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https://github.com/BeamMP/BeamMP-Server.git
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Fix inconsistencies with handling errors in early network startup
In most cases, when socket creation, bind, listen, or similar fails, it's best to gracefully shutdown. We do that now.
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@@ -6,10 +6,10 @@
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#ifdef BEAMMP_LINUX
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#include <arpa/inet.h>
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#include <errno.h>
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#include <sys/socket.h>
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#include <termios.h>
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#include <unistd.h>
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#include <errno.h>
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using SOCKET = int;
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using DWORD = unsigned long;
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using PDWORD = unsigned long*;
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@@ -25,10 +25,10 @@ inline void CloseSocketProper(int TheSocket) {
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#ifdef BEAMMP_APPLE
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#include <arpa/inet.h>
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#include <errno.h>
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#include <sys/socket.h>
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#include <termios.h>
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#include <unistd.h>
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#include <errno.h>
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using SOCKET = int;
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using DWORD = unsigned long;
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using PDWORD = unsigned long*;
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@@ -48,6 +48,11 @@ inline void CloseSocketProper(int TheSocket) {
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inline void CloseSocketProper(SOCKET TheSocket) {
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shutdown(TheSocket, 2); // 2 == SD_BOTH
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closesocket(TheSocket);
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}
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#endif // WIN32
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#ifdef INVALID_SOCKET
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static inline constexpr int BEAMMP_INVALID_SOCKET = INVALID_SOCKET;
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#else
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static inline constexpr int BEAMMP_INVALID_SOCKET = -1;
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#endif
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