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https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 14:26:09 +00:00
attempt to fix mass timeout kick
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@@ -76,8 +76,6 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
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return;
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}
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auto LockedClient = Client.lock();
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// FIXME: this should not be needed here
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LockedClient->UpdatePingTime();
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std::any Res;
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char Code = Packet.at(0);
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@@ -98,6 +96,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
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case 'p':
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Network.Respond(*LockedClient, ("p"), false);
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Network.UpdatePlayer(*LockedClient);
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LockedClient->UpdatePingTime();
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return;
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case 'O':
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if (Packet.length() > 1000) {
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