mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 22:36:23 +00:00
change settings to be a hash map instead of a fixed struct
this makes adding settings and changing settings incredibly easy, both from the console and from lua.
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@@ -60,7 +60,7 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
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void TNetwork::UDPServerMain() {
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RegisterThread("UDPServer");
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ip::udp::endpoint UdpListenEndpoint(ip::address::from_string("0.0.0.0"), Application::Settings.Port);
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ip::udp::endpoint UdpListenEndpoint(ip::address::from_string("0.0.0.0"), Application::GetSettingInt(StrPort));
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boost::system::error_code ec;
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mUDPSock.open(UdpListenEndpoint.protocol(), ec);
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if (ec) {
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@@ -75,8 +75,8 @@ void TNetwork::UDPServerMain() {
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Application::GracefullyShutdown();
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}
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Application::SetSubsystemStatus("UDPNetwork", Application::Status::Good);
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beammp_info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
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+ std::to_string(Application::Settings.MaxPlayers) + (" Clients"));
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beammp_info(("Vehicle data network online on port ") + std::to_string(Application::GetSettingInt(StrPort)) + (" with a Max of ")
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+ std::to_string(Application::GetSettingInt(StrMaxPlayers)) + (" Clients"));
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while (!Application::IsShuttingDown()) {
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try {
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ip::udp::endpoint client {};
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@@ -113,7 +113,7 @@ void TNetwork::UDPServerMain() {
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void TNetwork::TCPServerMain() {
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RegisterThread("TCPServer");
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ip::tcp::endpoint ListenEp(ip::address::from_string("0.0.0.0"), Application::Settings.Port);
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ip::tcp::endpoint ListenEp(ip::address::from_string("0.0.0.0"), Application::GetSettingInt(StrPort));
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ip::tcp::socket Listener(mServer.IoCtx());
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boost::system::error_code ec;
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Listener.open(ListenEp.protocol(), ec);
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@@ -321,7 +321,7 @@ std::shared_ptr<TClient> TNetwork::Authentication(TConnection&& RawConnection) {
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return {};
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}
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if (mServer.ClientCount() < size_t(Application::Settings.MaxPlayers)) {
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if (mServer.ClientCount() < size_t(Application::GetSettingInt(StrMaxPlayers))) {
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beammp_info("Identification success");
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mServer.InsertClient(Client);
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TCPClient(Client);
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@@ -513,7 +513,7 @@ void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
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}
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void TNetwork::UpdatePlayer(TClient& Client) {
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std::string Packet = ("Ss") + std::to_string(mServer.ClientCount()) + "/" + std::to_string(Application::Settings.MaxPlayers) + ":";
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std::string Packet = ("Ss") + std::to_string(mServer.ClientCount()) + "/" + std::to_string(Application::GetSettingInt(StrMaxPlayers)) + ":";
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mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
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ReadLock Lock(mServer.GetClientMutex());
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if (!ClientPtr.expired()) {
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@@ -587,7 +587,7 @@ void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
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SyncResources(*LockedClient);
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if (LockedClient->IsDisconnected())
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return;
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(void)Respond(*LockedClient, StringToVector("M" + Application::Settings.MapName), true); // Send the Map on connect
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(void)Respond(*LockedClient, StringToVector("M" + Application::GetSettingString(StrMap)), true); // Send the Map on connect
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beammp_info(LockedClient->GetName() + " : Connected");
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LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
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}
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@@ -646,7 +646,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
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return;
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}
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auto FileName = fs::path(UnsafeName).filename().string();
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FileName = Application::Settings.Resource + "/Client/" + FileName;
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FileName = Application::GetSettingString(StrResourceFolder) + "/Client/" + FileName;
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if (!std::filesystem::exists(FileName)) {
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if (!TCPSend(c, StringToVector("CO"))) {
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