mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 22:36:23 +00:00
Decreased the scope of read mutex
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@@ -233,6 +233,7 @@ int lua_Sleep(lua_State* L) {
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std::optional<std::weak_ptr<TClient>> GetClient(TServer& Server, int ID) {
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std::optional<std::weak_ptr<TClient>> MaybeClient { std::nullopt };
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Server.ForEachClient([&](std::weak_ptr<TClient> CPtr) -> bool {
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ReadLock Lock(Server.GetClientMutex());
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if (!CPtr.expired()) {
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auto C = CPtr.lock();
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if (C->GetID() == ID) {
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@@ -294,9 +295,13 @@ int lua_GetGuest(lua_State* L) {
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int lua_GetAllPlayers(lua_State* L) {
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lua_newtable(L);
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Engine().Server().ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
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if (ClientPtr.expired())
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return true;
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auto Client = ClientPtr.lock();
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std::shared_ptr<TClient> Client;
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{
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ReadLock Lock(Engine().Server().GetClientMutex());
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if (ClientPtr.expired())
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return true;
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Client = ClientPtr.lock();
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}
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lua_pushinteger(L, Client->GetID());
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lua_pushstring(L, Client->GetName().c_str());
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lua_settable(L, -3);
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