fix timeout for synced players

This commit is contained in:
sla-ppy 2024-02-12 03:59:11 +01:00 committed by Lion
parent a3c4b82a5d
commit db8719b5cd

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@ -65,10 +65,13 @@ void TPPSMonitor::operator()() {
V += c->GetCarCount(); V += c->GetCarCount();
} }
// kick on "no ping" // kick on "no ping"
if (c->SecondsSinceLastPing() > (20 * 60)) { if (c->SecondsSinceLastPing() > (20 * 60) ){
beammp_debug("client " + std::string("(") + std::to_string(c->GetID()) + ")" + c->GetName() + " timing out: " + std::to_string(c->SecondsSinceLastPing()) + ", pps: " + Application::PPS()); beammp_debugf("client {} ({}) timing out: {}", c->GetID(), c->GetName(), c->SecondsSinceLastPing());
TimedOutClients.push_back(c); TimedOutClients.push_back(c);
} } else if (c->IsSynced() && c->SecondsSinceLastPing() > (1 * 60)) {
beammp_debugf("client {} ({}) timing out: {}", c->GetName(), c->GetID(), c->SecondsSinceLastPing());
TimedOutClients.push_back(c);
}
return true; return true;
}); });