Anonymous-275
7ccc5a963a
Clear the queue if we failed to sync it
2021-03-30 22:10:57 +03:00
Lion Kortlepel
fc201efa4b
possibly fix some issues with not disconnecting disconnected players
2021-03-30 17:04:40 +02:00
Lion Kortlepel
667bd7f7c8
add name to debug print, update ping time each packet
2021-03-30 16:01:23 +02:00
Lion Kortlepel
e35d1b5457
attempt to fix mass timeout kick
2021-03-30 15:41:05 +02:00
Lion Kortlepel
1875c8832d
update ping time on any packet, not just ping packets, for now
2021-03-30 15:31:44 +02:00
Lion Kortlepel
3094d382ff
implement thread names in debug mode
2021-03-30 00:30:24 +02:00
Lion Kortlepel
40cae31885
Merge TUDPServer and TTCPServer into TNetwork
...
this gets rid of a bunch of unclear cases which I mistakenly created
while refactoring for this rewrite. One example is having to call into
TTCPServer to do UDP sending in some cases.
2021-03-18 23:44:14 +02:00
Anonymous275
f0abfcc0ef
Added lua GetIdentifiers
2021-03-18 23:44:14 +02:00
Anonymous275
aadcd1abe5
SocketIO work
2021-03-18 23:44:14 +02:00
Anonymous275
57fc0ea74d
Update TServer.cpp
2021-03-18 23:44:14 +02:00
Anonymous275
fe4a1b28b5
Added onVehicleReset Event
2021-03-18 23:44:14 +02:00
Anonymous275
9b1bf071a8
Fixed lua crash caused by lion with optimizations
2021-03-18 23:44:14 +02:00
Lion Kortlepel
f13523fbe5
fixed ghost player issue
2021-03-18 23:44:14 +02:00
Lion Kortlepel
32038046d5
add print on ping
2021-03-18 23:44:14 +02:00
Lion Kortlepel
e04a569e33
attempt to fix ghost player issue
2021-03-18 23:44:14 +02:00
Lion Kortlepel
bca4b3f140
fix client insert/create issue
2021-03-18 23:44:14 +02:00
Lion Kortlepel
d360403c56
finish rewrite, builds fully
2021-03-18 23:44:14 +02:00
Lion Kortlepel
bf74b1ae32
add udpserver, tcpserver
2021-03-18 23:44:14 +02:00
Lion Kortlepel
4cda6e8bc3
fully implement lua
2021-03-18 23:44:14 +02:00
Lion Kortlepel
459814a6ec
add lua engine, lua file, server, client, vehicle data, other stuff
2021-03-18 23:44:14 +02:00