luaL_newstate()) {
_Console = Console;
}
void Lua::Execute(const std::string& Command) {
if (ConsoleCheck(luaState, luaL_dostring(luaState, Command.c_str()))) {
lua_settop(luaState, 0);
}
}
void Lua::Reload() {
if (CheckLua(luaState, luaL_dofile(luaState, _FileName.c_str()))) {
CallFunction(this, ("onInit"), nullptr);
}
}
std::string Lua::GetOrigin() {
return fs::path(GetFileName()).filename().string();
}
std::any CallFunction(Lua* lua, const std::string& FuncName, std::shared_ptr<LuaArg> Arg) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
int Size = 0;
if (Arg != nullptr) {
Size = int(Arg->args.size());
Arg->PushArgs(luaState);
}
int R = lua_pcall(luaState, Size, 1, 0);
if (CheckLua(luaState, R)) {
if (lua_isnumber(luaState, -1)) {
return int(lua_tointeger(luaState, -1));
} else if (lua_isstring(luaState, -1)) {
return std::string(lua_tostring(luaState, -1));
}
}
}
ClearStack(luaState);
return 0;
}
void Lua::SetPluginName(const std::string& Name) {
_PluginName = Name;
}
void Lua::SetFileName(const std::string& Name) {
_FileName = Name;
}
int lua_TempFix(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c == nullptr)
return 0;
std::string Ret;
if (c->isGuest) {
Ret = "Guest-" + c->GetName();
} else
Ret = c->GetName();
lua_pushstring(L, Ret.c_str());
} else
SendError(L, "GetDID not enough arguments");
return 1;
}
void Lua::Init() {
Assert(luaState);
luaL_openlibs(luaState);
lua_register(luaState, "TriggerGlobalEvent", lua_TriggerEventG);
lua_register(luaState, "TriggerLocalEvent", lua_TriggerEventL);
lua_register(luaState, "TriggerClientEvent", lua_RemoteEvent);
lua_register(luaState, "GetPlayerCount", lua_GetPlayerCount);
lua_register(luaState, "isPlayerConnected", lua_isConnected);
lua_register(luaState, "RegisterEvent", lua_RegisterEvent);
lua_register(luaState, "GetPlayerName", lua_GetPlayerName);
lua_register(luaState, "RemoveVehicle", lua_RemoveVehicle);
lua_register(luaState, "GetPlayerDiscordID", lua_TempFix);
lua_register(luaState, "CreateThread", lua_CreateThread);
lua_register(luaState, "GetPlayerVehicles", lua_GetCars);
lua_register(luaState, "SendChatMessage", lua_sendChat);
lua_register(luaState, "GetPlayers", lua_GetAllPlayers);
lua_register(luaState, "GetPlayerGuest", lua_GetGuest);
lua_register(luaState, "StopThread", lua_StopThread);
lua_register(luaState, "DropPlayer", lua_dropPlayer);
lua_register(luaState, "GetPlayerHWID", lua_HWID);
lua_register(luaState, "exit", lua_ServerExit);
lua_register(luaState, "Sleep", lua_Sleep);
lua_register(luaState, "print", lua_Print);
lua_register(luaState, "Set", lua_Set);
if (!_Console)
Reload();
}
void Lua::RegisterEvent(const std::string& Event, const std::string& FunctionName) {
_RegisteredEvents.insert(std::make_pair(Event, FunctionName));
}
void Lua::UnRegisterEvent(const std::string& Event) {
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
if (a.first == Event) {
_RegisteredEvents.erase(a);
break;
}
}
}
bool Lua::IsRegistered(const std::string& Event) {
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
if (a.first == Event)
return true;
}
return false;
}
std::string Lua::GetRegistered(const std::string& Event) const {
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
if (a.first == Event)
return a.second;
}
return "";
}
std::string Lua::GetFileName() const {
return _FileName;
}
std::string Lua::GetPluginName() const {
return _PluginName;
}
lua_State* Lua::GetState() {
return luaState;
}
const lua_State* Lua::GetState() const {
return luaState;
}
void Lua::SetLastWrite(fs::file_time_type time) {
_LastWrote = time;
}
fs::file_time_type Lua::GetLastWrite() {
return _LastWrote;
}
Lua::~Lua() {
info("closing lua state");
lua_close(luaState);
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/31/2020
///
#include "Curl/Http.h"
#include "Json.h"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <Lua/LuaSystem.hpp>
#include <cstring>
#include <string>
#include <thread>
