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Add IPv6 support (#349)
Adds IPv6 support. FreeBSD users beware: From this point forward, you will have to set `sysctl net.inet6.ip6.v6only=0` so that the BeamMP-Server continues to work. The server also prints this information.
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@@ -88,7 +88,7 @@ public:
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void ClearCars();
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[[nodiscard]] int GetID() const { return mID; }
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[[nodiscard]] int GetUnicycleID() const { return mUnicycleID; }
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[[nodiscard]] bool IsConnected() const { return mIsConnected; }
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[[nodiscard]] bool IsUDPConnected() const { return mIsUDPConnected; }
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[[nodiscard]] bool IsSynced() const { return mIsSynced; }
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[[nodiscard]] bool IsSyncing() const { return mIsSyncing; }
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[[nodiscard]] bool IsGuest() const { return mIsGuest; }
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@@ -100,7 +100,7 @@ public:
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[[nodiscard]] const std::queue<std::vector<uint8_t>>& MissedPacketQueue() const { return mPacketsSync; }
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[[nodiscard]] size_t MissedPacketQueueSize() const { return mPacketsSync.size(); }
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[[nodiscard]] std::mutex& MissedPacketQueueMutex() const { return mMissedPacketsMutex; }
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void SetIsConnected(bool NewIsConnected) { mIsConnected = NewIsConnected; }
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void SetIsUDPConnected(bool NewIsConnected) { mIsUDPConnected = NewIsConnected; }
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[[nodiscard]] TServer& Server() const;
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void UpdatePingTime();
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int SecondsSinceLastPing();
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@@ -109,7 +109,7 @@ private:
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void InsertVehicle(int ID, const std::string& Data);
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TServer& mServer;
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bool mIsConnected = false;
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bool mIsUDPConnected = false;
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bool mIsSynced = false;
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bool mIsSyncing = false;
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mutable std::mutex mMissedPacketsMutex;
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