Fxed lua_GetCars

This commit is contained in:
Anonymous275
2021-03-06 01:27:43 +02:00
parent 776ddcbbef
commit c076c83edc

View File

@@ -322,31 +322,34 @@ int lua_GetAllPlayers(lua_State* L) {
return 1;
}
int lua_GetCars(lua_State* L) {
if (lua_isnumber(L, 1)) {
int Args = lua_gettop(L);
if (Args > 0 && lua_isnumber(L, 1)) {
info("GetCars Called!");
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto Client = MaybeClient.value().lock();
int i = 1;
TClient::TSetOfVehicleData VehicleData;
{ // Vehicle Data Lock Scope
auto LockedData = Client->GetAllCars();
VehicleData = LockedData.VehicleData;
} // End Vehicle Data Lock Scope
for (auto& v : VehicleData) {
if (VehicleData.empty())
return 0;
lua_newtable(L);
for (const auto& v : VehicleData) {
lua_pushinteger(L, v.ID());
lua_pushstring(L, v.Data().substr(3).c_str());
lua_settable(L, -3);
i++;
}
if (VehicleData.empty())
return 0;
} else
return 0;
} else {
SendError(Engine(), L, ("GetPlayerVehicles not enough arguments"));
return 0;
}
info("GetCars returned 1!");
return 1;
}
int lua_dropPlayer(lua_State* L) {