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https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 06:16:04 +00:00
fix event loop timing issue
The event loop tries to run no faster than every 10ms. If it detects that it goes faster, it would incorrectly calculate the difference, and then wait (what I assume was) way too long or too short. Either way, now it's fixed and it correctly works, even when introducing new lua states.
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@@ -20,7 +20,7 @@ void THeartbeatThread::operator()() {
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static std::chrono::high_resolution_clock::time_point LastNormalUpdateTime = std::chrono::high_resolution_clock::now();
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bool isAuth = false;
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size_t UpdateReminderCounter = 0;
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while (!mShutdown) {
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while (!Application::IsShuttingDown()) {
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++UpdateReminderCounter;
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Body = GenerateCall();
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// a hot-change occurs when a setting has changed, to update the backend of that change.
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@@ -164,7 +164,6 @@ THeartbeatThread::THeartbeatThread(TResourceManager& ResourceManager, TServer& S
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Application::RegisterShutdownHandler([&] {
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Application::SetSubsystemStatus("Heartbeat", Application::Status::ShuttingDown);
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if (mThread.joinable()) {
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mShutdown = true;
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mThread.join();
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}
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Application::SetSubsystemStatus("Heartbeat", Application::Status::Shutdown);
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