Lion Kortlepel
b068a9b48f
fix TriggerGlobalEvent not passing event arguments correctly ( closes #106 )
2022-11-23 09:34:50 +01:00
Lion Kortlepel
e8d66ef983
add git hash to version print on startup
...
this helps us debug issues
2022-11-23 09:34:50 +01:00
Lion Kortlepel
7f47337e1b
modify authkey notice to mention the possibility of entering an invalid key
...
this makes it clear that you may put anything as your key, as long as
you only want private servers.
2022-11-23 09:34:50 +01:00
Lion Kortlepel
b0b4dc51b0
fix crash when the header of a TCP packet is negative
2022-11-23 09:34:50 +01:00
Lion Kortlepel
7abfae425d
move around includes to satisfy the magical msvc
2022-11-23 09:34:50 +01:00
Lion Kortlepel
4791af4453
use system_clock::to_time_t instead of high_resolution_clock::*
2022-11-23 09:34:50 +01:00
Lion Kortlepel
c51d713969
add uuid source files
...
were missed last commit related to uuids
2022-11-23 09:34:50 +01:00
Lion Kortlepel
9e469b04f1
add Util.GenerateUUID lua api
...
This api generates a pseudorandom RFC 4122 compliant UUID
(https://www.ietf.org/rfc/rfc4122.txt ). It's pseudorandom, so it is
*unlikely* to have collisions.
2022-11-23 09:34:49 +01:00
Lion Kortlepel
96273e1d06
fix invalid include, reformat TConsole
2022-11-23 09:34:49 +01:00
Lion Kortlepel
c717037895
add debug command to track statistics and debug client connections
...
The `debug` command shows info useful to develpers of the client and
server
2022-11-23 09:34:49 +01:00
Lion Kortlepel
692129cb81
add ToHumanReadableSize, which formats data sizes into MiB, GiB, etc.
...
this is needed in order to display data sizes in upcoming changes
related to tracking statistics about the server's performance
2022-11-23 09:34:49 +01:00
Lion Kortlepel
6842dccfc3
rework UDP recv loop, add packet statistics tracking
...
The UDPServerMain was badly designed and had multiple potential bugs and
unexpected & silent failures. The changes simplify the code here, and
tracks those unexpected failures in app-wide statistics. Also added,
while at that, some more tracking of how many packets and bytes are
sent & received per client
2022-11-23 09:34:49 +01:00
Lion Kortlepel
48ce7c9721
add settings set/get/list/help console command
...
this makes use of the new settings-in-a-hashmap in order to make
changing any settings (except authkey) easy.
2022-11-23 09:34:49 +01:00
Lion Kortlepel
bec09a4761
change settings to be a hash map instead of a fixed struct
...
this makes adding settings and changing settings incredibly easy, both
from the console and from lua.
2022-11-23 09:34:49 +01:00
Lion Kortlepel
b10d5d0f4e
fix empty events causing issues in the server
...
an empty event packet, if sent just right, could crash the server
2022-10-31 11:31:15 +01:00
Lion Kortlepel
5581fd1692
fix chat message impersonation issue
...
instead of using the supplied name, we ignore it entirely and use the
server's internal name for the client
2022-10-31 11:31:15 +01:00
Lion Kortlepel
d36bb7962c
ignore empty chat messages
...
this could happen with a malicious client of some kind, we should simply
ignore them
2022-10-31 11:31:15 +01:00
Lion Kortlepel
4e8bd993d5
remove J packet handler
...
it wasn't used by anything in the launcher, mod, or during the join
sequence, so i removed it for now.
2022-10-31 11:31:15 +01:00
Lion Kortlepel
abff9bfbdb
fix crash when chat message is malformed
2022-10-31 11:31:15 +01:00
Lion Kortlepel
b024533f90
fix crash when the header of a TCP packet is negative
2022-10-31 11:31:15 +01:00
Lion Kortlepel
f9251ff92c
add more warning prints on unexpected cases
2022-10-31 11:31:15 +01:00
Lion Kortlepel
99f41c28cb
fix #135 by making onPlayerDisconnect blocking, and calling it before removing the player
...
before, the handlers were not waited for, so the client was usually
destructed before lua got to the actual event handler call. Now, the
handler is called and waited on, and once all handlers are done, the
client is properly removed from the players internally, thus making
calls to GetPlayerName, GetPlayerIdentifiers, etc. return nil etc.
