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https://github.com/BeamMP/BeamMP-Server.git
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Lua: Implement more core functions
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@@ -227,6 +227,28 @@ std::string TLuaEngine::StateThreadData::Lua_GetPlayerName(int ID) {
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}
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}
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sol::table TLuaEngine::StateThreadData::Lua_GetPlayerVehicles(int ID) {
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auto MaybeClient = GetClient(mEngine->Server(), ID);
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if (MaybeClient && !MaybeClient.value().expired()) {
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auto Client = MaybeClient.value().lock();
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TClient::TSetOfVehicleData VehicleData;
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{ // Vehicle Data Lock Scope
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auto LockedData = Client->GetAllCars();
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VehicleData = *LockedData.VehicleData;
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} // End Vehicle Data Lock Scope
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if (VehicleData.empty()) {
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return sol::nil;
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}
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sol::state_view StateView(mState);
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sol::table Result = StateView.create_table();
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for (const auto& v : VehicleData) {
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Result[v.ID()] = v.Data().substr(3);
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}
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return Result;
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} else
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return sol::nil;
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}
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TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine)
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: mName(Name)
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, mShutdown(Shutdown)
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@@ -271,7 +293,9 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
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return Lua_GetPlayerName(ID);
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});
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Table.set_function("RemoveVehicle", &LuaAPI::MP::RemoveVehicle);
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//Table.set_function("GetPlayerVehicles", &Lua_GetPlayerVehicles);
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Table.set_function("GetPlayerVehicles", [&](int ID) -> sol::table {
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return Lua_GetPlayerVehicles(ID);
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}));
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Table.set_function("SendChatMessage", &LuaAPI::MP::SendChatMessage);
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Table.set_function("GetPlayers", [&]() -> sol::table {
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return Lua_GetPlayers();
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@@ -282,7 +306,7 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
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return Lua_GetPlayerIdentifiers(ID);
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});
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Table.set_function("Sleep", &LuaAPI::MP::Sleep);
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//Table.set_function("Set", &LuaAPI::MP::Set);
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Table.set_function("Set", &LuaAPI::MP::Set);
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//Table.set_function("HttpsGET", &LuaAPI::MP::HttpsGET);
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//Table.set_function("HttpsPOST", &LuaAPI::MP::HttpsPOST);
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Table.create_named("Settings",
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