mirror of
https://github.com/BeamMP/BeamMP-Server.git
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5 Commits
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| bd4ab2b10d | |||
| 1cdc8e8f48 | |||
| 1f72a45231 | |||
| 002223afda | |||
| ecc79b1918 |
@@ -52,20 +52,22 @@ You can find precompiled binaries under [Releases](https://github.com/BeamMP/Bea
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On Linux, you need some dependencies to **build** the server (on Windows, you don't):
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On Linux, you need some dependencies to **build** the server (on Windows, you don't):
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For Debian, Ubuntu and others you can find scripts that do this in `scripts/`.
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```
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```
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liblua5.3-dev curl zip unzip tar cmake make git g++
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liblua5.3-dev curl zip unzip tar cmake make git g++
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```
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```
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The names of each package may change depending on your platform. See in `scripts/` or use a search engine to find out what they're called for you.
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You can install these with your distribution's package manager. You will need sudo or need root for ONLY this step.
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The names of each package may change depending on your platform.
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If you are building for ARM (like aarch64), you need to run `export VCPKG_FORCE_SYSTEM_BINARIES=1` before the following commands.
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You can build on **Windows, Linux** or other platforms by following these steps:
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You can build on **Windows, Linux** or other platforms by following these steps:
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1. Check out the repository with git: `git clone --recursive https://github.com/BeamMP/BeamMP-Server`.
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1. Check out the repository with git: `git clone --recursive https://github.com/BeamMP/BeamMP-Server`.
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2. Go into the directory `cd BeamMP-Server`.
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2. Go into the directory `cd BeamMP-Server`.
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3. Run CMake `cmake -S . -B bin -DCMAKE_BUILD_TYPE=Release` - this can take a few minutes and may take a lot of disk space and bandwidth.
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3. Run CMake `cmake -S . -B bin -DCMAKE_BUILD_TYPE=Release` - this can take a few minutes and may take a lot of disk space and bandwidth.
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4. Build via `cmake --build bin --parallel -t BeamMP-Server`.
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4. Build via `cmake --build bin --parallel --config Release -t BeamMP-Server`.
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5. Your executable can be found in `bin/`.
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5. Your executable can be found in `bin/`.
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When you make changes to the code, you only have to run step 4 again.
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When you make changes to the code, you only have to run step 4 again.
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Vendored
+1
-1
Submodule deps/commandline updated: 0ff46d25b1...b2a29733f9
+1
-1
@@ -134,7 +134,7 @@ private:
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static inline std::mutex mShutdownHandlersMutex {};
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static inline std::mutex mShutdownHandlersMutex {};
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static inline std::deque<TShutdownHandler> mShutdownHandlers {};
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static inline std::deque<TShutdownHandler> mShutdownHandlers {};
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static inline Version mVersion { 3, 2, 0 };
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static inline Version mVersion { 3, 2, 1 };
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};
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};
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void SplitString(std::string const& str, const char delim, std::vector<std::string>& out);
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void SplitString(std::string const& str, const char delim, std::vector<std::string>& out);
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