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https://github.com/BeamMP/BeamMP-Server.git
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add sol2
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@@ -1,40 +0,0 @@
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#pragma once
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#include "Common.h"
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#include "IThreaded.h"
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#include "TLuaFile.h"
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#include "TServer.h"
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#include <optional>
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#include <lua.hpp>
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#include <memory>
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#include <set>
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#include <unordered_map>
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class TLuaEngine : public IThreaded {
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public:
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explicit TLuaEngine(TServer& Server, TNetwork& Network);
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using TSetOfLuaFile = std::set<std::unique_ptr<TLuaFile>>;
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void operator()() override;
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[[nodiscard]] const TSetOfLuaFile& LuaFiles() const { return mLuaFiles; }
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[[nodiscard]] TServer& Server() { return mServer; }
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[[nodiscard]] const TServer& Server() const { return mServer; }
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[[nodiscard]] TNetwork& Network() { return mNetwork; }
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[[nodiscard]] const TNetwork& Network() const { return mNetwork; }
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std::optional<std::reference_wrapper<TLuaFile>> GetScript(lua_State* L);
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static std::unordered_map<std::string, lua_State*> mGlobals;
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private:
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void FolderList(const std::string& Path, bool HotSwap);
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void RegisterFiles(const std::string& Path, bool HotSwap);
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bool NewFile(const std::string& Path);
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TNetwork& mNetwork;
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TServer& mServer;
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std::string mPath;
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bool mShutdown { false };
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TSetOfLuaFile mLuaFiles;
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};
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@@ -1,61 +0,0 @@
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#ifndef TLUAFILE_H
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#define TLUAFILE_H
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#include <any>
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#include <filesystem>
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#include <lua.hpp>
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#include <mutex>
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#include <set>
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#include <string>
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#include <vector>
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namespace fs = std::filesystem;
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struct TLuaArg {
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std::vector<std::any> args;
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void PushArgs(lua_State* State);
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};
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class TLuaEngine;
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class TLuaFile {
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public:
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void RegisterEvent(const std::string& Event, const std::string& FunctionName);
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void UnRegisterEvent(const std::string& Event);
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void SetLastWrite(fs::file_time_type time);
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bool IsRegistered(const std::string& Event);
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void SetPluginName(const std::string& Name);
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void Execute(const std::string& Command);
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void SetFileName(const std::string& Name);
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fs::file_time_type GetLastWrite();
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lua_State* GetState();
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std::string GetOrigin();
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std::mutex Lock;
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void Reload();
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void Init(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote);
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explicit TLuaFile(TLuaEngine& Engine, bool Console = false);
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~TLuaFile();
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void SetStopThread(bool StopThread) { mStopThread = StopThread; }
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TLuaEngine& Engine() { return mEngine; }
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[[nodiscard]] std::string GetPluginName() const;
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[[nodiscard]] std::string GetFileName() const;
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[[nodiscard]] const lua_State* GetState() const;
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[[nodiscard]] bool GetStopThread() const { return mStopThread; }
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[[nodiscard]] const TLuaEngine& Engine() const { return mEngine; }
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[[nodiscard]] std::string GetRegistered(const std::string& Event) const;
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private:
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TLuaEngine& mEngine;
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std::set<std::pair<std::string, std::string>> mRegisteredEvents;
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lua_State* mLuaState { nullptr };
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fs::file_time_type mLastWrote;
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std::string mPluginName {};
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std::string mFileName {};
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bool mStopThread = false;
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bool mConsole = false;
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void Load();
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};
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std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
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#endif // TLUAFILE_H
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