Lion Kortlepel
2c06a98e00
add debug print to missed packet sending
...
maybe recursion is killing it, we'll see!
2021-03-30 14:59:39 +02:00
Lion Kortlepel
e73d578797
add debug print on timeout kick
2021-03-30 14:58:19 +02:00
Lion Kortlepel
704e25636d
possible hotfix for crashes
2021-03-30 14:38:13 +02:00
Lion Kortlepel
c7cf0a733e
revert changes, they didn't fix it
2021-03-30 14:32:56 +02:00
Lion Kortlepel
2d898f8665
possible crash fix for linux
...
windows fix coming if this works
2021-03-30 14:07:53 +02:00
Lion Kortlepel
229914ac74
remove auth response printing
2021-03-30 13:34:03 +02:00
Lion Kortlepel
603663ed2c
hotfix register thread *again*
2021-03-30 01:56:33 +02:00
Lion Kortlepel
44f2fdfa7c
attempt to fix client thread registering again
2021-03-30 01:54:43 +02:00
Lion Kortlepel
19abb5b68c
add quotes around player names to clarify further in thread name debug
...
prints
2021-03-30 01:50:57 +02:00
Lion Kortlepel
dd5b0bdd6d
add id to debug thread id print
2021-03-30 01:44:32 +02:00
Lion Kortlepel
3094d382ff
implement thread names in debug mode
2021-03-30 00:30:24 +02:00
Lion Kortlepel
e6109c98bd
Application: Move some string literal URLs to functions
2021-03-18 23:30:52 +01:00
Anonymous275
44fa68e6da
Fixed windows build
2021-03-18 23:44:14 +02:00
Lion Kortlepel
40cae31885
Merge TUDPServer and TTCPServer into TNetwork
...
this gets rid of a bunch of unclear cases which I mistakenly created
while refactoring for this rewrite. One example is having to call into
TTCPServer to do UDP sending in some cases.
2021-03-18 23:44:14 +02:00