std::string GetClientInfo(const std::string& PK) {
if (!PK.empty()) {
return PostHTTP("https://auth.beammp.com/pkToUser", R"({"key":")" + PK + "\"}", true);
;
}
return "";
}
Client* CreateClient(SOCKET TCPSock) {
auto* c = new Client;
c->SetTCPSock(TCPSock);
return c;
}
void ClientKick(Client* c, const std::string& R) {
info("Client kicked: " + R);
TCPSend(c, "E" + R);
CloseSocketProper(c->GetTCPSock());
}
void Authentication(SOCKET TCPSock) {
DebugPrintTID();
auto* c = CreateClient(TCPSock);
info("Identifying new client...");
std::string Rc = TCPRcv(c);
if (Rc.size() > 3 && Rc.substr(0, 2) == "VC") {
Rc = Rc.substr(2);
if (Rc.length() > 4 || Rc != GetCVer()) {
ClientKick(c, "Outdated Version!");
return;
}
} else {
ClientKick(c, "Invalid version header!");
return;
}
TCPSend(c, "S");
Rc = TCPRcv(c);
if (Rc.size() > 50) {
ClientKick(c, "Invalid Key!");
return;
}
Rc = GetClientInfo(Rc);
json::Document d;
d.Parse(Rc.c_str());
if (Rc == "-1" || d.HasParseError()) {
ClientKick(c, "Invalid key! Please restart your game.");
return;
}
if (d["username"].IsString() && d["roles"].IsString() && d["guest"].IsBool()) {
c->SetName(d["username"].GetString());
c->SetRoles(d["roles"].GetString());
c->isGuest = d["guest"].GetBool();
} else {
ClientKick(c, "Invalid authentication data!");
return;
}
debug("Name -> " + c->GetName() + ", Guest -> " + std::to_string(c->isGuest) + ", Roles -> " + c->GetRoles());
for (auto& Cl : CI->Clients) {
if (Cl != nullptr) {
if (Cl->GetName() == c->GetName() && Cl->isGuest == c->isGuest) {
info("Old client (" + Cl->GetName() + ") kicked: Reconnecting");
CloseSocketProper(Cl->GetTCPSock());
Cl->SetStatus(-2);
break;
}
}
}
auto arg = std::make_unique<LuaArg>(LuaArg { { c->GetName(), c->GetRoles(), c->isGuest } });
std::any Res = TriggerLuaEvent("onPlayerAuth", false, nullptr, std::move(arg), true);
std::string Type = Res.type().name();
if (Type.find("int") != std::string::npos && std::any_cast<int>(Res)) {
ClientKick(c, "you are not allowed on the server!");
return;
} else if (Type.find("string") != std::string::npos) {
ClientKick(c, std::any_cast<std::string>(Res));
return;
}
if (CI->Size() < MaxPlayers) {
info("Identification success");
Client& Client = *c;
CI->AddClient(std::move(c));
TCPClient(&Client);
} else
ClientKick(c, "Server full!");
}
void HandleDownload(SOCKET TCPSock) {
char D;
if (recv(TCPSock, &D, 1, 0) != 1) {
CloseSocketProper(TCPSock);
return;
}
auto ID = uint8_t(D);
for (auto& c : CI->Clients) {
if (c->GetID() == ID) {
c->SetDownSock(TCPSock);
}
}
}
void Identify(SOCKET TCPSock) {
char Code;
if (recv(TCPSock, &Code, 1, 0) != 1) {
CloseSocketProper(TCPSock);
return;
}
if (Code == 'C') {
Authentication(TCPSock);
} else if (Code == 'D') {
HandleDownload(TCPSock);
} else
CloseSocketProper(TCPSock);
}
void TCPServerMain() {
DebugPrintTID();
#ifdef WIN32
WSADATA wsaData;
if (WSAStartup(514, &wsaData)) {
error("Can't start Winsock!");
return;
}
SOCKET client, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr_in addr {};
addr.sin_addr.S_un.S_addr = ADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(Port);
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
error("Can't bind socket! " + std::to_string(WSAGetLastError()));
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
}
if (Listener == -1) {
error("Invalid listening socket");
return;
}
if (listen(Listener, SOMAXCONN)) {
error("listener failed " + std::to_string(GetLastError()));
return;
}
info("Vehicle event network online");
do {
try {
client = accept(Listener, nullptr, nullptr);
if (client == -1) {
warn("Got an invalid client socket on connect! Skipping...");
continue;
}
std::thread ID(Identify, client);
ID.detach();
} catch (const std::exception& e) {
error("fatal: " + std::string(e.what()));
}
} while (client);
CloseSocketProper(client);
WSACleanup();
#else // unix
// wondering why we need slightly different implementations of this?
// ask ms.
