fixed ghost player issue

This commit is contained in:
Lion Kortlepel authored and Anonymous275 committed 2021-03-18 23:44:14 +02:00
1 parent b81ac35b37
commit f13523fbe5
2 files changed
-2

No files matched your search

-1
View File
@@ -95,7 +95,6 @@ void TServer::GlobalParser(std::weak_ptr<TClient> Client, std::string Packet, TP
TCPServer.Respond(*LockedClient, ("p"), false);
TCPServer.UpdatePlayer(*LockedClient);
LockedClient->UpdatePingTime();
debug("ping received from " + LockedClient->GetName());
return;
case 'O':
if (Packet.length() > 1000) {