mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-07 00:06:22 +00:00
attempt to fix ghost player issue
This commit is contained in:
committed by
Anonymous275
parent
13f8be5d39
commit
e04a569e33
@@ -70,3 +70,12 @@ TServer& TClient::Server() const {
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TClient::TClient(TServer& Server)
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: mServer(Server) {
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}
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void TClient::UpdatePingTime() {
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mLastPingTime = std::chrono::high_resolution_clock::now();
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}
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int TClient::SecondsSinceLastPing() {
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return std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::high_resolution_clock::now() - mLastPingTime)
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.count();
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}
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@@ -1,5 +1,6 @@
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#include "TPPSMonitor.h"
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#include "Client.h"
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#include "TTCPServer.h"
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TPPSMonitor::TPPSMonitor(TServer& Server)
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: mServer(Server) {
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@@ -15,6 +16,11 @@ TPPSMonitor::TPPSMonitor(TServer& Server)
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Start();
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}
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void TPPSMonitor::operator()() {
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while (!mTCPServer) {
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// hard spi
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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std::vector<std::shared_ptr<TClient>> TimedOutClients;
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while (!mShutdown) {
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int C = 0, V = 0;
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if (mServer.ClientCount() == 0) {
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@@ -28,9 +34,16 @@ void TPPSMonitor::operator()() {
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C++;
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V += c->GetCarCount();
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}
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// kick on "no ping"
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if (c->SecondsSinceLastPing() > 10) {
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TimedOutClients.push_back(c);
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}
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}
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return true;
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});
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for (auto& ClientToKick : TimedOutClients) {
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TCPServer().ClientKick(*ClientToKick, "Timeout (no ping for >10 seconds)");
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}
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if (C == 0 || mInternalPPS == 0) {
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Application::SetPPS("-");
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} else {
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@@ -93,7 +93,8 @@ void TServer::GlobalParser(std::weak_ptr<TClient> Client, std::string Packet, TP
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return;
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case 'p':
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TCPServer.Respond(*LockedClient, ("p"), false);
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TCPServer.UpdatePlayers();
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TCPServer.UpdatePlayer(*LockedClient);
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LockedClient->UpdatePingTime();
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return;
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case 'O':
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if (Packet.length() > 1000) {
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@@ -260,6 +260,7 @@ std::string TTCPServer::TCPRcv(TClient& c) {
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void TTCPServer::ClientKick(TClient& c, const std::string& R) {
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info("Client kicked: " + R);
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TCPSend(c, "E" + R);
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c.SetStatus(-2);
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CloseSocketProper(c.GetTCPSock());
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}
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@@ -287,8 +288,7 @@ void TTCPServer::TCPClient(std::weak_ptr<TClient> c) {
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}
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}
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void TTCPServer::UpdatePlayers() {
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debug("Update Players!");
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void TTCPServer::UpdatePlayer(TClient& Client) {
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std::string Packet = ("Ss") + std::to_string(mServer.ClientCount()) + "/" + std::to_string(Application::Settings.MaxPlayers) + ":";
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mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
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if (!ClientPtr.expired()) {
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@@ -298,7 +298,7 @@ void TTCPServer::UpdatePlayers() {
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return true;
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});
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Packet = Packet.substr(0, Packet.length() - 1);
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UDPServer().SendToAll(nullptr, Packet, true, true);
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Respond(Client, Packet, true);
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}
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void TTCPServer::OnDisconnect(std::weak_ptr<TClient> ClientPtr, bool kicked) {
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@@ -55,6 +55,7 @@ int main(int argc, char** argv) {
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TUDPServer UDPServer(Server, PPSMonitor, TCPServer);
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TLuaEngine LuaEngine(Server, TCPServer, UDPServer);
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TCPServer.SetUDPServer(UDPServer);
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PPSMonitor.SetTCPServer(TCPServer);
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Application::Console().InitializeLuaConsole(LuaEngine);
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// TODO: replace
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