add real uptime counter, for use in lua later

This commit is contained in:
Lion Kortlepel 2021-02-03 00:24:49 +01:00 committed by Lion
parent e4979bb6e2
commit f9cb9af078
3 changed files with 10 additions and 1 deletions

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@ -6,6 +6,7 @@
/// Created by Anonymous275 on 7/28/2020
///
#pragma once
#include <chrono>
#include <string>
extern std::string ServerName;
extern std::string ServerDesc;
@ -26,3 +27,8 @@ extern int MaxCars;
extern bool Debug;
extern int Port;
extern int PPS;
extern std::chrono::time_point<std::chrono::high_resolution_clock> StartTime;
inline std::chrono::seconds GetUptimeInSeconds() {
return std::chrono::duration_cast<std::chrono::seconds>(std::chrono::high_resolution_clock::now() - StartTime);
}

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@ -21,6 +21,7 @@ bool Private;
int MaxCars;
bool Debug;
int Port;
std::chrono::time_point<std::chrono::high_resolution_clock> StartTime;
void SetValues(const std::string& Line, int Index) {
int state = 0;

View File

@ -1,5 +1,6 @@
#include "CustomAssert.h"
#include "Settings.h"
#include "Startup.h"
#include <iostream>
#include <thread>
@ -36,6 +37,7 @@ int main(int argc, char* argv[]) {
std::thread t1(loop);
t1.detach();
#endif
StartTime = std::chrono::high_resolution_clock::now();
ConsoleInit();
InitServer(argc, argv);
InitConfig();