SOCKET client = -1, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
int optval = 1;
setsockopt(Listener, SOL_SOCKET, SO_REUSEPORT, &optval, sizeof(optval));
// TODO: check optval or return value idk
sockaddr_in addr {};
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(uint16_t(Port));
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0) {
error(("Can't bind socket! ") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
}
if (Listener == -1) {
error(("Invalid listening socket"));
return;
}
if (listen(Listener, SOMAXCONN)) {
error(("listener failed ") + std::string(strerror(errno)));
return;
}
info(("Vehicle event network online"));
do {
try {
client = accept(Listener, nullptr, nullptr);
if (client == -1) {
warn(("Got an invalid client socket on connect! Skipping..."));
continue;
}
std::thread ID(Identify, client);
ID.detach();
} catch (const std::exception& e) {
error(("fatal: ") + std::string(e.what()));
}
} while (client);
debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
CloseSocketProper(client);
#endif // WIN32
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#include "Client.hpp"
#include <memory>
void Client::DeleteCar(int ident) {
for (auto& v : VehicleData) {
if (v != nullptr && v->ID == ident) {
VehicleData.erase(v);
break;
}
}
}
void Client::ClearCars() {
VehicleData.clear();
}
int Client::GetOpenCarID() {
int OpenID = 0;
bool found;
do {
found = true;
for (auto& v : VehicleData) {
if (v != nullptr && v->ID == OpenID) {
OpenID++;
found = false;
}
}
} while (!found);
return OpenID;
}
void Client::AddNewCar(int ident, const std::string& Data) {
VehicleData.insert(std::make_unique<VData>(VData { ident, Data }));
}
std::set<std::unique_ptr<VData>>& Client::GetAllCars() {
return VehicleData;
}
std::string Client::GetCarData(int ident) {
for (auto& v : VehicleData) {
if (v != nullptr && v->ID == ident) {
return v->Data;
}
}
DeleteCar(ident);
return "";
}
void Client::SetCarData(int ident, const std::string& Data) {
for (auto& v : VehicleData) {
if (v != nullptr && v->ID == ident) {
v->Data = Data;
return;
}
}
DeleteCar(ident);
}
int Client::GetCarCount() {
return int(VehicleData.size());
}
-268
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 8/1/2020
///
#include "Client.hpp"
#include "Logger.h"
#include "Lua/LuaSystem.hpp"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#undef GetObject //to fix microsoft bs
#include "Json.h"
void Apply(Client* c, int VID, const std::string& pckt) {
Assert(c);
std::string Packet = pckt.substr(pckt.find('{')), VD = c->GetCarData(VID);
std::string Header = VD.substr(0, VD.find('{'));
VD = VD.substr(VD.find('{'));
rapidjson::Document Veh, Pack;
Veh.Parse(VD.c_str());
if (Veh.HasParseError()) {
error("Could not get vehicle config!");
return;
}
Pack.Parse(Packet.c_str());
if (Pack.HasParseError() || Pack.IsNull()) {
error("Could not get active vehicle config!");
return;
}
for (auto& M : Pack.GetObject()) {
if (Veh[M.name].IsNull()) {
Veh.AddMember(M.name, M.value, Veh.GetAllocator());
} else {
Veh[M.name] = Pack[M.name];
}
}
rapidjson::StringBuffer Buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(Buffer);
Veh.Accept(writer);
c->SetCarData(VID, Header + Buffer.GetString());
}
void VehicleParser(Client* c, const std::string& Pckt) {
Assert(c);
if (c == nullptr || Pckt.length() < 4)
return;
std::string Packet = Pckt;
char Code = Packet.at(1);
int PID = -1;
int VID = -1;
std::string Data = Packet.substr(3), pid, vid;
switch (Code) { //Spawned Destroyed Switched/Moved NotFound Reset
case 's':
#ifdef DEBUG
debug(std::string(("got 'Os' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
if (Data.at(0) == '0') {
int CarID = c->GetOpenCarID();
debug(c->GetName() + (" created a car with ID ") + std::to_string(CarID));
Packet = "Os:" + c->GetRoles() + ":" + c->GetName() + ":" + std::to_string(c->GetID()) + "-" + std::to_string(CarID) + Packet.substr(4);
auto Res = TriggerLuaEvent(("onVehicleSpawn"), false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID(), CarID, Packet.substr(3) } }), true);
if (c->GetCarCount() >= MaxCars || std::any_cast<int>(Res)) {
Respond(c, Packet, true);
std::string Destroy = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(CarID);
Respond(c, Destroy, true);
debug(c->GetName() + (" (force : car limit/lua) removed ID ") + std::to_string(CarID));
} else {
c->AddNewCar(CarID, Packet);
SendToAll(nullptr, Packet, true, true);
}
}
return;
case 'c':
#ifdef DEBUG
debug(std::string(("got 'Oc' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
pid = Data.substr(0, Data.find('-'));
vid = Data.substr(Data.find('-') + 1, Data.find(':', 1) - Data.find('-') - 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
PID = stoi(pid);
VID = stoi(vid);
}
if (PID != -1 && VID != -1 && PID == c->GetID()) {
auto Res = TriggerLuaEvent(("onVehicleEdited"), false, nullptr,
std::make_unique<LuaArg>(LuaArg { { c->GetID(), VID, Packet.substr(3) } }),
true);
if (!std::any_cast<int>(Res)) {
