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https://github.com/BeamMP/BeamMP-Server.git
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Lua: Implement more core functions
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@ -100,6 +100,7 @@ private:
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sol::table Lua_GetPlayerIdentifiers(int ID);
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sol::table Lua_GetPlayers();
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std::string Lua_GetPlayerName(int ID);
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sol::table Lua_GetPlayerVehicles(int ID);
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std::string mName;
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std::atomic_bool& mShutdown;
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@ -151,64 +151,63 @@ void LuaAPI::MP::RemoveVehicle(int PID, int VID) {
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c->DeleteCar(VID);
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}
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}
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/*
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void LuaAPI::MP::Set(int ConfigID, sol::object NewValue) {
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switch (ConfigID) {
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case 0: //debug
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if (lua_isboolean(L, 2)) {
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if (NewValue.is<bool>()) {
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Application::Settings.DebugModeEnabled = NewValue.as<bool>();
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beammp_info("Set `Debug` to " + (Application::Settings.DebugModeEnabled ? "true" : "false"));
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beammp_info(std::string("Set `Debug` to ") + (Application::Settings.DebugModeEnabled ? "true" : "false"));
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} else
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SendError(Engine(), L, ("set invalid argument [2] expected boolean for ID : 0"));
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beammp_lua_error("set invalid argument [2] expected boolean");
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break;
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case 1: //private
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if (lua_isboolean(L, 2)) {
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Application::Settings.Private = lua_toboolean(L, 2);
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beammp_info("Set `Private` to ") + (Application::Settings.Private ? "true" : "false"));
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if (NewValue.is<bool>()) {
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Application::Settings.Private = NewValue.as<bool>();
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beammp_info(std::string("Set `Private` to ") + (Application::Settings.Private ? "true" : "false"));
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} else
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SendError(Engine(), L, ("set invalid argument [2] expected boolean for ID : 1"));
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beammp_lua_error("set invalid argument [2] expected boolean");
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break;
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case 2: //max cars
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if (lua_isnumber(L, 2)) {
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Application::Settings.MaxCars = int(lua_tointeger(L, 2));
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beammp_info("Set `MaxCars` to ") + std::to_string(Application::Settings.MaxCars));
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if (NewValue.is<int>()) {
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Application::Settings.MaxCars = NewValue.as<int>();
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beammp_info(std::string("Set `MaxCars` to ") + std::to_string(Application::Settings.MaxCars));
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} else
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SendError(Engine(), L, ("set invalid argument [2] expected number for ID : 2"));
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beammp_lua_error("set invalid argument [2] expected integer");
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break;
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case 3: //max players
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if (lua_isnumber(L, 2)) {
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Application::Settings.MaxPlayers = int(lua_tointeger(L, 2));
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beammp_info("Set `MaxPlayers` to ") + std::to_string(Application::Settings.MaxPlayers));
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if (NewValue.is<int>()) {
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Application::Settings.MaxPlayers = NewValue.as<int>();
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beammp_info(std::string("Set `MaxPlayers` to ") + std::to_string(Application::Settings.MaxPlayers));
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} else
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SendError(Engine(), L, ("set invalid argument [2] expected number for ID : 3"));
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beammp_lua_error("set invalid argument [2] expected integer");
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break;
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case 4: //Map
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if (lua_isstring(L, 2)) {
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Application::Settings.MapName = lua_tostring(L, 2);
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beammp_info("Set `Map` to ") + Application::Settings.MapName);
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if (NewValue.is<std::string>()) {
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Application::Settings.MapName = NewValue.as<std::string>();
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beammp_info(std::string("Set `Map` to ") + Application::Settings.MapName);
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} else
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SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 4"));
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beammp_lua_error("set invalid argument [2] expected string");
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break;
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case 5: //Name
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if (lua_isstring(L, 2)) {
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Application::Settings.ServerName = lua_tostring(L, 2);
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beammp_info("Set `Name` to ") + Application::Settings.ServerName);
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if (NewValue.is<std::string>()) {
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Application::Settings.ServerName = NewValue.as<std::string>();
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beammp_info(std::string("Set `Name` to ") + Application::Settings.ServerName);
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} else
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SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 5"));
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beammp_lua_error("set invalid argument [2] expected string");
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break;
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case 6: //Desc
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if (lua_isstring(L, 2)) {
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Application::Settings.ServerDesc = lua_tostring(L, 2);
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beammp_info("Set `Description` to ") + Application::Settings.ServerDesc);
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if (NewValue.is<std::string>()) {
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Application::Settings.ServerDesc = NewValue.as<std::string>();
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beammp_info(std::string("Set `Description` to ") + Application::Settings.ServerDesc);
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} else
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SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 6"));
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beammp_lua_error("set invalid argument [2] expected string");
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break;
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default:
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warn(("Invalid config ID : ") + std::to_string(C));
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beammp_warn("Invalid config ID \"" + std::to_string(ConfigID) + "\". Use `MP.Settings.*` enum for this.");
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break;
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}
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}
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*/
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void LuaAPI::MP::Sleep(size_t Ms) {
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std::this_thread::sleep_for(std::chrono::milliseconds(Ms));
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@ -227,6 +227,28 @@ std::string TLuaEngine::StateThreadData::Lua_GetPlayerName(int ID) {
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}
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}
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sol::table TLuaEngine::StateThreadData::Lua_GetPlayerVehicles(int ID) {
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auto MaybeClient = GetClient(mEngine->Server(), ID);
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if (MaybeClient && !MaybeClient.value().expired()) {
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auto Client = MaybeClient.value().lock();
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TClient::TSetOfVehicleData VehicleData;
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{ // Vehicle Data Lock Scope
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auto LockedData = Client->GetAllCars();
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VehicleData = *LockedData.VehicleData;
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} // End Vehicle Data Lock Scope
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if (VehicleData.empty()) {
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return sol::nil;
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}
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sol::state_view StateView(mState);
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sol::table Result = StateView.create_table();
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for (const auto& v : VehicleData) {
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Result[v.ID()] = v.Data().substr(3);
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}
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return Result;
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} else
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return sol::nil;
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}
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TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine)
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: mName(Name)
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, mShutdown(Shutdown)
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@ -271,7 +293,9 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
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return Lua_GetPlayerName(ID);
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});
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Table.set_function("RemoveVehicle", &LuaAPI::MP::RemoveVehicle);
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//Table.set_function("GetPlayerVehicles", &Lua_GetPlayerVehicles);
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Table.set_function("GetPlayerVehicles", [&](int ID) -> sol::table {
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return Lua_GetPlayerVehicles(ID);
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}));
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Table.set_function("SendChatMessage", &LuaAPI::MP::SendChatMessage);
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Table.set_function("GetPlayers", [&]() -> sol::table {
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return Lua_GetPlayers();
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@ -282,7 +306,7 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
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return Lua_GetPlayerIdentifiers(ID);
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});
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Table.set_function("Sleep", &LuaAPI::MP::Sleep);
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//Table.set_function("Set", &LuaAPI::MP::Set);
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Table.set_function("Set", &LuaAPI::MP::Set);
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//Table.set_function("HttpsGET", &LuaAPI::MP::HttpsGET);
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//Table.set_function("HttpsPOST", &LuaAPI::MP::HttpsPOST);
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Table.create_named("Settings",
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