add real uptime counter, for use in lua later

This commit is contained in:
Lion Kortlepel 2021-02-03 00:24:49 +01:00 committed by Lion
parent e4979bb6e2
commit f9cb9af078
3 changed files with 10 additions and 1 deletions

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@ -6,6 +6,7 @@
/// Created by Anonymous275 on 7/28/2020 /// Created by Anonymous275 on 7/28/2020
/// ///
#pragma once #pragma once
#include <chrono>
#include <string> #include <string>
extern std::string ServerName; extern std::string ServerName;
extern std::string ServerDesc; extern std::string ServerDesc;
@ -25,4 +26,9 @@ extern bool Private;
extern int MaxCars; extern int MaxCars;
extern bool Debug; extern bool Debug;
extern int Port; extern int Port;
extern int PPS; extern int PPS;
extern std::chrono::time_point<std::chrono::high_resolution_clock> StartTime;
inline std::chrono::seconds GetUptimeInSeconds() {
return std::chrono::duration_cast<std::chrono::seconds>(std::chrono::high_resolution_clock::now() - StartTime);
}

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@ -21,6 +21,7 @@ bool Private;
int MaxCars; int MaxCars;
bool Debug; bool Debug;
int Port; int Port;
std::chrono::time_point<std::chrono::high_resolution_clock> StartTime;
void SetValues(const std::string& Line, int Index) { void SetValues(const std::string& Line, int Index) {
int state = 0; int state = 0;

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@ -1,5 +1,6 @@
#include "CustomAssert.h" #include "CustomAssert.h"
#include "Settings.h"
#include "Startup.h" #include "Startup.h"
#include <iostream> #include <iostream>
#include <thread> #include <thread>
@ -36,6 +37,7 @@ int main(int argc, char* argv[]) {
std::thread t1(loop); std::thread t1(loop);
t1.detach(); t1.detach();
#endif #endif
StartTime = std::chrono::high_resolution_clock::now();
ConsoleInit(); ConsoleInit();
InitServer(argc, argv); InitServer(argc, argv);
InitConfig(); InitConfig();