SendToAll(c, Packet, false, true);
Apply(c, VID, Packet);
} else {
std::string Destroy = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(VID);
Respond(c, Destroy, true);
c->DeleteCar(VID);
}
}
return;
case 'd':
#ifdef DEBUG
debug(std::string(("got 'Od' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
pid = Data.substr(0, Data.find('-'));
vid = Data.substr(Data.find('-') + 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
PID = stoi(pid);
VID = stoi(vid);
}
if (PID != -1 && VID != -1 && PID == c->GetID()) {
SendToAll(nullptr, Packet, true, true);
TriggerLuaEvent(("onVehicleDeleted"), false, nullptr,
std::make_unique<LuaArg>(LuaArg { { c->GetID(), VID } }), false);
c->DeleteCar(VID);
debug(c->GetName() + (" deleted car with ID ") + std::to_string(VID));
}
return;
case 'r':
#ifdef DEBUG
debug(std::string(("got 'Or' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
SendToAll(c, Packet, false, true);
return;
case 't':
#ifdef DEBUG
debug(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
SendToAll(c, Packet, false, true);
return;
default:
#ifdef DEBUG
warn(std::string(("possibly not implemented: '") + Packet + ("' (") + std::to_string(Packet.size()) + (")")));
#endif // DEBUG
return;
}
}
void SyncClient(Client* c) {
Assert(c);
if (c->isSynced)
return;
c->isSynced = true;
std::this_thread::sleep_for(std::chrono::seconds(1));
Respond(c, ("Sn") + c->GetName(), true);
SendToAll(c, ("JWelcome ") + c->GetName() + "!", false, true);
TriggerLuaEvent(("onPlayerJoin"), false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID() } }), false);
for (auto& client : CI->Clients) {
if (client != nullptr) {
if (client.get() != c) {
for (auto& v : client->GetAllCars()) {
if (v != nullptr) {
if (c->GetStatus() < 0)
return;
Respond(c, v->Data, true);
std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
}
}
}
info(c->GetName() + (" is now synced!"));
}
void ParseVeh(Client* c, const std::string& Packet) {
Assert(c);
#ifdef WIN32
__try {
VehicleParser(c, Packet);
} __except (Handle(GetExceptionInformation(), ("Vehicle Handler"))) { }
#else // unix
VehicleParser(c, Packet);
#endif // WIN32
}
void HandleEvent(Client* c, const std::string& Data) {
Assert(c);
std::stringstream ss(Data);
std::string t, Name;
int a = 0;
while (std::getline(ss, t, ':')) {
switch (a) {
case 1:
Name = t;
break;
case 2:
TriggerLuaEvent(Name, false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID(), t } }), false);
break;
default:
break;
}
if (a == 2)
break;
a++;
}
}
void GlobalParser(Client* c, const std::string& Packet) {
Assert(c);
if (Packet.empty() || c == nullptr)
return;
std::any Res;
char Code = Packet.at(0);
//V to Z
if (Code <= 90 && Code >= 86) {
PPS++;
SendToAll(c, Packet, false, false);
return;
}
switch (Code) {
case 'H': // initial connection
#ifdef DEBUG
debug(std::string("got 'H' packet: '") + Packet + "' (" + std::to_string(Packet.size()) + ")");
#endif
SyncClient(c);
return;
case 'p':
Respond(c, ("p"), false);
UpdatePlayers();
return;
case 'O':
if (Packet.length() > 1000) {
debug(("Received data from: ") + c->GetName() + (" Size: ") + std::to_string(Packet.length()));
}
ParseVeh(c, Packet);
return;
case 'J':
#ifdef DEBUG
debug(std::string(("got 'J' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
SendToAll(c, Packet, false, true);
return;
case 'C':
#ifdef DEBUG
debug(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
break;
Res = TriggerLuaEvent("onChatMessage", false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID(), c->GetName(), Packet.substr(Packet.find(':', 3) + 1) } }), true);
if (std::any_cast<int>(Res))
break;
SendToAll(nullptr, Packet, true, true);
return;
case 'E':
#ifdef DEBUG
debug(std::string(("got 'E' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
HandleEvent(c, Packet);
return;
default:
return;
}
}
void GParser(Client* c, const std::string& Packet) {
Assert(c);
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
abort();
}
#ifdef WIN32
__try {
GlobalParser(c, Packet);
} __except (Handle(GetExceptionInformation(), ("Global Handler"))) { }
#else
GlobalParser(c, Packet);
#endif // WIN32
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 4/9/2020
///
#include "CustomAssert.h"
#include <curl/curl.h>
#include <iostream>
class CurlManager{
public:
CurlManager(){
curl = curl_easy_init();
}
~CurlManager(){
curl_easy_cleanup(curl);
}
inline CURL* Get(){
return curl;
}
private:
CURL *curl;
};
static size_t WriteCallback(void* contents, size_t size, size_t nmemb, void* userp) {
((std::string*)userp)->append((char*)contents, size * nmemb);
return size * nmemb;
}
std::string HttpRequest(const std::string& IP, int port) {
static thread_local CurlManager M;
std::string readBuffer;
CURL* curl = M.Get();
CURLcode res;
Assert(curl);
if (curl) {
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
curl_easy_setopt(curl, CURLOPT_PORT, port);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
res = curl_easy_perform(curl);
if (res != CURLE_OK)