2022-10-31 11:31:15 +01:00
Lion Kortlepel
bbd27c9cba
fix formatting bug in status ( closes #143 )
2022-10-31 11:31:15 +01:00
Lion Kortlepel
2b61f11a86
fix EnsureArgsCount not properly printing min/max
2022-10-31 11:24:13 +01:00
Lion Kortlepel
917c501faf
fix typo causing beammp forum id not to show in identifiers ( fix #137 )
2022-10-22 21:16:31 +02:00
Lion Kortlepel
bdf2da758c
remove pps from heartbeat
...
"PPS has no meaning anymore and is completely irrelevant. You should
ignore it, it is not an indicator of ANYTHING. If it’s high, that means
NOTHING. If it’s low, that means NOTHING. If it’s -, that means
NOTHING."
It's packets per second per player per vehicle, but is only sent every
30 seconds, its not averaged, and on the client-side, it shows a ping
icon next to it.
A client can open a new connection to the server and send a `P`, and
measure the time to the `P` response packet. The connection is then
closed. This was added ages ago, please use this instead for ping :)
2022-10-17 14:05:51 +02:00
Lion Kortlepel
92632b53b5
fix binary data breaking in UDPRcvFromClient
2022-10-15 23:30:09 +02:00
Lion Kortlepel
87965433c2
change log levels of common warnings and errors to debug
...
this hides a lot of the "standard" errors we get behind the debug flag.
for example, disconnecting a disconnected player would be such an error
2022-10-15 23:16:16 +02:00
Lion Kortlepel
75ff9f7571
remove "backend response failed to parse as valid json"
2022-10-15 23:16:16 +02:00
Lion Kortlepel
94c0547a35
fix crash when the client disconnects while sending first identify setting
2022-10-15 23:16:16 +02:00
Lion Kortlepel
54730d2baf
remove heartbeat spam logging
2022-10-15 23:16:16 +02:00
Lion Kortlepel
064e71e59f
fix client version check
2022-10-15 23:16:16 +02:00
Lion Kortlepel
4320a91e5c
use message() instead of what() for ec
2022-10-15 23:16:16 +02:00
Lion Kortlepel
7d1318653c
fix boost::system::error_code
2022-10-15 23:16:16 +02:00
Lion Kortlepel
67d02d4cf2
remove unused error check
2022-10-15 23:16:16 +02:00
Lion Kortlepel
cc6b7846b2
add system include
2022-10-06 00:51:51 +02:00
Lion Kortlepel
88f5db514f
remove unused headers
2022-10-06 00:46:35 +02:00
Lion Kortlepel
e595192829
rename header to boost errc
2022-10-06 00:43:17 +02:00
Lion Kortlepel
917e3f98ab
fix github actions dependencies for linux to use proper boost version
2022-10-06 00:36:57 +02:00
Lion Kortlepel
c42a523532
remove SO_SNDTIMEO for now
2022-10-06 00:24:13 +02:00
Lion Kortlepel
95ae0f5d03
fix 'Od' and 'Or' packets not being broadcast
2022-10-05 22:17:56 +02:00
Lion Kortlepel
fc0a509bd9
fix clientversion parameter in heartbeat
2022-10-05 21:15:11 +02:00
Lion Kortlepel
231b13a0e7
fix a ghost client bug
2022-10-05 18:17:18 +02:00
Lion Kortlepel
7d2e4d4581
replace tcp networking with boost::asio tcp networking
2022-10-05 18:17:04 +02:00
Lion Kortlepel
7446526a19
fix binding of udp server socket
...
it was not binding properly because it wasn't open()ed, i guess
2022-10-05 13:06:36 +02:00
Lion Kortlepel
6e97a3cd6e
switch udp networking to boost implementation
2022-10-05 12:14:25 +02:00
Lion Kortlepel
5f1d003077
fix various potential crashes in TServer::HandlePosition
2022-10-03 17:06:32 +02:00
Lion Kortlepel
5d3dff3c88
add identifiers (beammp id, ip) as an argument to onPlayerAuth
2022-10-03 15:31:32 +02:00
Lion Kortlepel
cb0cb30797
fix windows compiler not understanding a CLEAR AND SIMPLE FUNCTION-STYLE
...
CONSTRUCTOR CALL
AHHHHHHH
2022-10-03 15:12:59 +02:00
Lion Kortlepel
1f14de2e71
revert 9c6127a105 and apply proper fix
2022-10-03 15:11:26 +02:00