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synced 2026-04-22 16:06:43 +00:00
Start rewrite of lua, rename all print functions
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@@ -122,11 +122,11 @@ void RegisterThread(const std::string str);
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#endif // defined(DEBUG)
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#define warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
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#define info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
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#define error(x) Application::Console().Write(_this_location + std::string("[ERROR] ") + (x))
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#define beammp_warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
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#define beammp_info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
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#define beammp_error(x) Application::Console().Write(_this_location + std::string("[ERROR] ") + (x))
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#define luaprint(x) Application::Console().Write(_this_location + std::string("[LUA] ") + (x))
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#define debug(x) \
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#define beammp_debug(x) \
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do { \
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if (Application::Settings.DebugModeEnabled) { \
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Application::Console().Write(_this_location + std::string("[DEBUG] ") + (x)); \
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