return "-1";
}
return readBuffer;
}
std::string PostHTTP(const std::string& IP, const std::string& Fields, bool json) {
auto header = curl_slist { (char*)"Content-Type: application/json" };
static thread_local CurlManager M;
static std::mutex Lock;
std::scoped_lock Guard(Lock);
CURL* curl = M.Get();
CURLcode res;
std::string readBuffer;
Assert(curl);
if (curl) {
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
if (json)
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, header);
curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, Fields.size());
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, Fields.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 5);
res = curl_easy_perform(curl);
if (res != CURLE_OK)
return "-1";
}
return readBuffer;
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 8/1/2020
///
#include "Client.hpp"
#include "Logger.h"
#include "Lua/LuaSystem.hpp"
#include "Network.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <memory>
int OpenID() {
int ID = 0;
bool found;
do {
found = true;
for (auto& c : CI->Clients) {
if (c != nullptr) {
if (c->GetID() == ID) {
found = false;
ID++;
}
}
}
} while (!found);
return ID;
}
void Respond(Client* c, const std::string& MSG, bool Rel) {
Assert(c);
char C = MSG.at(0);
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
if (C == 'O' || C == 'T' || MSG.length() > 1000) {
SendLarge(c, MSG);
} else {
TCPSend(c, MSG);
}
} else {
UDPSend(c, MSG);
}
}
void SendToAll(Client* c, const std::string& Data, bool Self, bool Rel) {
if (!Self)
Assert(c);
char C = Data.at(0);
for (auto& client : CI->Clients) {
if (client != nullptr) {
if (Self || client.get() != c) {
if (client->isSynced) {
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
if (C == 'O' || C == 'T' || Data.length() > 1000)
SendLarge(client.get(), Data);
else
TCPSend(client.get(), Data);
} else
UDPSend(client.get(), Data);
}
}
}
}
}
void UpdatePlayers() {
std::string Packet = ("Ss") + std::to_string(CI->Size()) + "/" + std::to_string(MaxPlayers) + ":";
for (auto& c : CI->Clients) {
if (c != nullptr)
Packet += c->GetName() + ",";
}
Packet = Packet.substr(0, Packet.length() - 1);
SendToAll(nullptr, Packet, true, true);
}
void OnDisconnect(Client* c, bool kicked) {
Assert(c);
info(c->GetName() + (" Connection Terminated"));
std::string Packet;
for (auto& v : c->GetAllCars()) {
if (v != nullptr) {
Packet = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(v->ID);
SendToAll(c, Packet, false, true);
}
}
if (kicked)
Packet = ("L") + c->GetName() + (" was kicked!");
else
Packet = ("L") + c->GetName() + (" left the server!");
SendToAll(c, Packet, false, true);
Packet.clear();
TriggerLuaEvent(("onPlayerDisconnect"), false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID() } }), false);
if (c->GetTCPSock())
CloseSocketProper(c->GetTCPSock());
if (c->GetDownSock())
CloseSocketProper(c->GetDownSock());
CI->RemoveClient(c);
}
void OnConnect(Client* c) {
Assert(c);
info("Client connected");
c->SetID(OpenID());
info("Assigned ID " + std::to_string(c->GetID()) + " to " + c->GetName());
TriggerLuaEvent("onPlayerConnecting", false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID() } }), false);
SyncResources(c);
if (c->GetStatus() < 0)
return;
Respond(c, "M" + MapName, true); //Send the Map on connect
info(c->GetName() + " : Connected");
TriggerLuaEvent("onPlayerJoining", false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID() } }), false);
}
-9
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#include "Network.h"
#include <memory>
#include <thread>
std::unique_ptr<ClientInterface> CI;
void NetMain() {
std::thread TCP(TCPServerMain);
TCP.detach();
UDPServerMain();
}
-48
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 6/18/2020
///
#include "Client.hpp"
#include "Security/Enc.h"
#include <iostream>
#include <string>
#include <thread>
std::string StatReport;
int PPS = 0;
void Monitor() {
int C = 0, V = 0;
if (CI->Clients.empty()) {
StatReport = "-";
return;
}
for (auto& c : CI->Clients) {
if (c != nullptr && c->GetCarCount() > 0) {
C++;
V += c->GetCarCount();
}
}
if (C == 0 || PPS == 0) {
StatReport = "-";
} else {
int R = (PPS / C) / V;
StatReport = std::to_string(R);
}
PPS = 0;
}
[[noreturn]] void Stat() {
DebugPrintTID();
while (true) {
Monitor();
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}
void StatInit() {
StatReport = "-";
std::thread Init(Stat);
Init.detach();
}
-154
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 8/1/2020
///
#include "Client.hpp"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <filesystem>
#include <fstream>
bool TCPSendRaw(SOCKET C, char* Data, int32_t Size) {
int64_t Sent = 0;
do {
int64_t Temp = send(C, &Data[Sent], int(Size - Sent), 0);
if (Temp < 1) {
info("Socket Closed! " + std::to_string(C));
CloseSocketProper(C);
return false;
}
Sent += Temp;
} while (Sent < Size);
return true;
}
void SplitLoad(Client* c, int64_t Sent, int64_t Size, bool D, const std::string& Name) {
