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attempt to fix ghost player issue
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@@ -93,7 +93,8 @@ void TServer::GlobalParser(std::weak_ptr<TClient> Client, std::string Packet, TP
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return;
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case 'p':
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TCPServer.Respond(*LockedClient, ("p"), false);
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TCPServer.UpdatePlayers();
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TCPServer.UpdatePlayer(*LockedClient);
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LockedClient->UpdatePingTime();
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return;
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case 'O':
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if (Packet.length() > 1000) {
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