add socketio, http post & get

This commit is contained in:
Lion Kortlepel
2021-02-16 12:37:55 +01:00
committed by Anonymous275
parent 4cda6e8bc3
commit ef5db013b3
12 changed files with 487 additions and 19 deletions

109
src/SocketIO.cpp Normal file
View File

@@ -0,0 +1,109 @@
#include "SocketIO.h"
#include "Logger.h"
#include "Settings.h"
static std::unique_ptr<SocketIO> SocketIOInstance = std::make_unique<SocketIO>();
SocketIO& SocketIO::Get() {
return *SocketIOInstance;
}
SocketIO::SocketIO()
: _Thread([this] { ThreadMain(); }) {
_Client.socket("/")->on("Hello", [&](sio::event&) {
DebugPrintTIDInternal("Hello-handler");
info("Got 'Hello' from backend socket-io!");
});
_Client.connect("https://backend.beammp.com");
_Client.set_logs_quiet();
}
SocketIO::~SocketIO() {
_CloseThread.store(true);
_Thread.join();
}
static constexpr auto RoomNameFromEnum(SocketIORoom Room) {
switch (Room) {
case SocketIORoom::None:
return "";
case SocketIORoom::Console:
return "console";
case SocketIORoom::Info:
return "info";
case SocketIORoom::Player:
return "player";
case SocketIORoom::Stats:
return "stats";
default:
error("unreachable code reached (developer error)");
abort();
}
}
static constexpr auto EventNameFromEnum(SocketIOEvent Event) {
switch (Event) {
case SocketIOEvent::CPUUsage:
return "cpu usage";
case SocketIOEvent::MemoryUsage:
return "memory usage";
case SocketIOEvent::ConsoleOut:
return "console out";
case SocketIOEvent::NetworkUsage:
return "network usage";
case SocketIOEvent::PlayerList:
return "player list";
default:
error("unreachable code reached (developer error)");
abort();
}
}
void SocketIO::Emit(SocketIORoom Room, SocketIOEvent Event, const std::string& Data) {
if (!_Authenticated) {
debug("trying to emit a socket.io event when not yet authenticated");
return;
}
std::string RoomName = RoomNameFromEnum(Room);
std::string EventName = EventNameFromEnum(Event);
debug("emitting event \"" + EventName + "\" with data: \"" + Data + "\" in room \"/key/" + RoomName + "\"");
std::unique_lock Lock(_QueueMutex);
_Queue.push_back({ RoomName, EventName, Data });
debug("queue now has " + std::to_string(_Queue.size()) + " events");
}
void SocketIO::ThreadMain() {
bool FirstTime = true;
while (!_CloseThread.load()) {
if (_Authenticated && FirstTime) {
FirstTime = false;
DebugPrintTID();
}
bool empty = false;
{ // queue lock scope
std::unique_lock Lock(_QueueMutex);
empty = _Queue.empty();
} // end queue lock scope
if (empty) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
continue;
} else {
Event TheEvent;
{ // queue lock scope
std::unique_lock Lock(_QueueMutex);
TheEvent = _Queue.front();
_Queue.pop_front();
} // end queue lock scope
debug("sending \"" + TheEvent.Name + "\" event");
auto Room = "/" + TheEvent.Room;
_Client.socket("/")->emit(TheEvent.Name, TheEvent.Data);
debug("sent \"" + TheEvent.Name + "\" event");
}
}
std::cout << "closing " + std::string(__func__) << std::endl;
_Client.sync_close();
_Client.clear_con_listeners();
std::cout << "closed" << std::endl;
}