std::ifstream f(Name.c_str(), std::ios::binary);
int32_t Split = 0x7735940; //125MB
char* Data;
if (Size > Split)
Data = new char[Split];
else
Data = new char[Size];
SOCKET TCPSock;
if (D)
TCPSock = c->GetDownSock();
else
TCPSock = c->GetTCPSock();
info("Split load Socket " + std::to_string(TCPSock));
while (c->GetStatus() > -1 && Sent < Size) {
int64_t Diff = Size - Sent;
if (Diff > Split) {
f.seekg(Sent, std::ios_base::beg);
f.read(Data, Split);
if (!TCPSendRaw(TCPSock, Data, Split)) {
if (c->GetStatus() > -1)
c->SetStatus(-1);
break;
}
Sent += Split;
} else {
f.seekg(Sent, std::ios_base::beg);
f.read(Data, Diff);
if (!TCPSendRaw(TCPSock, Data, int32_t(Diff))) {
if (c->GetStatus() > -1)
c->SetStatus(-1);
break;
}
Sent += Diff;
}
}
delete[] Data;
f.close();
}
void SendFile(Client* c, const std::string& Name) {
Assert(c);
info(c->GetName() + " requesting : " + Name.substr(Name.find_last_of('/')));
if (!std::filesystem::exists(Name)) {
TCPSend(c, "CO");
warn("File " + Name + " could not be accessed!");
return;
} else
TCPSend(c, "AG");
///Wait for connections
int T = 0;
while (c->GetDownSock() < 1 && T < 50) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
T++;
}
if (c->GetDownSock() < 1) {
error("Client doesn't have a download socket!");
if (c->GetStatus() > -1)
c->SetStatus(-1);
return;
}
int64_t Size = std::filesystem::file_size(Name), MSize = Size / 2;
std::thread Dt(SplitLoad, c, 0, MSize, false, Name);
Dt.detach();
SplitLoad(c, MSize, Size, true, Name);
if (Dt.joinable())
Dt.join();
}
void Parse(Client* c, const std::string& Packet) {
Assert(c);
if (c == nullptr || Packet.empty())
return;
char Code = Packet.at(0), SubCode = 0;
if (Packet.length() > 1)
SubCode = Packet.at(1);
switch (Code) {
case 'f':
SendFile(c, Packet.substr(1));
return;
case 'S':
if (SubCode == 'R') {
debug("Sending Mod Info");
std::string ToSend = FileList + FileSizes;
if (ToSend.empty())
ToSend = "-";
TCPSend(c, ToSend);
}
return;
default:
return;
}
}
void SyncResources(Client* c) {
Assert(c);
if (c == nullptr)
return;
#ifndef DEBUG
try {
#endif
TCPSend(c, "P" + std::to_string(c->GetID()));
std::string Data;
while (c->GetStatus() > -1) {
Data = TCPRcv(c);
if (Data == "Done")
break;
Parse(c, Data);
}
#ifndef DEBUG
} catch (std::exception& e) {
except("Exception! : " + std::string(e.what()));
c->SetStatus(-1);
}
#endif
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 8/1/2020
///
#include "Compressor.h"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "UnixCompat.h"
#include <thread>
bool TCPSend(Client* c, const std::string& Data) {
Assert(c);
if (c == nullptr)
return false;
int32_t Size, Sent;
std::string Send(4, 0);
Size = int32_t(Data.size());
memcpy(&Send[0], &Size, sizeof(Size));
Send += Data;
Sent = 0;
Size += 4;
do {
int32_t Temp = send(c->GetTCPSock(), &Send[Sent], Size - Sent, 0);
if (Temp == 0) {
if (c->GetStatus() > -1)
c->SetStatus(-1);
return false;
} else if (Temp < 0) {
if (c->GetStatus() > -1)
c->SetStatus(-1);
CloseSocketProper(c->GetTCPSock());
return false;
}
Sent += Temp;
} while (Sent < Size);
return true;
}
bool CheckBytes(Client* c, int32_t BytesRcv) {
Assert(c);
if (BytesRcv == 0) {
debug("(TCP) Connection closing...");
if (c->GetStatus() > -1)
c->SetStatus(-1);
return false;
} else if (BytesRcv < 0) {
#ifdef WIN32
debug(("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
#else // unix
debug(("(TCP) recv failed with error: ") + std::string(strerror(errno)));
#endif // WIN32
if (c->GetStatus() > -1)
c->SetStatus(-1);
info(("Closing socket in CheckBytes, BytesRcv < 0"));
CloseSocketProper(c->GetTCPSock());
return false;
}
return true;
}
std::string TCPRcv(Client* c) {
Assert(c);
int32_t Header, BytesRcv = 0, Temp;
if (c == nullptr || c->GetStatus() < 0)
return "";
std::vector<char> Data(sizeof(Header));
do {
Temp = recv(c->GetTCPSock(), &Data[BytesRcv], 4 - BytesRcv, 0);
if (!CheckBytes(c, Temp)) {
#ifdef DEBUG
error(std::string(__func__) + (": failed on CheckBytes in while(BytesRcv < 4)"));
#endif // DEBUG
return "";
}
BytesRcv += Temp;
} while (size_t(BytesRcv) < sizeof(Header));
memcpy(&Header, &Data[0], sizeof(Header));
#ifdef DEBUG
//debug(std::string(__func__) + (": expecting ") + std::to_string(Header) + (" bytes."));
#endif // DEBUG
if (!CheckBytes(c, BytesRcv)) {
#ifdef DEBUG
error(std::string(__func__) + (": failed on CheckBytes"));
#endif // DEBUG
return "";
}
Data.resize(Header);
BytesRcv = 0;
do {
Temp = recv(c->GetTCPSock(), &Data[BytesRcv], Header - BytesRcv, 0);
if (!CheckBytes(c, Temp)) {
#ifdef DEBUG
error(std::string(__func__) + (": failed on CheckBytes in while(BytesRcv < Header)"));
#endif // DEBUG
return "";
}
#ifdef DEBUG
//debug(std::string(__func__) + (": Temp: ") + std::to_string(Temp) + (", BytesRcv: ") + std::to_string(BytesRcv));
#endif // DEBUG
BytesRcv += Temp;
} while (BytesRcv < Header);
#ifdef DEBUG
//debug(std::string(__func__) + (": finished recv with Temp: ") + std::to_string(Temp) + (", BytesRcv: ") + std::to_string(BytesRcv));
