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add real uptime counter, for use in lua later
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@ -6,6 +6,7 @@
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/// Created by Anonymous275 on 7/28/2020
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///
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#pragma once
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#include <chrono>
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#include <string>
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extern std::string ServerName;
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extern std::string ServerDesc;
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@ -26,3 +27,8 @@ extern int MaxCars;
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extern bool Debug;
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extern int Port;
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extern int PPS;
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extern std::chrono::time_point<std::chrono::high_resolution_clock> StartTime;
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inline std::chrono::seconds GetUptimeInSeconds() {
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return std::chrono::duration_cast<std::chrono::seconds>(std::chrono::high_resolution_clock::now() - StartTime);
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}
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@ -21,6 +21,7 @@ bool Private;
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int MaxCars;
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bool Debug;
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int Port;
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std::chrono::time_point<std::chrono::high_resolution_clock> StartTime;
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void SetValues(const std::string& Line, int Index) {
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int state = 0;
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@ -1,5 +1,6 @@
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#include "CustomAssert.h"
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#include "Settings.h"
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#include "Startup.h"
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#include <iostream>
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#include <thread>
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@ -36,6 +37,7 @@ int main(int argc, char* argv[]) {
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std::thread t1(loop);
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t1.detach();
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#endif
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StartTime = std::chrono::high_resolution_clock::now();
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ConsoleInit();
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InitServer(argc, argv);
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InitConfig();
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