Fixed A lot of stuff + removed color system

This commit is contained in:
Anonymous275
2020-01-28 19:30:11 +02:00
committed by GitHub
parent 12fc4dfadf
commit ea3d6204d3
17 changed files with 1307 additions and 1308 deletions

View File

@@ -1,46 +1,46 @@
//
// Created by Anonymous275 on 28.01.2020.
//
#include "main.h"
#include <iostream>
#include <string>
#include "enet/enet.h"
#include "network.h"
#include "logger.h"
using namespace std; //nameSpace STD
void DebugData();
void ParseConfig();
bool Debug = false;
int Port = 30813;
string MapName = "levels/gridmap/level.json";
string ServerName = "BeamNG-MP FTW";
//Entry
int main() {
ParseConfig();
if(Debug){ //checks if debug is on
DebugData(); //Prints Debug Data
}
setLoggerLevel("ALL");
startRUDP("localhost", 30814);
}
void DebugData(){
cout << "Debug : true" << "\n";
cout << "Port : " << Port << "\n";
cout << "MapName : " << MapName << "\n";
cout << "ServerName : " << ServerName << "\n";
}
void SetMainValues(bool D, int P,string Name,string serverName){
Debug = D;
Port = P;
MapName = Name;
ServerName = serverName;
}
//
// Created by Anonymous275 on 28.01.2020.
//
#include "main.h"
#include <iostream>
#include <string>
#include "enet/enet.h"
#include "network.h"
#include "logger.h"
using namespace std; //nameSpace STD
void DebugData();
void ParseConfig();
bool Debug = false;
int Port = 30813;
string MapName = "levels/gridmap/level.json";
string ServerName = "BeamNG-MP FTW";
//Entry
int main() {
ParseConfig();
if(Debug){ //checks if debug is on
DebugData(); //Prints Debug Data
}
setLoggerLevel("ALL");
startRUDP("localhost", 30814);
}
void DebugData(){
cout << "Debug : true" << "\n";
cout << "Port : " << Port << "\n";
cout << "MapName : " << MapName << "\n";
cout << "ServerName : " << ServerName << "\n";
}
void SetMainValues(bool D, int P,string Name,string serverName){
Debug = D;
Port = P;
MapName = Name;
ServerName = serverName;
}