#endif // DEBUG
std::string Ret(Data.data(), Header);
if (Ret.substr(0, 4) == "ABG:") {
Ret = DeComp(Ret.substr(4));
}
#ifdef DEBUG
//debug("Parsing from " + c->GetName() + " -> " +std::to_string(Ret.size()));
#endif
return Ret;
}
void TCPClient(Client* c) {
DebugPrintTIDInternal("Client(" + c->GetName() + ")", true);
Assert(c);
if (c->GetTCPSock() == -1) {
CI->RemoveClient(c);
return;
}
OnConnect(c);
while (c->GetStatus() > -1) {
GParser(c, TCPRcv(c));
}
OnDisconnect(c, c->GetStatus() == -2);
}
-193
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#include "Client.hpp"
#include "Compressor.h"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <cmath>
#include <cstring>
#include <sstream>
#include <thread>
#include <vector>
#include <array>
SOCKET UDPSock;
void UDPSend(Client* c, std::string Data) {
Assert(c);
if (c == nullptr || !c->isConnected || c->GetStatus() < 0)
return;
sockaddr_in Addr = c->GetUDPAddr();
socklen_t AddrSize = sizeof(c->GetUDPAddr());
if (Data.length() > 400) {
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
#ifdef WIN32
int sendOk;
int len = static_cast<int>(Data.size());
#else
int64_t sendOk;
size_t len = Data.size();
#endif // WIN32
sendOk = sendto(UDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, AddrSize);
#ifdef WIN32
if (sendOk == -1) {
debug(("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
if (c->GetStatus() > -1)
c->SetStatus(-1);
} else if (sendOk == 0) {
debug(("(UDP) sendto returned 0"));
if (c->GetStatus() > -1)
c->SetStatus(-1);
}
#else // unix
if (sendOk == -1) {
debug(("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
if (c->GetStatus() > -1)
c->SetStatus(-1);
} else if (sendOk == 0) {
debug(("(UDP) sendto returned 0"));
if (c->GetStatus() > -1)
c->SetStatus(-1);
}
#endif // WIN32
}
void SendLarge(Client* c, std::string Data) {
Assert(c);
if (Data.length() > 400) {
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
TCPSend(c, Data);
}
std::string UDPRcvFromClient(sockaddr_in& client) {
size_t clientLength = sizeof(client);
std::array<char, 1024> Ret{};
int64_t Rcv = recvfrom(UDPSock, Ret.data(), Ret.size(), 0, (sockaddr*)&client, (socklen_t*)&clientLength);
if (Rcv == -1) {
#ifdef WIN32
error(("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
#else // unix
error(("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
#endif // WIN32
return "";
}
return std::string(Ret.begin(), Ret.begin() + Rcv);
}
void UDPParser(Client* c, std::string Packet) {
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
abort();
}
Assert(c);
if (Packet.substr(0, 4) == "ABG:") {
Packet = DeComp(Packet.substr(4));
}
GParser(c, Packet);
}
[[noreturn]] void UDPServerMain() {
#ifdef WIN32
WSADATA data;
if (WSAStartup(514, &data)) {
error(("Can't start Winsock!"));
//return;
}
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.S_un.S_addr = ADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(Port); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(UDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
error(("Can't bind socket!") + std::to_string(WSAGetLastError()));
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
//return;
}
info(("Vehicle data network online on port ") + std::to_string(Port) + (" with a Max of ") + std::to_string(MaxPlayers) + (" Clients"));
while (true) {
try {
sockaddr_in client {};
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
auto Pos = Data.find(':');
if (Data.empty() || Pos == std::string::npos || Pos > 2)
continue;
/*char clientIp[256];
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
uint8_t ID = Data.at(0) - 1;
for (auto& c : CI->Clients) {
if (c != nullptr && c->GetID() == ID) {
c->SetUDPAddr(client);
c->isConnected = true;
UDPParser(c.get(), Data.substr(2));
}
}
} catch (const std::exception& e) {
error(("fatal: ") + std::string(e.what()));
}
}
/*CloseSocketProper(UDPSock);
WSACleanup();
return;*/
#else // unix
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(uint16_t(Port)); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(UDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
error(("Can't bind socket!") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
//return;
}
info(("Vehicle data network online on port ") + std::to_string(Port) + (" with a Max of ") + std::to_string(MaxPlayers) + (" Clients"));
while (true) {
try {
sockaddr_in client {};
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
size_t Pos = Data.find(':');
if (Data.empty() || Pos > 2)
continue;
/*char clientIp[256];
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
uint8_t ID = uint8_t(Data.at(0)) - 1;
for (auto& c : CI->Clients) {
if (c != nullptr && c->GetID() == ID) {
c->SetUDPAddr(client);
c->isConnected = true;
UDPParser(c.get(), Data.substr(2));
}
}
} catch (const std::exception& e) {
error(("fatal: ") + std::string(e.what()));
}
}
/*CloseSocketProper(UDPSock); // TODO: Why not this? We did this in TCPServerMain?
