Commit Graph

215 Commits

Author SHA1 Message Date
Lion Kortlepel 8f9db10474 move postPlayerAuth to after kick 2024-09-18 16:26:20 +02:00
Lion Kortlepel afa5a04043 add postPlayerAuth 2024-09-18 16:26:16 +02:00
SaltySnail 9d67838f8f fix #225 2024-09-15 20:26:20 +02:00
Lion ce5f2e666d Download Refactoring (#356)
Limits download RAM usage (to zero) on Linux by use of `sendfile(2)`
2024-08-31 20:32:23 +02:00
SaltySnail f5f6b8534d Add IPv6 support (#349)
Adds IPv6 support.

FreeBSD users beware: From this point forward, you will have to set
`sysctl net.inet6.ip6.v6only=0` so that the BeamMP-Server continues to
work. The server also prints this information.
2024-08-20 20:35:48 +02:00
Lion Kortlepel e1aaaf5e63 Merge branch 'fix-little-issues' into minor 2024-07-28 10:52:33 +02:00
Lion Kortlepel 49ed82bea1 add more info to debug print for freebsd ipv6 support 2024-07-16 17:30:45 +02:00
Lion Kortlepel 0d848fda7c add warning about IPV6_V6ONLY=false not working on FreeBSD 2024-07-16 17:25:29 +02:00
Lion Kortlepel 82a6d4af60 repeat sendfile() until all data is sent 2024-07-14 17:01:24 +02:00
Lion Kortlepel 8b753ab6ea ignore SIGPIPE in sendfile() implementation of mod sending 2024-07-14 17:01:08 +02:00
Lion Kortlepel b097acfd4a use sendfile64 2024-07-14 16:17:39 +02:00
Lion Kortlepel bd76e28ca6 use sendfile to send mods on linux 2024-07-14 15:33:26 +02:00
Lion Kortlepel eaedeb5324 add IPv6 support 2024-07-12 15:45:50 +02:00
Lucca Jiménez Könings 29f4d0d286 run clang-format 2024-06-26 14:06:06 +02:00
Lucca Jiménez Könings 2451e08b01 update remaining sections of code after merge 2024-06-26 12:31:47 +02:00
Lucca Jiménez Könings 25739cb1bd Merge branch 'minor' into 158-bug-running-settings-help-returns-nothing 2024-06-26 11:43:38 +02:00
Lion Kortlepel 07a8d49046 fix tcp send also 2024-06-22 23:56:18 +02:00
Lion Kortlepel bfb0675efa send large packets over tcp 2024-06-22 23:51:01 +02:00
SaltySnail e94cfd641d remove debug print 2024-06-10 23:16:45 +02:00
SaltySnail 91bc7dea79 Update src/TNetwork.cpp
Co-authored-by: Lion <development@kortlepel.com>
2024-06-10 23:12:23 +02:00
SaltySnail 5dab48af92 fix #247, add allow guests config setting. 2024-06-10 22:06:09 +02:00
sla-ppy 566f0b55f7 remove debug info 2024-05-28 14:53:19 +02:00
sla-ppy 58a7e39419 add more info to return to pkToUser endpoint 2024-05-28 14:15:41 +02:00
Lucca Jiménez Könings 8c15b87628 Refactor all references to settings to use new Settings type
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-15 12:52:09 +02:00
Lucca Jiménez Könings 13e641b3a3 Remove interfering legacy code (http,password,etc)
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-15 12:45:19 +02:00
sla-ppy e852245bae add mutex to openid 2024-02-08 23:29:10 +01:00
Lion Kortlepel aff537afdf add AGPL-3.0 license header 2024-01-23 21:00:11 +01:00
Lion Kortlepel 4228e18c90 reset default ID to 0 2024-01-09 15:34:33 +01:00
Lion Kortlepel a4eb10b6a4 fix MP.GetPositionRaw 2024-01-09 15:34:33 +01:00
Lion Kortlepel 0166e488d0 fix calling GlobalParser as static 2024-01-09 15:34:33 +01:00
Lion Kortlepel 11fe5ad200 fix invalid timeout value 2023-12-05 18:00:34 +01:00
Lion Kortlepel 667da22b0e Merge remote-tracking branch 'origin/master' into new-buildsystem 2023-12-05 17:59:05 +01:00
Lion Kortlepel 22805af716 fix crash in authentication 2023-12-03 17:43:41 +01:00
Anonymous275 d677d8d58d rename Hash function to HashPassword
move HashPassword to cpp only
move check to line 285
2023-01-15 17:12:35 +00:00
Anonymous275 4b30918659 - add 120 seconds timeout 2023-01-15 17:12:35 +00:00
Anonymous275 688e46f524 - fix linux build 2023-01-15 17:12:35 +00:00
Anonymous275 9f59c27b1f - add hash function
- add password config
- add debug messages for password stages
- add pass boolean for heartbeat
- adjust network codes
2023-01-15 17:12:35 +00:00
Lion Kortlepel b024533f90 fix crash when the header of a TCP packet is negative 2022-10-31 11:31:15 +01:00
Lion Kortlepel f9251ff92c add more warning prints on unexpected cases 2022-10-31 11:31:15 +01:00
Lion Kortlepel 99f41c28cb fix #135 by making onPlayerDisconnect blocking, and calling it before removing the player
before, the handlers were not waited for, so the client was usually
destructed before lua got to the actual event handler call. Now, the
handler is called and waited on, and once all handlers are done, the
client is properly removed from the players internally, thus making
calls to GetPlayerName, GetPlayerIdentifiers, etc. return nil etc.
2022-10-31 11:31:15 +01:00
Lion Kortlepel 917c501faf fix typo causing beammp forum id not to show in identifiers (fix #137) 2022-10-22 21:16:31 +02:00
Lion Kortlepel 92632b53b5 fix binary data breaking in UDPRcvFromClient 2022-10-15 23:30:09 +02:00
Lion Kortlepel 87965433c2 change log levels of common warnings and errors to debug
this hides a lot of the "standard" errors we get behind the debug flag.
for example, disconnecting a disconnected player would be such an error
2022-10-15 23:16:16 +02:00
Lion Kortlepel 94c0547a35 fix crash when the client disconnects while sending first identify setting 2022-10-15 23:16:16 +02:00
Lion Kortlepel 064e71e59f fix client version check 2022-10-15 23:16:16 +02:00
Lion Kortlepel 4320a91e5c use message() instead of what() for ec 2022-10-15 23:16:16 +02:00
Lion Kortlepel 67d02d4cf2 remove unused error check 2022-10-15 23:16:16 +02:00
Lion Kortlepel 88f5db514f remove unused headers 2022-10-06 00:46:35 +02:00
Lion Kortlepel e595192829 rename header to boost errc 2022-10-06 00:43:17 +02:00
Lion Kortlepel 917e3f98ab fix github actions dependencies for linux to use proper boost version 2022-10-06 00:36:57 +02:00