return;
*/
#endif // WIN32
}
-60
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/6/2020
///
/*#include <boost/beast/core.hpp>
#include "Logger.h"
#include "Security/Enc.h"
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/beast/websocket.hpp>
#include <iostream>
#include <string>
#include <thread>*/
/*namespace beast = boost::beast;
namespace http = beast::http;
namespace websocket = beast::websocket;
namespace net = boost::asio;
using tcp = boost::asio::ip::tcp;
std::string GetRes(const beast::flat_buffer& buff) {
return (char*)buff.data().data();
}*/
void SyncData() {
/*DebugPrintTID();
try {
std::string const host = ("95.216.35.232");
net::io_context ioc;
tcp::resolver r(ioc);
websocket::stream<tcp::socket> ws(ioc);
auto const results = r.resolve(host, ("3600"));
net::connect(ws.next_layer(), results.begin(), results.end());
ws.handshake(host, "/");
beast::flat_buffer buffer;
ws.write(boost::asio::buffer("Hello, world!"));
ws.read(buffer);
std::cout << GetRes(buffer) << std::endl;
ws.close(websocket::close_code::normal);
}catch(std::exception const& e){
error(e.what());
std::this_thread::sleep_for(std::chrono::seconds(3));
_Exit(0);
}*/
}
void WebsocketInit() {
/*std::thread t1(SyncData);
t1.detach();*/
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/17/2020
///
#include "Logger.h"
#include "RWMutex.h"
#include "Security/Enc.h"
#include "Settings.h"
#include <chrono>
#include <fstream>
#include <mutex>
#include <sstream>
#include <thread>
#include <unordered_map>
static RWMutex ThreadNameMapMutex;
static std::unordered_map<std::thread::id, std::string> ThreadNameMap;
std::string ThreadName() {
ReadLock lock(ThreadNameMapMutex);
std::string Name;
if (ThreadNameMap.find(std::this_thread::get_id()) != ThreadNameMap.end()) {
Name = ThreadNameMap.at(std::this_thread::get_id());
} else {
std::stringstream ss;
ss << std::this_thread::get_id();
Name = ss.str();
}
return Name;
}
void SetThreadName(const std::string& Name, bool overwrite) {
WriteLock lock(ThreadNameMapMutex);
if (overwrite || ThreadNameMap.find(std::this_thread::get_id()) == ThreadNameMap.end()) {
ThreadNameMap[std::this_thread::get_id()] = Name;
}
}
std::string getDate() {
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
time_t tt = std::chrono::system_clock::to_time_t(now);
tm local_tm {};
#ifdef WIN32
localtime_s(&local_tm, &tt);
#else // unix
localtime_r(&tt, &local_tm);
#endif // WIN32
std::stringstream date;
int S = local_tm.tm_sec;
int M = local_tm.tm_min;
int H = local_tm.tm_hour;
std::string Secs = (S > 9 ? std::to_string(S) : "0" + std::to_string(S));
std::string Min = (M > 9 ? std::to_string(M) : "0" + std::to_string(M));
std::string Hour = (H > 9 ? std::to_string(H) : "0" + std::to_string(H));
date
<< "["
<< local_tm.tm_mday << "/"
<< local_tm.tm_mon + 1 << "/"
<< local_tm.tm_year + 1900 << " "
<< Hour << ":"
<< Min << ":"
<< Secs
<< "] ";
if (Debug) {
date << ThreadName()
<< " ";
}
return date.str();
}
void InitLog() {
std::ofstream LFS;
LFS.open(("Server.log"));
if (!LFS.is_open()) {
error(("logger file init failed!"));
} else
LFS.close();
}
std::mutex LogLock;
void DebugPrintTIDInternal(const std::string& func, bool overwrite) {
// we need to print to cout here as we might crash before all console output is handled,
// due to segfaults or asserts.
SetThreadName(func, overwrite);
#ifdef DEBUG
std::scoped_lock Guard(LogLock);
std::stringstream Print;
Print << "(debug build) Thread '" << std::this_thread::get_id() << "' is " << func << "\n";
ConsoleOut(Print.str());
#endif // DEBUG
}
void addToLog(const std::string& Line) {
std::ofstream LFS;
LFS.open(("Server.log"), std::ios_base::app);
LFS << Line.c_str();
LFS.close();
}
void info(const std::string& toPrint) {
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[INFO] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
void debug(const std::string& toPrint) {
if (!Debug)
return;
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[DEBUG] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
void warn(const std::string& toPrint) {
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[WARN] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
void error(const std::string& toPrint) {
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[ERROR] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
void except(const std::string& toPrint) {
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[EXCEP] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
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#include "CustomAssert.h"
#include "Startup.h"
#include <curl/curl.h>
#include <iostream>
#include <thread>
#ifndef WIN32
#include <csignal>
void UnixSignalHandler(int sig) {
switch (sig) {
case SIGPIPE:
warn(("ignored signal SIGPIPE: Pipe broken"));
break;
default:
error(("Signal arrived in handler but was not handled: ") + std::to_string(sig));
break;
}
}
#endif // WIN32
[[noreturn]] void loop() {
DebugPrintTID();
while (true) {
std::cout.flush();
std::this_thread::sleep_for(std::chrono::milliseconds(600));
}
}
int main(int argc, char* argv[]) {
#ifndef WIN32
// ignore SIGPIPE, the signal that is sent for example when a client
// disconnects while data is being sent to him ("broken pipe").
signal(SIGPIPE, UnixSignalHandler);
#endif // WIN32
DebugPrintTID();
// curl needs to be initialized to properly deallocate its resources later
[[maybe_unused]] auto ret = curl_global_init(CURL_GLOBAL_DEFAULT);
Assert(ret == CURLE_OK);
#ifdef DEBUG
std::thread t1(loop);
t1.detach();
#endif
ConsoleInit();
InitServer(argc, argv);
InitConfig();
InitLua();
InitRes();
HBInit();
StatInit();
NetMain();
// clean up curl at the end to be sure
curl_global_cleanup();
return 0;
}